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Vicarious Existence

To blog about what is going on in the MMO genre from a casual MMO player's viewpoint.

Author: UnSub

Star Trek Online: Confirmed and Cryptic

Posted by UnSub Monday July 28 2008 at 2:21AM
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So, there you go: Cryptic is doing the Star Trek Online MMO.

Not a lot info yet and the site appears to currently be hammered by people, but one of MMO-dom's worst kept rumours has been comfirmed. Interestingly enough, it is planned for both PC and console. The features list is:

"Adventure in the Final Frontier: Explore strange new worlds, seek out new life and new civilizations in an expanding vast universe. Make contact with alien races, discover resources and uncover mysteries that will change the future of the Star Trek universe.

You Are the Captain: Command your own starship as a Federation Captain or a Klingon Warrior. Outfit it with the systems that you need to make your mark in the galaxy. Customize your ship as you see fit. Recruit, train and mold your crew into an elite force for exploration and combat.

Surface, Shipboard and Deep Space Adventures: Command your vessel in thrilling space battles, or beam down to planets with your away team for face-to-face confrontations. Missions will take you and your friends into space, planetside and even inside starships! "

A screenshot from the STO page

The release platforms will be both PC and console (but no one type of console?). Gameplay footage will be up in two weeks. Let's see what this looks like in action. 

kasta writes:

Let's just hope the Cryptic Engine is capable of more than that awful cell-shaded stuff they are doing on Champions Online.

Mon Jul 28 2008 2:25AM Report
UnSub writes:

The screenshots look good... but I'm not sure if they are true screenshots or concept art.

Mon Jul 28 2008 2:27AM Report
knord writes:

If they do the atmosphere right then the graphic does not need to be state of the art. So I think the cryptic engine will work :)

Mon Jul 28 2008 2:36AM Report
jinxit writes:

If you look at the screen shots carefully you can see it is actually cell shaded :/

Mon Jul 28 2008 3:52AM Report
Raizeen writes:

just hope it doesent have the same type of controls as eve or i wont buy this game

Mon Jul 28 2008 4:02AM Report
Shlomo writes:

Crap.. Console. Damn

Mon Jul 28 2008 4:10AM Report
gamerman98 writes:

actually its not cell shaded at all...you can tell just by looking at the textures. I can easily tell the difference

Mon Jul 28 2008 5:57AM Report
Digna writes:

Looks decent-ish. I expect the planets available for beam down will be limited. You'll find a 'mission' on a planet versus beaming down on every one in a given system to go look for materials.

I wonder if it will allow Federation captains to go rogue and toss the Prime Directive aside....

Mon Jul 28 2008 5:57AM Report
Raizeen writes:

whats the problem with pc and console mmos? doesent effect either user whatsoever t ypical noobs

Mon Jul 28 2008 6:00AM Report
doomrah writes:

who cares about console.  as long as they release the pc version first

Mon Jul 28 2008 8:59AM Report
yaminsux writes:

eve challanger perhaps?

Mon Jul 28 2008 10:13AM Report
Psymyn writes:

on second thought this information boiling in brain right now is giving me a gut instinct that it most definetly shall bomb simply because it sounds like a studio of ST goons spicing up the story and some bits of real time action, but then missing all the features that absolutely need to be incorporated into an 'MMORPG' not an MMO, or it bombs bigger than that crap you took after eating that left-over fondue!

Mon Jul 28 2008 2:27PM Report
Curate writes:

Interesting. I really hope they can translate Star Trek into an MMO game in some reasonable fashion. I'm guessing the "discover resources" bit will fill in for a (player-driven?) economy, considering that replicators abound. I'm also guessing that the "command your own starship" part will prevent the strange, pre-industrial feeling I got from SWG at release.

I'm cynical about the ability to translate a non-game IP into an MMO, because you wind up with the clashing expectations of people drawn to the game because "it's Star Trek" and the other people drawn because "it's an MMO." Often the various fiddly bits of the MMO 'genre' -- crafting, loot, etc. -- don't mesh well with the IP.

In other words, if every ship has a Creature Wrangler on board who's got a pet Mugato and we're off to collect 20 Gorn crystals, I'm gone.

Mon Jul 28 2008 3:55PM Report
UnSub writes:

@Curate: c'mon, you'll love unlocking the Tribble non-combat pet while crafting anti-matter containers in order to level up your Engineering skill so that your ship can reach warp factor 5 :-)

Tue Jul 29 2008 2:34AM Report
Curate writes:

... I... want a tribble now.

One that'll flip out whenever I'm near a Klingon.

Fine, I'll play.

Tue Jul 29 2008 11:09AM Report

MMORPG.com writes:
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