I can't believe this never occurred to me before. It's so obvious now. I feel like a fool.
What everyone keeps asking about is not PVE, it's PVNPC. PVE has never truly been done in an MMO. We never fight the environment, we fight NPCs that we beat then celebrate like it was a big deal to beat something that was made to be beat.
I remember it well in Mario, I remember it in Skyrim dungeons, but I don't recall seeing it in an MMO. I suppose some of the dungeons had it to some degree, but they were always scripted, go on Korean forums, get the pattern, win. I’ll never understand how doing the exact same dungeon sequence repeatedly until your all in sync is fun. I never really liked it. It was fun a few times, then it became a drive to work in the morning. I daydream and suddenly I’m parked but I have little to no recollection of the drive itself (at least thats what I told them...).
CU may be the first game to give us TRUE Players fighting an Environment to survive and succeed. We will face a dungeon full or traps Indiana Jones style. Those traps will be laid by something far more clever than a script, by the most dangerous animal of them all, Humans!
Diabolical, evil, clever, humans. Not only do we have to deal with the harsh environment they created in the dungeon (anyone else find it epically ironic that we’re finally back to having dungeon masters again, I can almost smell my friends basement all over again) but they can become NPCs and bother us directly! It’s so simple, so obvious, so laughable. Everyone is always looking ahead to the next big thing, MJ and Co looked back to the roots of MMOs, then they looked at a term and said ah, this is it. And just like that it seems like it seems so obvious.
Before I get LOTR ragers in my comments section, I am aware of the LOTR PVP NPC thing they did. I thought it was cool but I don’t think it’s been done to this degree of diobolicalness. Our goal, get our crafter to the special forge, their goal, bother us, hurt us, maim us, scare us, slow us, kill us (especially our builders). Genius, not because it’s so fresh it’s unheard of, genious because of how simple and obvious it is. I can’t believe the other companies hadn’t thought of it before, I suppose they aren’t allowed to deviate from the pre-planned marketing campaign “fourth pillar has never been done in an MMO before, it’s called...story” L-O-L.
I love the concept for true PVE but I’m a little angry, why didn’t I think of that, it was sitting right in front of my face for so long. It plays on basic human instinct. We all like to mess with our enemies, especially if they just beat us in something. We all like to watch our enemies struggle. Hell, we all liked to play games as kids, and it was always that diabolical kid that made up the weird rules that ended up improving the games (were gonna play hide and seek, but, you have to be...blindfolded! Scary! Genius yet so simple!). MJ must have been a helluva dungeon master.