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the Lonely Alter

I don't play "games", I play MMORPGs! This is where I talk about them!

Author: Tierless

#99 Console Crowd Saves the MMORPG

Posted by Tierless Tuesday July 8 2014 at 8:57AM
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Destiny is not an MMORPG.

Grand Theft Auto is not an MMORPG.

Disney Infinity is not an MMORPG.

And yet the things that those games do great, or look like they will do great were taken directly from MMORPGs. People love those games, even the one that isn’t out yet because, reasons. Specifically the console crowd loves those games. As an MMOer, I love those games. Heck I want to buy a darned console just to play them! Yes, a PCer wanting to jump ship because those games appear to do MMO better than MMOs even in the limited capacity that they do them!

I love them because games like them, games that are made for the non MMOer but have many MMO features are subtly introducing that crowd to the MMORPG concept. It’s hard to imagine that it will be the non MMO that revives the MMO but as I type the console crowd is about to come of age, develop finer tastes, ask for more, and go out looking for it. For every kid that loves Destiny you will have one that says “what if we had 25 player co-op or 50, or 500, what if we have 1000 player VS mode!”. It’s only natural for that generation to want more.

Had WOW not sent the genre down the wrong direction for 8 years we might have something to offer them right now. Instead we have to wait for games like EQN and CU that raise the bar for what living in a game can be. I hope that by the time the console crowd realizes they are excited about features that MMOs had 20 years ago and ask themselves a definitive “W-T-F” that we have something better to offer. The first company that does will have something like a WOW on their hands.

I’m not proud of how little this genre has advanced. 20 years ago developers were making virtual worlds and now they make virtually limited games. Kickstarter has helped get MMOs back on track but it will be the mature console gamer that helps MMOs advance in leaps and bounds again because the console crowd is a vast and mighty one. That can translate into big dollars if you can retain them.

Unfortunately they are as fickle as they are numerous but let us again hope that when offered something above and beyond games with MMO touches they reach out and touch upon a MMO to live in and decide to stay for a while. Before the obvious happens I beg you developers! Do not make games FOR the console crowd, make MMORPGs that give console games an ideal to strive toward. These co-op sandboxes are taking what MMOs used to do great and making it work in their limited capacity, take from them what makes their games great then apply it to a true MMO, not the WOW kind, the original kind, the virtual world.

The console crowd is ready, now it’s up to this genre to stop making games that are watered down versions of theirs and start giving them a reason to buy a PC.

MMORPG.com writes:
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