I was in a discussion with a few of my guildmates who used to play alliance, and they all figured you should be able to become an outlaw/turncoat. Like, at level 70, having a quest line that involves giving the other faction information to gain their trust. That would make you a turncoat, so the alliance could have some shamans that don't suck, and likewise paladins for the horde. Then, another idea was the ability to become an outlaw, and have certain outlaw-ish factions (Pirates, Defias, Ravenholdt, etc) become available to change to. I know you can go with the bloodsail buccaneers, but that isn't quite what i had in mind. You would be constantly flagged for pvp, and attackable by either horde or alliance. This wasn't my idea by the way, i thought it was a waste of time, but i thought it would be worth mentioning. Tater, if you are reading this mate, your part of the idea was good.
Do you think that an outlaw/turncoat system would make the game better or worse. I say worse, but let's hear your opinions.
User Comments
I think it would be a bright idea and funny thing.
But I am thinking more in terms of PvE here. See, you become a 3rd faction which isn't fighting anyone and/or everyone, but most importantly, this 3rd faction can group everyone, not just in every zone.
Been cut from half of the PvE population on a server dedicated to PvE was always extremely problematic for me. I want to GROUP with the other side(s). No matter what. And I want to be the BEST in groups, no matter what.
This would be neat, but it probably will not happen. We'll have to see what WotLK brings, however.
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