Warhammer: Age of Reckoning or WAR is a game built, developed and released (or will be) by Mythic Entertainment, formally EAMythic, formally Mythic Entertainment.
The game was built from the ground up with Player vs Player (PvP) interaction in mind. WAR uses the system of PvP that Dark Age of Camelot used called Realm vs Realm or RvR to put some focus and purpose in the fighting.
The problem some MMOs... Ok, a lot of MMOs is, what is the point of PvP? Sure PvP is fun, but why do it? For items? I have everything. Gold? I have 100 million Platinum already. For Prestige? I am already famous. So why fight?
In DAoC you captured keeps for gold and xp bonuses and if you captured enough of them you could go for the Relic Keeps and take a Relic from one of the other two nations. This, along with your primary relic gave bonuses to either your physical damage or magical damage. Then you have to defend... so there would be constant wars with the relics Fluxing back and forth between the hands of the three different nations in the game.
For WAR, I am not certain what the relic is, if any, but I am certain that something similiar will be had.
I mentioned that PvP was the main focus of this game. It is. From level 1 you can go out and PvP for your side. Yeah, I said Level 1. Something Mythic learned was that people hung out in level 15 and 25 battlefields for the pvp fun. Even though they had level 50s running around.
WAR gives this to you. You run around killing folks (other players) and gain points for your nation. It is my understanding that you have to be in a certain level range to get these points, to prevent greifing and unfair tactics.
Ok, so the theory for a good PvP game, that has been tried and true.
Let's talk a bit about the graphics.
WAR's environment is a colorful, but dark. The character models are large and chunky and exagerated. This is why people are comparing it to WoW. It ISN'T WoW! Nothing like it. The elves don't have glowing eyes and big floppy ears and dance around like Brittany Spears and Michael Jackson.
Your Character creation is very... limited. You get like 5 heads to choose from, a couple of hair styles and a few hair colors and that's it. You are done. The armor is limited in visuals as well. End game, everyone who is the same RvR level or rank will all look the same. I do hope they change this.
Combat... combat is ... classic MMO style. Call me crazy or spoiled but I like Age of Conan's combat system better. This one is simple, autoattack and click buttons 1,2,3,4,5,6,7,1,2,3,4,5,6,7 now if you are a ranged class, it gets more tricky... 1,2,3,4,shift 1-4... If you are ranged (one thing I like) you cannot attack when someone is up in your face with that ranged weapon, you have to go melee. As it should be.
Combat animations are clunky at best, and the attacks are... lacking. The spell effects and animations are horrid as they are missing so much to them. You use a Ray attack and you see your hands glowing, then a giant damage number appears over the head of the critter you just attacked. Lots of spells are like this.
The combat is just lacking, it is an old outdated system... sure you get like 40 different attacks and moves, but it is way too much, and as I said, outdated. They do have a cool feature that allows you to use a special, one of 4 actually that is available the more you fight. Kind of like an andrenaline feature.. the more you have filled, the higher tiered ability you can use.
The Lore in this game is bar none phenominal. The codex is by far the most kickass thing I have ever seen or experienced. I give huge kudos and props to the developers AND writers with this one. Everytime you kill a new critter, you gain a new entry, and you see the lore on that creature. Your quests, monsters, locations, trophies, all have their own lore and pages of info that are easily navigated through.
Quests are ok. Your standard Fed-Ex missions and kill 10 critters and return... but they have a unique way of showing this on the minimap. Instead of a dot or icon to where you need to go, they have an outline of an area. This means that your target is somewhere within those borders. So you have to do a little bit of looking. Which is cool. And there are several quests. Decent rewards, etc.
Can you still grind? Sure.
Can you solo, yep.
The coolest part about this game is the little things you can do. You actually can climb on a catapult and fling yourself on top of a castle wall... I thought it was just a video thing... but it is real and in game.
But the world is small. And is made smaller since your character is so big. And by big I mean your footprint on the "world" is fairly large to where one step in this game would be the same as 3 steps in Age of Conan, or 2 steps in WoW. Your line of sight is also limit as well. In AoC you could literally a game mile away at least, here, a quarter that.
There are other positives and negatives out there, but I am not writing a book now am I?
Detailed Codex that is easily navigated
It's Warhammer, everyone is messed up in the head here!
Large choice of races on both sides
Minimap quest outlines so you have to think a bit
Couple of inovative classes (Squigherder is very unique)
Built from the ground up for RvR
Pisspoor Combat animations
Still a large number of bugs
Missing that large world feel
No real visual character custumization
Standard MMO combat sequence
All in all, the game is decent and offers something different to players out there. DAoC veterans will feel at home with the RvR system, but be put off by the large characters.
The game is still very buggy and missing a lot of balance to it for the different classes. There will be tweakage, like every MMO out there and people will be upset by it. But the game is not ready... not completely anyways.
There will be haters and fanboys who will be stating "You don't know what you are talking about!" "Your system sucks!" etc... I had been in beta since March of last year. So.... shush. Their testing methods were solid, I will give that to them. No game have I ever tested have I experienced detailed testing like that. But it is way too soon.
4 GIG RAM DDR2 800
There is more to the system, but who cares about the rest right?
Get the game if you have it ordered. Don't cancel. Give it about 3-6 months before you start up, it might be worthwhile going to. This way you don't have to deal with the bugs and the exploits and the fixes...
In all honestly, for all the bugs and problems AoC has, I feel AoC has the greatest potential of the two to be the greatest game.