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My views on the industry, current games, technology and everything else I want.

Author: Vindicoth

Revolutionary vs Evolutionary, why both are good.

Posted by Vindicoth Thursday June 21 2007 at 12:23AM
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First off, I'd like to address the whole why a game must be Revolutionary to be next gen. Many new MMORPGS will be hitting the market within the year, and some are trying the Revolutionary approach, and some the Evolutionary approach. The two most hyped are probably Age of Conan and Warhammer: Age of Reckoning.

Age of Conan is going after the Revolutionary approach, trying new things with combat, spellcasting, graphics engine. It is going with realistic graphics, mature rating, and next gen technology.

 Utilizing Directx 10 as well as Directx 9, the game will have a longer life without having to upgrade the engine.

Age of Conan will be using what they call " Real Combat " engine. It is based on six directions of which you can use your weapon. First, you can hack down against the head. Second, you can slash diagonally down from the right, while the third is slashing the same way from the left. Fourth, you can thrust against the torso. Fifth, you can slash diagonally up from the left, and sixth, you can slash diagonally up from the right. The point here is that these directions lend themselves naturally to being strung together in combinations. These combos unlock additional damage and faster combat, if done well.

The game is trying to achieve the Revolutionary approach by innovating where other companies don't dare go.

Then there is Warhammer Online. Warhammer Online is going toward the Evolutionary approach. EA/Mythic is taking what they've learned from Dark Age of Camelot and World of Warcraft and improving upon it.

I know using World of Warcraft in the same sentence as Warhammer Online is taboo around here, but listen for a moment.

EA/Mythic is taking the mechanics part of the game from WoW and improving, but not the graphics. While many people say that they have similar graphics, its actually quite wrong. They have similar art styles, but not the same type of graphics.

Warhammer Online is going for the click and attack using skills/spells approach. This is a very good system and has worked well for a long time, but they are also improving on it. Also by adding Collision Detection to the game for enemies, this allows strategy to be deployed by bigger, meatier players such as protecting them from charging enemies.

Warhammer's game engine is isn't uitlizing the newest technology, but isn't dated either. Warhammer will allow people across all computer spectrum's to play on decent settings without going to a crawl.

Now this brings me to my point. Even though the games are going for different approaches, there is no reason to say that one approach is better than the other. Thats like saying we shouldn't improve upon current existing CPU technology because it's not Revolutionary, but thats also like saying we shouldn't try to explore better technologies as well. In the end it comes down to implementation, you can have all the Revolutionary or Innovative stuff you want, but if it isn't implemented correctly, Evolutionary could prevail because it's a better foundation.

I applaud both companies for taking equal risk's. It's a risk to be Revolutionary as well as Evolutionary.
tiki writes: I like this article a lot. Just throwing in my 2cents tho, i feel that being revolutionary by far has a bigger risk than evolutionary, but i feel it takes a more creative and better mind to be truly evolutionary such as WAR. At least with me its far easier for me to come up with new ideas of my own than to look at something that has been nearly mastered and then find out that there is a whole new level to it such as in WAR with the PVP, quests, and how the story line will work. Thu Jun 21 2007 1:22AM Report
vajuras writes: I personally think Age of Conan is a lot riskier. Revolutionary is a -lot- riskier too me. good article and I agree with the point made. Thu Jun 21 2007 2:52PM Report
Vindicoth writes: While I can understand how Revolutionary may appear to be a lot riskier, you can also say that by not being Evolutionary enough, I.E. Vanguard, you won't have the appeal needed to succeed. World of Warcraft is a great example of taking everything and polishing it until it shines. Combat system is greatly polished, class balance is probably the best of any MMO, though they could still use a little work. Crafting system is expertly done and not overly complicated. Nothing World of Warcraft brought to the table was new at all, but it was BETTER. Thu Jun 21 2007 4:57PM Report
abal writes: I'm the kind of player that is looking for something new and by new I don't mean polished. I congratulate companies that strive to bring us the best experience possible and to me I expect to see it in Age of Conan. This game will bring a mature and dark set based on a 75 year old lore built upon a DX10 engine with more action based control of the combat system. I once played a game called vendetta-online, sci-fi MMO FPS spaceships combat style and the best of it was that the player combats were actually based on players reactions and maneuvers instead of target and select weapons to shoot like the Eve approach. So I know this mechanics will work for a fantasy based MMO like Conan. Warhammer seems to be much better than WoW but it's not my kind of game as it's for a not so mature audience IMO. Anyway it was a nice review. Abal     Tue Jun 26 2007 5:06AM Report
Finneon writes: Unfortunately, I fall into the, "I'll believe it when I see it" category where the concept of a "Revolutionary" game is concerned.  Other games have claimed "Third Generation" and "Revolutionary" as they were developing, only to fall back to Evolutionary in the end.  The problem is, if you are thinking Revolutionary and settle for Evolutionary, then you aren't really even that.  I would love to see a truly Revolutionary game succeed.  But until then I am pleased to have exceptional Evolutionary games to play. Wed Jun 27 2007 8:05PM Report writes:
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