How a company should handle the “Far and Away” like rush for land and resources on day one is something I am less savvy about. It would be pretty unfortunate if day one looked like a race with the biggest guilds snagging all the good stuff within the first hour (which is something I’ve seen several times now).
Just one? Why I have several. 1. Shut the doors and rearrange the house a bit before launch. That will keep the battle planners from steam rollin on day one AND keep the launch day a bit more fresh and exciting for those weary testers. 2. Make everything conquerable one way or another. That way even if a great spot is taken it has the potential to be re-taken by someone else at some point. 3. Chaos. use random in game things like natural disasters to shake things up every so often (like when a game has been dead locked and become stale as a result).
“But dev dur dur der der! Waaaaaa!!”
Yeah I know, you earned it and shouldn’t lose it because a dev said so. I agree, I’m talking about once in a few years game wide hell unleashing. Even then we both know in a game where land is conquerable the ruthlessly efficient cream will float to the top again eventually anyway. This just keeps everyone on their toes and keeps the game feelin alive.
I’m not sure. A part of me wouldn’t mind putting the aged tester folks on a designated server but another part thinks it’s good to get them out among the sheep to help lead them to slaughter...or victory depending.
All I know for sure is nothins for sure. Times have changed quickly and every aspect of new MMOs needs to be considered. From testing, to day one, to say 30 to day 500 it’s all a lot different now than it was just a few years ago, which can be great, and bad, but is mostly just...different. I like different. It keeps things interesting which is what I love the most about the current MMO situation. I feel like it’s the Wild West again, now the trick is to find a game that has the same feeling.
Disagree? Suggestions (other than stop blogging)? Smiley faces? Feel free to comment below.