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30 Something Gamers....Hello? Am I alone here?

I have been a gamer for a long time. Probably longer than some of you have lived. But just because I am concidered "Old" by a large group doesn't mean I am alone or few in numbers. This blog is a call to those "Old" gamers out there!

Author: NobleNerd

Cross-realm queueing, Freind or Foe?

Posted by NobleNerd Monday August 29 2011 at 11:39AM
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Cross-realm queueing in MMOs, friend or foe?

  I have played MMO's for a long time now and I have seen many patches, updates and expansions come and go. I have seen great ideas implemented into a game and I have seen some really bad ideas put into a game. In this post I would like to hear feedback on a topic and idea that I am not to sure is the best for the life of individual servers. Many MMOs have implemented the cross-realms queueing system to help those impatient people that did not like to wait so long to get a group together on their server due to low population during times playing or just plain low population of the server in general. It sounded like a great idea when it came out in the MMOs I play. I have used it religiously to find groups for dungeons and battlegrounds. Some MMOs even have a system for finding raid groups, BUT here is my thoughts on the system now that I have used it for much time....

   1. It is a wonderful tool and does make for faster more reliable (as far as getting members) way to   gather a group.

   2. Some MMOs have even used gear level scanning so that players that are not geared for a        dungeon do not even get the chance to queue for a dungeon they would fail in.

   3. It has become a standard by which the bigger MMOs use now.

 

   These points stated and they are good points, I would like to offer the thought that this system has hurt one of the main reasons a lot of people have joined into a MMO in the first place... The social player base of individual server you chose to join. There use to be a time after finding people to run dungeons with or help to complete a hard quest series you would create a bond, maybe even join a guild or linkshell together ( yes I did just go back to my FFXI roots). Many have found life long friendship in game and out from the adventures they had together (on the same server). Now that experience is slowly dwindling because 85% of the people you play with are from a different server.

   Yes, some games have added a cross-realm chat system so you can keep in touch with buddys you met in that random dungeon or battleground, BUT it does not compare to the bonds of friendship and comradery experienced when you needed to find people on the same server to play with. You see them in game. not in text or voice only. You spend time questing together or gathering for that next epic item you want to make. You can't do that when you are not on the same server. 

   I know many will say, "You can still do that dummy" and to that I just point out.... I know... but it has become increasingly harder to do now that most opt to use the queueing system. There is almost a disconnect in games now where people have become more isolationistic in their behaivors.

   When you post maybe I can see some of stories of people meeting in game and friendships formed. Post away.

azmundai writes:

yep. i hate em. they were great at first. I was a well geared tank when it dropped and it was a blast for a while .. but it has killed gaming for me in the long run. might as well go play a single player game these days. now wow is advertising "puggable raids" and apparently a full on x-server LFR will be out. its painful.

Mon Aug 29 2011 9:07PM Report
augustgrace writes:

While I understand the idea of an individual server's community and I even have fond memories of server communities prior to WoW, I don't think this argument really works in the modern mmorpgs.  

A decade ago you could have gathered at some hub like the black smiths shop in Britannia, or had fun meeting strangers in DAoC's dungeons while waiting your turn behind another group, but I don't think you can replicate the social nature that existed in games back then.

WoW brought a huge swarm of people into the genre very quickly.  Unfortunately this corresponded with a new generation that viewed the internet as nothing more than an opportunity to spew obscenities and bully people without parents being any the wiser.  The internet has become a means of people living out all their dark secrets and pretending to have some power that they lack in real life.

This rapid influx without any controls in place, or even a willingness on the part of companies, to weed out undesirables has left all online communities including mmorpgs with very little to offer in terms of intelligent conversation or meaningful connections formed though a mutual meeting of minds.

To be honest other than fellow guildies I tend to ignore nearly everyone else.  I wish it didn't have to be that way but until companies start cleaning up their communities I think it will remain this way.  I don't think I'm alone in this either.  I see posts everyday from people stating that they don't associate outside their guilds, and that they even go so far as to turn off most chat channels.

Tue Aug 30 2011 4:52AM Report
SuperXero89 writes:

There's downsides to every innovation.  A lot of the reason people have such poor social skills in society today is because they lack the experience with face-to-face contact of the previous generation with all our instant communication tools such as facebook, text messaging, and email.

Should we throw away our desktops and smart phones because they make us less comfortable talking to strangers in person?

If you say no yet you despise cross server dungeon finders, I call you a hypocrit.

Tue Aug 30 2011 4:25PM Report

MMORPG.com writes:
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