60 70, or 200, or any max level in any game for that matter. I have played a lot of MMOs, but somehow, I have never managed to cap a character in any of the games I have played. I generally only play a single MMO at one time, and can on occassion, put in quite a few hours. Still at some point in every game, something happens.
With my level 40-something warlock in WoW, it was a matter of simply not being able to get online for a week. With the habit broken, I found that I had lost all desire to get back online and restart the grind. In City of Heroes, it is that vague feeling that starts to creep in somewhere around the mid-40s -- the feeling that the character is mostly complete and that the game comes to an abrupt halt at 50. Alt-itis follows and I am onto the next character as quickly as I can hit the "Quit to Login" button. Honestly though, Earth and Beyond wasn't my fault -- they pulled the rug out from under me... :)
Yes, as MMO players go, I am a loser. I know it is pretty easy to grind to max level in WoW. I know that you can crank out 10 levels in an evening in CoH. Still, at some point in every MMO I have played so far, it just doesn't seem worth the time.
Am I in the minority here? What keeps you pounding away until you reach the fabled (to me at least) endgame? Is it the concept that the "game begins at 70?" Is it that you feel you have not seen everything there is to see, or you haven't done everything that the game offers? Is it a drive to reach the top of the MMO heap? Is it just a habit to login and grind?