I know, I know.. I used caps and probably made that achievement years ago but it's used to illustrate my point of the "WoW Effect".. One that straps a number of millions with a useless stat that has no bearing or anything but to try and push itself into the faces of the "fair weather fans" who only want to play your game if it is tied to the word "millions"..
The latest offense and one that made me come here and write about it? On another MMO news site I read a report about the game Mythos having had "1 Million Dungeons cleared."..
I had to look away from the screen and try to gather why that was important enough to have been announced, but then I came to realize that over the course of the years, especially on this site, people tend to rely on stats tied to the word "millions" to try and put themselves in a group of many instead of the lesser..
You see it everywhere now.. Browser games tout how many players have registered in "millions", even if only 100 or so are actively playing per month.. Some MMO's make the claim too, only to have 1 or 2 servers that are not even half way populated..
I find it pretty sad that the industry feels they have to report such useless facts as how many dungeons were cleared, how many pre-orders or even beta sign-ups a game gets in order to feel valid in the sea of WoW..
Chances are, and this is just speculation, but chances are that the higher and more prominant you make your stat seem to the people you are selling it to, the higher they will place their expectations of said product.
"Oh, so they got "millions" of registrations? This must mean a lot of people play it and it's an awesome game!"
At some point in probably the not to distant future, I will have made my millionth lifetime dollar.. But I don't have a million dollars and am not a millionaiire so why would that stat even matter?