- Equipment - 2
- Documents - 2
- Reserve Aides - 1
- Ship Parts/Hardwares - 2
- Trade Goods - 2
- Mannequin - 1
- Consumables - 2
- Skill Books - 0 (Requires a Book shelf/Case)
- Display Ornaments – 1
Uncharted Waters Online, a MMORPG developed by TECMO KOEI will be derlivered to the world with Netmarble.com! August 2010, UWO will be live to North America and European Regions! Explore, Battle and Conquer to Make History!
Captain Anjel's Log - by David "AnjelusX" Slauenwhite
February 15th, 1495
As you progress through world, encountering the dangers at sea, making great discoveries, or becoming a trading power house, it isn’t a feat you should manage alone. Certainly you can travel with a Company or a Fleet, but also as you attain certain Milestones, you can hire Aides to assist you in your adventures. They can back you up in various roles, with their support skills, or just to keep you company as you travel. They can play a beneficial role in your travels as they develop their support skills you can focus your attention on building your own skills.
Once you reach level 20 in Adventure, Trade, or Maritime, you can hire your first Aide. Choosing one is of course a matter of what needs you have skill wise and which alternate ones you could use. Aides have different jobs so their skill development is based on their background, plus what role you place them in on your ship. The roles available for an Aide to fill are:
These roles will provide a boost to your aide’s levelling in one or two categories from Adventure, Trade, or Maritime. Levelling up these will open the door to more skills and improve the usefulness of your aides.
You can hire up to 4 aides, however you can only bring 1 with you until you reach level 40 in a category. Then you will be able to bring 2 aides with you at a time, while the other two will remain waiting for you in your quarters. Aides are hired in the taverns of certain cities, these cities are: Seville, Lisbon, Venetia, Marseille, Amsterdam, London, Naples, Geneva, Tunis, Alexandria, Athens, Istanbul, Calicut, Portobello, Rio de janeiro, and Jakarta. You might want to shop around to find the right Aide for you as they each have unique skills, characteristics and a language skill(s).
Additionally, you can give your Aide(s) equipment which can boost their effectiveness and make them even further useful. I’ve found that giving them complementary equipment can offer even better opportunities to put their skills to full use as they develop. Having a couple of mates to travel and pitch in with essential skills has helped me seek better opportunities for growth, profit, and completing quests. While the initial cost of hiring an Aide is 100,000, and they have a daily wage, their eventual usefulness more than pays for the cost of brining them on board and investing in their growth. Every captain needs a solid crew to make the most of the opportunities found out in the world’s oceans. So get out there, find a good crew of aides to back you up and build your name, glory, and fame on the high seas.
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti
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Captain Anjel's Log - by David "AnjelusX" Slauenwhite
February 10th, 1495
The oceans of the world are vast, but even when there is no one on the horizon, we do not sail alone. There is a plethora of ways to communicate with other voyagers as we make our ways through the adventures, trials, and discoveries within the world. Look over them, there are many to be used and perhaps a few that would be good to have additionally. Taking a closer look is the theme of this entry, for even though we might spend our days at sea alone moving towards our own goals and achieving our own fame.
The primary method of communication is the chat, within which are several different modes. First of course is to simply speak or “Say”. This talks to those in the immediate vicinity to you and is a great way to communicate, greet, and start up conversations with other voyagers in your close proximity. It is commonly used in the taverns or when you’re standing/sailing close by someone else. While it’s not private, it is of course the first mode of the chat, which is standard with any game.
Next is the “Party” mode which when you’re in a Fleet with other players, working towards completing a quest or simply taking a journey together. Party mode allows players who are Fleeted together to chat, discuss plans of attack, compare notes, or simply enjoy each other’s company as they sail out into the unknown. It’s a great way to keep your team members current on plans and to build a tighter group as you travel and adventure together.
“Tells” are fairly simple and straight forward of course. They are straight whispers between voyagers, a secure way for one person to speak to another about anything they want. Following that is “Shout” which is really the opposite of “Tells” in that it will reach out to players within the area on a larger scale than normal “Say”. For instance if I have something of vital importance to say to the citizens of Venice whom are in town I can shout out to them and they will all see what I have to say. Mind you it’s very public and not really something to be used for casual conversation it is great ways to get the word out about something; or to look for more Fleet members and even recruit Company members.
