So you still can't figure out which of those professions you want to play first... We here's a guide to make each profession more tantalizing than before, and to make that decision even harder. Besides you know, you're just going to play them all anyway. :)
Ah... the master of subtlety himself. Might as well start with the Thief because he's always that one character that is never really trusted. He's the one that has you squinting your eyes in suspicion as they go by, and with good reason, because you know once he goes around the corner he's just going to sneak around behind you... They are the stealth(ish) class who cause more paranoia than damage to their victims. They are unpredictable, and dangerous foes.
Mechanically they can attack faster and use more back to back abilities than most other classes. While they may be perceived as burst damage dealers there's more to them than just that. The Thief is the best class for roaming(scouting), and capturing secondary targets in PvP. They also excel at avoiding attacks, and players. Combine this, with some of the amazing things you can steal from other players, and you have a true ninja. If you've ever seen Batman Begins, and pictured yourself as a ninja after watching Bruce learn the arts of deception up in the mountains, then stop reading you've found your profession. If the whole idea of being snnneakkyyy (said in golem voice) isn't your thing, read on my friend!
Awww yeah!!! Screw sneaking around, decapitate the mother f**ker!!! The Warrior will be the guy that is at the front of the flying V. He's the first one in battle, and just keeps getting stronger as the battle wages on. What makes the warrior so dangerous is not how fast he can kill you, it's how many ways he can do it. This weapon master can run you through with a sword, chop off a leg with his axe, and then bash in your skull with the mace. Brutal and merciless in battle.
Mechanically the warrior has access to more weapons than anyone, and each one has a purpose. Swords cause bleeds, and are fast enough where you can bounce around between targets causing them all to suffer the same amount, axes build your adrenaline making it easy to get in that massive attack to finish them, and maces cause you to stun them more than asking a girl to marry you on the first date (ring n everything). They also have banners to help out in the thick of battle, and will be the one most people stay next to when the shit hits the fan. If you've ever seen Gladiator and wanted to be Maximus at pretty much any point in the movie, then you've found your profession. If the whole blood thirsty brute isn't your thing, read on my friend!
Don't mess with my friends A**hole! Picture superman as a firefighter, and you have the guardian. He's the one that will be bailing out those players that bite off a little too much to chew. He'll be watching other players backs, and making sure they always have a friend in you ( Starts humming Toy Story's "you've got a friend in me"). While you may try to focus down the Guardian, he'll just laugh at you while dropping Thor's Hammer right on your head in the name of justice. Protective and strong allies on the warfront.
Mechanically the Guardian is able to help out and support other's more than most classes. He's invaluable in controlling where the opponents can go thanks to his wards. His abilities to block and regenerate his allies are necessary in any large battles. To top it off symbols will make it very difficult to advance against a group with a guardian in it, and act as lifelines for allies in those "oh SHIT!!!" moments. If you've ever encountered a really annoying loudmouth you'd just like to punch once so he'll shut up, but you can't, because he's got some huge friend by his side... Yeah the big guys the Guardian. If you've ever wanted to save the day right in the nick of time like Goku, then the Guardian is for you. If the whole protector thing just sounds aggravating, then read on my friend!
Death comes to all, embrace it! There is no such thing as riotousness, and the Necromancer will teach you this while tormenting, poisoning, and leeching you to death, and you will know that your God has forsaken you. He's the one that everyone goes a little further out of their way to avoid on the street. He's just scary, and it's not even Halloween. Fear is his ally, and disease his weapon, and after you've battled through his fear, drained the poison, and re-buried his minions the Necromancer rewards you by bringing you face to face with death himself. Feared on the battlefield (no pun intended).
Mechanically the Necromancer can decimate with the most conditions available to any class. The relentless pressure of the Necromancer is good in small skirmishes, and game breaking in large fights. The Necromancer can first make you vulnerable, then poison, bleed, and chill your health bar away... At first it isn't bad, but this is a slow death. (maniacal laugh). Cripple, blind, and weaken ensure that even the strongest foe will never escape... To top it off the Necromancer can drain his opponents health to heal himself, and embody Death itself to finish him... If you've ever seen Blade, and wanted to master death itself whilst being a total badass, then this is your class. If you're fond of the color pink, or don't have the patience to kill the enemy slowly, then read on my friend!
