Captain Anjel's Log - by David "AnjelusX" Slauenwhite
February 28th, 1495
Good day fellow voyagers, after some much needed time spent resting and spinning old sea tales with mates who came to call it’s time to put back out to sea. While I’ve covered many parts that make the voyages and travels around the seas, I’m going to take a moment to talk about one of the prime parts of ship’s defence. There’s something quite exciting and moving to the roar of cannons fired in the heat of battle, taking it ship to ship might be more daring, but the manoeuvres of movement to get a good bearing on an enemy before blasting away at them has its own charm and appeal.
The main way to really score with your cannon fire is to get into a position of maximum damage, targeting and hitting the enemy’s bow or stern for critical damage. Position is a key to battles at sea, both for doing the most damage to the enemy as well as protecting yourself from the same. However, I’ve discussed this before, so for this entry I want to talk a bit about the actual tools rather than the methods. Let’s take a look at the cannons that are available to you as you progress through your travels, trials, and tribulations! Cannons come with their set of stats and found in bundles of 2 to 16, with more cannons per bundles their damage increases.
There are several types which I will talk about momentarily; firstly, cannons all have a set of stats, with only one major change between them depending on how many are in one particular bundle. These are:
Durability - Cannons break down over time and damage, much like regular weapons, equipment, and other parts.
Piercing Power - which is the amount of piercing damage shots will do to enemy vessels and armour) (*The numbers goes up or down depending on how many cannons are in the bundle, more cannons means more power).
Range – the maximum distance shots from the cannon will travel outwards from your ship
Speed – which is the speed at which shots will travel once fired to the enemy, useful in timing your shots to hit the enemy at the most effective points.
Burst Range - which is the amount of spread damage, will do on impact.
Loading speed – the rate at which cannons reload and are prepared to fire again.
All of these factors need to be taken into account when you are shopping for which cannons you wish to equip on your ship, coupled with the cannon type that appeals to you the most. Normal type cannons are your good old fashion cannons that fire a round ball to impact on the enemy vessel. Double shot on the other hand, fires two rounds in rapid succession. Grapeshot is specifically designed to be used to attack the enemy ship’s crew, full of pellets that will kill enemy sailors. Chain shot is a type of shot used to attack the sails and masts of the enemy to cut down on their speed and ability to manoeuvre. Incendiary shot is especially vicious in that its primary use is to set the enemy ship ablaze with fire doing damage over the course of time as the ship burns. Last but not least is Smoke shot which is used prior to conducting ship to ship melee combat., Smoke will cause confusion and provide your with an advantage when taking the battle to the enemy ship’s deck.
There are plenty of options and as you upgrade vessels you can always mix and match to suit your play style. Trying to line up range and speed even between different types can be effective to do a barrage of fire that can damage and cause disorder amongst your enemies. For myself I have a love for incendiary cannons though I couple them with standard cannons so I can provide good damage while taking the chance to inflict even more damage with a good fire. Choose your cannons well and may you find victory out on the oceans my friends.
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti