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The Trionicus

Annihilating common sense one blog at a time.

Author: Trionicus

Primary game mechanic = Dodge button?

Posted by Trionicus Monday April 30 2012 at 2:21AM
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I talk a bit about this in my other blog but I do want to add something to this argument. All the rage is that this dodging and key binding makes for “better” players with more “skill”. I ask these proponents, please wipe that white stuff from underneath your nose.

 In battle you can, attack, counter-attack, deflect, evade and block. Obviously to dodge is to evade, so what about the other defensive tactics? Why not build the game around a similar block button? Most people don’t have the reflexes or the training to successfully dodge attacks in real life anyway, but everyone closes their eyes and ducks pretty well. Wouldn’t looks as cool? Does rolling around or jumping around constantly, remain cool after the first week?

Just call it the pussy-out button. Your character doesn’t have the skillset to successfully block or deflect or even counter, so you must run out the gods damn way, except, you don’t look nearly as cool as Neo when you do it.

I’ve only seen a few videos of GW2, I haven’t played beta or a demo but is it really any different from Advent Rising dodge, or Fable? Am I wrong or are people just pretending like this is some new revolution to gaming, they dodged in Quake too right?

Mages and Archers alike are using this dodge button? Can these mages not motherfucking counterspell or reflect spell or deflect spell? Are you telling me that wizards from FUCKING HOGWARTS can parry spells all day but in GW2 you gotta jump out the way, that what they teach in GW2 mage school? “Naw it’s cool we don’t need to learn how to counterspell here, if someone shoots something at you just jump out the way. C’mon people hop through these tires, you’re gonna be doing a lot of this on the battlefield.”

It’s cool if you like GW2 and ur a fan of the system but let’s be real, it ain’t special and because you play it and win a few fights you ain’t special with your twitch either. Not degrading you guys, I can beat your score in bejeweled, I ain’t special either. So until GW2 can dodge ur ass all the way to 100k a year in PVP prize money maybe you should hold of telling people how awesome you are.

My ineffective Fireball!

Posted by Trionicus Sunday April 29 2012 at 4:35AM
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Guess where this is going? Yep, you probably guessed it, modern spellcasting. How many times in how many games has your single fireball been able to cause any real damage? Personally I can’t destroy anything my own level with any single spell I have. I can roast nubs that run around with no gear, and lowbies, but even then sometimes it takes 2 or 3 fireballs. If they end up using some of their abilities it may take more. I really don’t see the point if my character takes “years” of their life to study the mysteries of the arcane arts when say some random archer / hunter can roll up and do the same damage without having to know a damn thing about magic. The hunter just seem to “magically” have a bunch of magic shots and other types of archers seem to be able to just light their arrow on fire or dip it in holy water and

TADA!

I’ve never been one to promote realism in gaming but there’s gotta be some logic to it all. If a fireball and an arrow at any level have the same amount of damage capability then something must be wrong with the physics in that world. The question, is there a circumstance where a fireball and a single arrow would perform the same? I think not, unless we’re talking about a meager BBQ grill fireball from naphtha. Why even learn a fireball spell if the casting time and damage potential is the same as shooting a gun or an arrow? Rhetorical really, unless you make the argument that “at least I can’t run out of arrows” but I’ll tell you a secret. A mage will run out of mana long before an archer will run out of arrows.

 

Depending on what game you play! Yes true, but have you ever fired off a fireball in an MMO setting that blew back and killed its target and debris and his allies? Well, I played an MMO where a warrior could take an axe, spin in a circle a few dozen times, and chase his opponents faster than they could run away, oh AND kill them. In a single player RPG setting mostly all combat skills are equal, even though there aren’t any other players around to force “balance”.

 

Balance! Boy oh boy and a /sigh. I’m not a fan of balancing skills in a non-logical way. I can accept if a scored hit with a javelin is more damaging than say a scored hit with a dagger. I do think that many strikes with a dagger could equal to the amount of damage dealt with a javelin, but that’s not nearly what Dev’s are thinking. “The amount of time to throw a javelin, and hit, is equal to the amount of time necessary for a dagger wielder to inflict damage equal to that of a javelin.”  More or less how it goes right? And while that may remain true even in real life, the fact remains that you might be able to function with a few dagger shanks, but not with an 8 foot javelin sticking out of your chest. Not saying that this is what should be done BUT! Have these guys seen dragon ball Z? There’s no reason why my casting time is the same as a guy who throws a javelin.

 

Finally back to my fireball! Is it fireball 1, 2, 4, 14? Really? I go to Hogwarts and they’re naming my most powerful fireball spell, Fireball fucking 14 | PAUSE | HAHAHAHAHAHA. Lead whoever the fuck is in charge of wording spells, I got a spell for you, it’s called YOUR FIRED… 14! Sorry back to the matter at hand. I go to wizard school and learn the mysteries of mysticism or whatever, and I get out, and I’m the weakest spellcaster in the entire lore of the game. Everyone else I read about in the lore can perform crazy feats like conjuring dragons or creating cities while my avatar, the number one dude in MY story, can’t kill 1 dear with my most powerful fireball, nope, gotta cast it TWO times son. Hell, while we’re at it, just for fun, let’s take away any type of possibly useful auto attack or at least, nerf the shit outta it.

 

You all must know this common joke, it goes, “how many engineers does it take to screw in a light bulb” or something close. Well, how many fireballs does it take to kill a warrior? The answer of course is one too many. I haven’t played a game where my spellcaster is even close to the power of any of the stories told by the game itself or any other lore. I’m not sure why there hasn’t been a happy medium found between what’s logical and what’s fun. What I am sure of is that if I blast someone directly in the face with my fireball or drop a lightning bolt on top of someone’s head it should surely take more then 1/16th of their HP.

 

Basically they might as well scrap magic all together if it’s going to be this pathetic. They really do got us running around like regular fucking Rincewind’s in this bitch.

 

ADDON!: The casters in Titans quest and Diablo 3 and some other hack n slash games actually do look pretty cool in action. So apparently if my character is 2 inches tall I can have effective spellcasting.

Funny thing about game DVD's

Posted by Trionicus Friday April 27 2012 at 11:22AM
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Just thought I'd re-re-mention this for the 1000th time. I'm one of those guys who really wants to keep my DVD for the full 30-40 year life span. When I was little I remember game companies telling customers to "back that shit up" when it was on floppy.

It was a huge thing, there would even be a message in-game dedicated to telling you to save that shit on another floppy disk. It was to the point that if you didn't backup your game they thought you were irresponsible.

So if you have a game from back then most likely:

1.) The company is dead

2.) They won't replace the game you paid $40 for because of reason #1

3.) The floppy disk itself is dead

4.) Wont work on your version of windows unless you have an emulator

 

There are probably a shit ton more reasons but that's all I feel like pointing out. The thing is, game enthusiasts who bought those games still play those games, and paid full price for'em. Now I'm looking at my copy of Skyrim thinking, I still want to play this beast in 10 or more years. Hell I'm still playing Neverwinter nights diamond and that's been out a while.

The other thing I'm thinking is, just incase my disc fails, do I really feel like I should be forced to buy another copy? Or is downloading and burning that torrent right there such a bad idea?

I'm not advocating software piracy, I'm just saying that they shut down DVD Decryptor so I can't easily backup my own games now.

Actually the idea is that your renting intellectual property so whatever happens happens cuz you never owned shit to begin with lol.

Maybe thats why I want this D&D tabletop thing to work out, a bunch of friends are still allowed to meetup sometimes and shoot the shit, or in my case ROLL THE DICE!