WWIIOL: BATTLEGROUND EUROPE" UPDATE
I write this from a bunker somewhere in Luxembourg. To the west, Europe lies in ruins from the invasion of Allied forces. Heavy fighting has been seen in epic battles around Bertrix, Arlon and Metz. We are holding them off and slowly repositioning to the east as our families toil in factories to bring us new and improved equipment. Be strong! Be brave! Do not be discouraged! You have all fought well and deserve the highest honor for your efforts. New equipment is on the way!"
Every week players send questions to the development team, mostly with questions about game mechanics and future features. Senior Producer Dana "GOPHUR" Baldwin tackles a few for this weeks PRODUCER INTERVIEW.
Could it be possible that sappers as well as fixing bridges, could fix the tracks of tanks that have been de-tracked?
Repair abilities are something we looked into when we put in the resupply options recently. It isn't impossible but it is also a fairly major task. We were also a bit concerned about allowing a sapper to accomplish a task in field that would under the best circumstances take a few hours in reality. Given those obstacles we've instead been looking at allowing crews the ability to get a better score by selecting an option at despawn. Something like taking longer to despawn but getting a better RTB value if they don't take damage. Another option would be to allow tracked, but not destroyed vehicles to return to the spawn list faster. That would be similar to what we did for vehicles that allow then to return to the spawn list as long as they didn't suffer damage, regardless of their RTB status.
OK the medic issue just won't die! (No pun intended). Instead of giving a player a stamina boost or healing them, is it possible to have the presence of a medic near a critically wounded soldier give the soldier a rescue instead of MIA?
That's about the only useful implementation we've ever been able to come up with.