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Uncharted Waters Online Publisher Blog

Uncharted Waters Online, a MMORPG developed by TECMO KOEI will be derlivered to the world with Netmarble.com! August 2010, UWO will be live to North America and European Regions! Explore, Battle and Conquer to Make History!

Author: UWO_NEWS

[UWO] 10 Things Other MMORPGs Have But Uncharted Waters Online

Posted by UWO_NEWS Thursday August 26 2010 at 2:29AM
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#1 Town Portal

 Most of recent MMORPGs stand their “infinite map size” as their one of greatest features. However, developers already acknowledge that this huge map is not preferable to users, play-wise, so this resulted in many Town Portal skills, items, or etc.

Uncharted Waters Online, however, offers players to encounter more realistic view and down-to-earth experience. There is no instant transport from Europe to India; rather UWO requires players a determination to fight against life-threatening journey. Players will be rewarded by each step they make and each sail they set.

 

 

#2 Autobots

 One of the highly controversy features of MMORPGs is ‘Autobots.’ Games are made for fun and they should be dynamic. However, MMORPG requires some continuous duties similar to our routinized and tedious life, and this might lead players to feel less entertaining about the game. One solution to get away this repetitive monster-hunting is to use Autobots. However, Autobots has a bad reputation because it is known to break an in-game economic system, but some game companies intentionally overlook this, covertly promote this, or even publically sell this as their paid item. Uncharted Waters Online respects a sophisticated economic system, and there is no way to run Autobots. Economic system of UWO is sorely built by players’ activities, at least until now.

 

 

#3 Health Point (HP)

 Upper left corner of most of MMORPGs is occupied with HP and MP bars. Players only have the control over their single avatar that representing your-self.

However, UWO players operate more dynamic controls over their Ships, Sailors, and Vigour that is similar to the combination of MP and HP. During the sail, a player will act as a captain who has a full control navigating the ocean. This might be confusing at the beginning, but this makes players to adopt a tactical strategy and carry out attention-grabbing game play.

 

 

#4 Character Stats

 Level up; Gained bonus stats 5 points to allocate; Automatically allocated stats to STR, DEF, DXT, AGL, or etc. These already make you imagine very typical scenes in MMORPGs.

 NO STATS in UWO! UWO only have 3 kinds of levels; Adventure, Trade, and Battle. Beside level system, there are lots of skills you can learn and master. Combination of you levels and skills differentiate your character from others. Players often say that playing UWO is all about managing skills. Among hundreds of skills, players need to choose right skills to develop their character, which ultimately express your-self. When Uncharted Waters Online CBT opens, check out the various skills first and see how diversified strategic game-play is waiting ahead of you.

 

 

#5 Fields

 No Field in Uncharted Waters Online. Unlike other MMORPGs where all the game-plays take place in fields, Uncharted Waters Online bring this onto ocean. The ocean is the unified place for all activities as Exploring, Searching for items, and even confronting NPC. Both PvP and RvR take place on the ocean as well. Therefore, in UWO, SHIP performs a more crucial part than just a mean of transportation comparing to other MMOPRGs where transportation skill is only optional; as horses or wyverns. Your SHIP indicates your wealth, game level, fame, and job-types. You will be amazed by many well-known historic ships you confront while sailing.

 Imagine a Gigantic Clipper passing by you while you are desperately sailing in a small Barca against headwind. You might want to shout out, "Master! Can you give me a ride?"

 

 

#6 The best and fastest single path

There is no single, best, fastest path to level up in Uncharted Waters Online. There are infinite numbers of routes, which is the most distinctive feature of the game. Theoretically, there are millions of trade routes and millions of skill combination choices, so it is difficult to duplicate others' play pattern. Japanese and Korean UWO players are still investigating for new profitable trading routes.

 However, beginners might feel this distinctive feature as a barrier, especially those who have never played games with freedom of play. Just like in reality, where School Education is required in early stage of your life, UWO players also will be guided to Maritime Schools to learn the basic skills of Sailing, Adventure, Trade, and Battle. Without being prepared upon graduation, players will be lost in total freedom not knowing what to do next. However, if you are not fond of "Education", you can just skip everything and go out to the ocean. What do you prefer?

 

 

To be continue. . .

warpsycho writes:

Very nice written by u and i totally agree to this game is so oldschool rpg like i had a long journey through mmo but finaly i found  a home again,awesome skill system maybe the combat is at some parts a bit boring after doing doing again but its still fun to see ur avatar grow in that world(real worldmap)That freedom just is nice to see.I realy hate koei for hiding this game for  5 years in japan :D

Tue Aug 31 2010 10:02AM Report
alkarionlog writes:

lol and the most part it remembers me the old prince of sea 1 and 2 from snes XD (same feel), well its a good game for old school people, we still need to see what will be in CS hope its not too game beaking

Wed Sep 01 2010 1:24PM Report

MMORPG.com writes:
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