This brings me to Company chat, which of course is for members of the same company to talk and discuss anything and everything related to life, the seas, and of course company business. This mode reaches all company members regardless of where in the world they might be at any given time. The last regular mode is “Chat Rooms” that you can create and invite other voyagers into for a lively discussion without the fuss of having to form a Fleet. It provides a secure way to have a private conversation with other players no matter where they happen to be and can be expanded or shrank as the room creator desires.
There is a special chat mode that is exclusive to new players and lasts until a certain point following finishing the school quests. This is the “School’ mode, which allows players from all nations to discuss and share their tips, discoveries or ask questions from other players who are further along in the game then they happen to be at that moment. It can only hold 200 people at any given time, but it’s a great forum for players regardless of nation to discuss anything that comes to mind as they move through the world and learn about the trials the oceans hold.
Missing from this, which I truly believe is something that would be very useful is a “Nation” mode which would allow voyagers to discuss and chat with all the other people within their nation. It would be great for times of war, help with taking over ports through investments and building on the new colonies available in the new world. Another addition that would be good to see is perhaps a “Jobs” mode that would allow people to join and discuss the finer points of being either in the Adventurer, Trade, or Battle jobs that are available in the game. This would be a good extension of the School channel for voyagers who might find themselves stuck on a problem and need to reach out to others whom might know the answer to their job or quest related questions.
A part of the chat system, though separate is the Friend’s list which allows you to build up a list of select other voyagers you regularly talk to, fleet with, or may one day form a company with. You invite players to your friends list and can use it to invite those same people to one of your chat rooms. You can also send mail via your friends list so that if one of your friends happens to be off on shore leave and not around to talk to, you can send them a letter for them to collect later.
All in all there are many ways to reach out and communicate with other voyagers, and allow you to build up good friendships through random encounters, Fleeting, Companies, or simply during the school phase of play. A few more options would always be handy and we can hope that they might one day be added, until then…
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti
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Explore, Battle, and Conquer to Make History!
Team UWO
Captain Anjel's Log - by David "AnjelusX" Slauenwhite
February 6th, 1495
Greetings voyagers! I’m taking a respite from traveling the oceans to reminisce about some of the people I’ve met on my travels. You see within the world everyone has a story and on a grander scale, every nation has a story. Highlighted by various personalities that you interact with, it provides a diversion from the trials and tribulations found out in the wide world. Working for your nation is rewarding in many ways, and you can encounter some interesting situations as you interact with some of the prominent figures in your nation’s capital and beyond.
Many of these encounters cover a broad range of activities and will provide experience in various areas, from battle to exploring and so on. In my case, meeting with the nobles of Venice, I’ve gone on to explore and find a new discovery, I’ve battled the Turks, and I’ve traveled to Africa and beyond. There were times when my skills were tested, and times when it was simply running from place to place to find someone or deliver something.
These activities can be challenging or simply a nice diversion from the levelling to make a side trip to a distant port. The rewards however are worth taking the time to pursue them. Ranging from experience, fame, money, and even maps or recipes, the time put in eventually leads to the Imperial Quests as well as opening up the world to greater and grander adventures.
Even during the course of some of these adventures I’ve gained or heard of other voyagers gaining special nation specific clothing or items that enhance or add to the experience gained from completing the tasks placed upon them by the personalities they encounter. The break from completing guild quests, or traveling from port to port selling your trade items, even sinking all those dratted pirates make the effort well worth it, and the compensation even for the smallest of tasks can be very rewarding.
So get out there and explore not only the world by your nation’s capital, you might come across someone in need of your help that will lead you to experience something new and different in the course of your adventures. You can always track your progress, or figure out where you are go next by checking your adventure journal under “Events”. Even the greatest of explorers can be lost or go in the wrong direction and need some assistance in finding the next port of call. Overall all get out there and explore and discover what waits in the service of your nation, or to simply help a possible patron noble!
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti