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Uncharted Waters Online Publisher Blog

Uncharted Waters Online, a MMORPG developed by TECMO KOEI will be derlivered to the world with Netmarble.com! August 2010, UWO will be live to North America and European Regions! Explore, Battle and Conquer to Make History!

Author: UWO_NEWS

[UWO Captain’s Log] Crafting and You

Posted by UWO_NEWS Friday January 28 2011 at 12:40AM
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Captain Anjel's Log                                - by David "AnjelusX" Slauenwhite

January 24th 1495
 
Ahoy, I’ve written quite a bit so far on my various voyages and the many things I’ve learned. I’ve tried my hand at various jobs, gone exploring for treasure, battled pirates, and engaged in trade. During my turn building ships and preparing to make for the New World, I’ve also dabbled in the diverse experience that is crafting. One of the more expansive systems to be involved in there are several avenues of getting your hands dirty and making items for your own benefit or for sale to others. Taking a cue from what I’ve seen other voyagers accomplish and my own experimenting, I found that crafting can be rewarding not only in building items I might otherwise have to search town after town for. Crafting is also a lucrative way to make some money while I’m in port on shore leave.
 
To begin with there are several forms of crafting, from simple food production to the making of weapons, clothing, cannons, figureheads, and of course general items. While in the beginning, the items might not be noteworthy or really profitable. With persistence and determination, you can achieve levels of skill to begin making some decent and eventually really good gear. Even at the start, making food might not be profitable, it certainly helps to keep your Vigour replenished so you can continue to craft and level your crafting skills.
 
Crafting is broken down into the following skills, each having their own required materials, trade goods, and recipes. They are Cooking, Storage, Sewing, Casting, Handicrafts, and Alchemy. Cooking as I mentioned is all about making food, which as your level grows and you gain more advanced recipes, the amount of Vigour restored by consuming the food increases. Cooking is pretty straight forward, as you gain the ingredients by purchasing them from various towns and obtain recipes you can really start making some quality food that is both useful but also profitable when sold compared to the pricing in the Taverns. Storage is somewhat related to this as it converts fish into storage food which is handy to have on hand. Storage also lowers the chances of having items stolen should you lose a battle or the loss of durability on inactive items in your inventory.
 
Sewing, of course is the production of clothing, ranging from the early hats, tops, bottoms, shoes and so on, but also sewing is useful with the right recipes to craft new sail equipment. Building the right sails which are then added to your ship can increase the speed and turning performance, again at a lower cost than buying them directly as the ship yard. You can eventually make special clothing or sail attachments that might night not otherwise find in stores through obtained levels and recipes.
 
Likewise, Casting is all about the crafting of weapons, such as swords, guns, throwing knives and so on. But also the crafting of cannons, which as you progress allows you to make better and better weapons and cannons, and for cannons, larger sets of one type or another. Really good Casters are always in demand as they might be producing weapons or cannons that are not readily available for some players, which can in turn generate some good money for the Casters. Casting also produces stern-castles and other combat related ship parts.
 
Handicrafts, is more of a utility type of crafting, creating things ranging from items like deck brushes, to figureheads for your ships, furniture for your residence, and as a Handicrafter grows, they can discover new and interesting avenues of creation, such as Gem cutting and more. There are several possible uses for a Handicrafter and while they may not overly profitable, there is still money to be made.
 
Lastly is Alchemy, which is a more complex type of crafting in which special and rare equipment is produced. While Alchemy is a lucrative skill to pursue, it is by no means an easy one and is not a beginning skill to be sought after as it is suited for higher level voyagers and not available until later levels of both skills and job category.
 
All in all there is much to be made and an enterprising crafter can find new and interesting items and gear to create, plan out routes to obtain the required items and always be on the look out for recipes that will bring in even bigger and better crafting options. I’ve found if I am going to actively pursue crafting I may continue to focus on casting or sewing as equipment will be much more important and expensive later on in levels.
 
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti
 
 
 
 

[Captain's Log] The New World Awaits

Posted by UWO_NEWS Thursday January 20 2011 at 4:51AM
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Captain Anjel's Log                                - by David "AnjelusX" Slauenwhite

January 17 1495

The world has changed, and it’s an exciting change indeed for voyagers to explore and discover a new horizon has been opened for us to venture out into. Central and South America has been opened for us to explore and discover what new wonders await any hearty soul willing to put in the work and effort to reach the New World. Called upon by our various nations through great Imperial Quests we can work our way to seek entry to the newly expanded areas of the now known world.

 

 

There is a great variety of new discoveries to be made, cities to explore, and even more quests awaiting those who put their adventuring soul forward to traverse the ocean and meet the challenges. I myself have been hard at work to prove myself worthy of the opportunity to make the journey, completing tasks set upon me by the Doge, working with the great sailors of Venice to open up the way for our nation to grow strong and become a power on an even grander scale. Racing out to defeat pirates or carry out the missions given us to fulfil the requirements is a tireless effort, once for which we and any sailor worth his salt is well and able to manage.

Reclaiming land and building cities that will shine for our nation on those distant shores is a concerted effort. We have within our power to shape the nature of our presence in the New World. Through investment, growth, and development, we all have an effect on the changes found within these new cities. Eventually these cities will become a shining jewel in the crown of our individual nation’s sphere of influence. Through the hard work and dedication of our nation’s stalwart adventurers, merchants, and naval forces, we can have a real impact on our future. Allowing us to open up new opportunities, new items to be found, and so much more.

 

 

Along with the changes in the world, the docks have opened up to allow us to keep a vessel on hand should we decide to crew and maintain an extra for various needs. For myself I find keeping a good cargo vessel in supply and well cared for a definite asset for when I tire of exploring and combat and wish to enjoy the pleasures of economic engagements and crafting new materials. Coupled with new original ship permits, and the ability to memorize my more well used and loved recipes for crafting makes the work spent on Imperial Quests even more attractive as I gain Patriotic Points in the service of my nation. These Patriotic Points to be spent on memorizing recipes, having space to let my other vessel rest and restore, or simply gaining a new original ship to build.

The world of the Aztec’s call out to all brave and bold voyagers, with the New World awaiting, we can now extend beyond ourselves, working through the story of our nation’s people to open up levels beyond what we thought were possible and going even further than we have dreamed. I look forward to engaging further into the world that awaits and will enjoy seeing the many voyagers who will be making their own valiant plunge into the New World!

 

Fair Breezes and Safe Seas,

Captain Anjelus Xavier Infiniti

 

Official Site: http://global.netmarble.com/uwo/

Facebook: www.facebook.com/OfficialUnchartedWaters

[UWO Captain's Log] Builders of Ships

Posted by UWO_NEWS Thursday January 13 2011 at 3:44AM
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 Captain Anjel's Log                                - by David "AnjelusX" Slauenwhite

January 4, 1495

Ahoy fellow voyagers, I hope you’ve made the best of your travels! Finding profit, fame, glory, or treasure on the high seas and the unexplored wilds. I have come to a point in my journal where I would like to start focusing on the various aspects to be found in the world that are beneficial and worth exploring as you make your travels from port to port. For this entry, I want to note my experiences with Shipbuilding, a hobby for some, a business and passion for others. For myself I feel that while I know there are some hearty ship builders out in the world, I had to experience it for myself. Nothing like getting my hands dirty and building a vessel to my own specifications! It is a time consuming effort certainly, but also a labour of love, to decide what kinds of ships I wish to build, of what materials, and of course how I want her laid out with enough cargo, crew, and cannon to make the endeavour worth my time.

 

 

First and foremost, preparing to enter the craft of Shipbuilding takes some work on your part. You need to build up some knowledge of ship repair before you can hope to start building even the simplest of vessels. You can achieve this in a variety of ways of course. For some they charge into battle, with cannons blazing and repair any damage done by scurvy pirates bent on sinking you. For others, they sail the seas in search of storms to ride their way through, repairing as they go. This can be effective in a degree however finding storms aren’t exactly the most pleasurable experience. For others, like myself, I chose to do the more humorous route and ram my ship into land repeatedly. Getting my crew and I drunk on rum at the local tavern made this a much more enjoyable experience and my crew found the whole thing rather funny, when they weren’t scared to death thinking we’d sink!

Once I’d achieved the third level in Repair, I proceeded to pay the fee to learn shipbuilding while I was in the port of Tunis. Rather dusty town that one, with all manner of cut throats and brigands just outside of the town. So began my initiation into the world of ship building, where any who has taken up the craft starts. I built several smaller ships, building up my skill and working to save money towards building even bigger and better vessels. It is noteworthy to point out that building ships does take time, and while you can just mill around outside port fishing or merely admiring the coastline; I preferred to continue doing something to gain money, experience, and fame. Once you register the ship you’re going to build with the Shipyard Master, I was free to sail off on some errand or another, with the ability once the appropriate amount of time had passed to pick up my finished ship at another shipyard.

 

 

As I’ve worked on my ships and gained experience and thereby levels, I could start building bigger and better vessels. Along with those options came the ability to decide what sort of material to build the hull out of. Each different type of material, such as Cedar, Red Pine and so on, has an effect on Speed, Load Capacity and Ship Durability.  Likewise I can change around the Max capacity which will affect Crew, cannons, and cargo space. Changing the Load capacity also has an effect on Ship speed and Turning Speed, so it’s to be handled with care. Trial and error will eventually give you the setup you like balancing the losses against the gains. For Merchant vessels, of course you want as much cargo room as you need without losing too much speed in the process. Similarly once you have the Load capacity set, you can eventually refit your ship to designate the breakdown of Crew, Cannons, and Cargo. More Cargo is essential for Merchants with lower cannons and crew, likewise for Adventurers who travel far and wide. Maritime sailors on the other hand might prefer to enhance their cannons or crew should they be inclined to either gun it out or fight ship to ship.

Finally for Shipbuilding, ship types that you can build vary from region to region, as you travel you might find yourself wanting a Pinnance from Northern Europe, or the ever popular Samubuck from the Indian Ocean. You need of course the required level to be able to construct such vessels. Also, investing plays a role in the ships available at various ports. As you build your investment reputation with a port, new and interesting ships could become available. For myself, I am to at some point build and own a Schooner, primarily for the reasons that I simply want one.

In the end, it comes down to if you want to invest the time and money to become a successful shipbuilder or if you’d prefer to buy ships from those sailors whom have already done so. With changes upon us and a new region to explore, it might be interesting to check out shipbuilding and experience it yourself as you set out and explore the New World!

 

Fair Breezes and Safe Seas,

Captain Anjelus Xavier Infiniti

 

Official Site: http://global.netmarble.com/uwo/

Facebook: http://www.facebook.com/OfficialUnchartedWaters

[UWO Captain's Log] Day in the Life of Merchant

Posted by UWO_NEWS Friday January 7 2011 at 2:33AM
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 Captain Anjel's Log                                - by David "AnjelusX" Slauenwhite

January 4, 1495

Happy New Year friends and companions, times change and while there is a time when you have to fight, and there are times when you can track through the wilds; there are also the need for money to fund your adventures and battles. For myself, I’ve found that if I want to really succeed on the seas I must learn art that is trade. There are many ways for an enterprising merchant to make real money plying the waters of the world. Buying and selling goods from port to port, keeping a keen eye on the markets to find the best deals and to know what’s selling high where and what isn’t worth purchasing until the market changes.

 

 

Traveling far and wide to distant ports, carrying goods from further away can yield greater bonuses in money, xp, and fame as you sell your wares. Larger quantities will boost those bonuses even higher. So going the distance with a sizeable cargo makes the journey more than worth it. To keep things interesting there is all manner of types of products to trade in. From alcohol to weapons, food, and commodities, you can deal in one type of trade good or mix and match to suit your preference. I am keen on the trade of animal products, but I could also easily see myself going an even longer distance to trade in weapons and art work as my travels adventuring take me to greater distances away from my home port so having a side business as a merchant can help me build both my money but also my fame throughout the world.

However it doesn’t stop there, for merchants can specialize not only in trading certain goods, but also by becoming craftsmen. Making equipment, weapons, cannons or even food, it can be profitable to produce goods to sell to other captains around towns. You buy the materials from various ports to fashion even better goods to sell on the free market through your own bazaar. You can make a tidy profit supplying other sailors with items they could use at a lower price than the town merchants might charge while reaping a healthy profit compared against the cost of manufacture.

 

 

The world is a vast place filled with opportunities for the merchants who can trade or build the kinds of items in high demand. Reaping great profits and building your fame and reputation that could bring others to you to buy your wares, or seek you out to create specialty items that they can depend on to be better compared to the regular fare found within the towns.

Making the most of your skills you can combine it all, delivering goods at high demand markets, selling your produced items as you travel, making the rounds from port to port looking for better opportunities for profit. As I travel, I take the time and money to Invest in various ports to increase the possibilities of finding rare, new items and goods for me to trade in and build new items, having special equipment can make a large difference hen going against unknown areas or fierce some pirates.

The life of a merchant is all about trade and profit. Making the most from the goods available and build your commercial empire as you travel the high seas. The most important thing to always remember for a merchant I always keep in mind is of course to “Sell High, and Buy Low!” Merchants move the economy of the world and can be the avenue to greater and special items and equipment. So take sometime and learn the market and perhaps you to can become a wealthy merchant prince!

 

Fair Breezes and Safe Seas,

Captain Anjelus Xavier Infinity

 

Official Site: http://global.netmarble.com/uwo/

Facebook: www.facebook.com/OfficialUnchartedWaters