Water... Earth... Fire...Air... Long ago the four nations lived together in harmony, then everything changed when the fire nation attacked. Only the Avatar, master of all four elements, could stop them, but when the world needed him the most; he said "screw this," and came to Tyria... True story. The elementalist is a demigod. Mastering the elements of Tyria, it's not a question of if an elementalist will kill you, it's a matter of how the elementalist will kill you. This is the class who will kill you before you get in range, and will paralyze, entomb, and freeze everyone who does manage to get close, only to be helpless as the elementalist walk away, and start the whole cycle over. With the amount of devastation and control an Elementalist can bring, you better hope he's on your side.
Mechanically the Elementalist does the most direct damage of any class and has the most flexibility in combat. Each element has its strengths, and the best Elementalists will know how to decimate their enemies with fire, rejuvenate their allies with water, control their foes with air, and protect their ass with earth. The adaptability of the Elementalist means she can help in almost any situation. While she's not the best on physical defense, her ability to change so many skills is her greatest asset. If you've ever seen X-men and wanted to have the powers of Storm, we'll this is the class for you. For those of you who are pissed off because the name "Aang" is already taken *grumble*, or want a class that is a bit more resilient, then read on my friend!
So how does it feel always being one step behind? Well you'll be feeling that way a lot when you fight the Mesmer. The master of misdirection and illusion, things are never what they seem when a Mesmer is in the fray. The mesmer is the embodiment of a mind f**k and will always be one step ahead of his enemies. He's the masterful magician that know you better than you know yourself. This grand master of tactics rewards anyone who can out think their opponent, and will frustrate those who are predictable. These tacticians are going to be necessary to control the enemy in battle.
Mechanically the Mesmer is a challenging class to learn, but persistence pays off. The reward to the dedicated is the best control class in the game. The Mesmer has the most tools to control the battle and ensure victory. Mass teleport, mass invisibility, mass condition/boon removal are all well and good, but where the Mesmer really shines is when it starts summoning Clones and phantasms. One Mesmers bad enough, but four mesmers is just maddening. Combine this with the mesmers ability to inflict confusion (player is damaged when attacking), and you're looking at one of the strongest classes in 1v1 combat, and a necessity for any army. If you've ever wished you could use the Jedi mind trick on someone, here's your class to baffle those weak minded fools. (you even get force lightning!) If you're too masculine to be sporting purple all day, or just don't like thinking that much in game, then read on my friend!
If the invention doesn't explode, it's not finished yet... The Engineer is the Batman of Tyria. His gadgets are not only zany, but effective. Grenades, turrets, flamethrowers what more could you want! The engineer will be the one that will be standing at the choke point daring you to cross the line. Once he's set, there's little that can be done to make him move. Throughout history the army with the better technology has always dominated. Just like the Legionnaire, musketeers, & Panzers before them Engineers have the technology to tear up anyone who tries to stand in their way.
Mechanically the Engineer is similar to the Elementalist in his ability to adapt to the situation. The support, control, and damage that an engineer is capable of will make him a prime target to attack, but that's why he's got a flamethrower... His utility belt will be helpful regardless of the situation you find yourself in. While he doesn't have the power of the elements, the Engineer has thicker armor, automated turrets, and mines to make sure he will always have the advantage in any area he goes into. Oh to top it off, he's got a trait called Juggernaut (condition immunity!). How badass is that! While he's good in 1v1 he's stellar in group fights. His versatility will be essential to countering enemy groups with some cheesy tactic or gimmick. If you've ever wanted to play the technologically superior race in any alien invasion movie here's your chance to make the primitives pay. If you don't fancy technology in Tyria, or want something a little tougher than a turret, then read on my friend!
Turrets... I've got an armored bear, which one do you thinks going to win. Silly inaccurate guns, the longbow can pelt you from so far out you won't even see where the arrow came from. The Ranger is the master of the wilderness. By himself he'll make you look like a pin cushion in a matter of seconds, but the problem with facing a Ranger is that he's never alone... Just when you think you've gotten the upper hand, in charges his bear to bash your skull in. It's always a 2v1 whenever you're facing a ranger.
Mechanically the Ranger is a great class in 1v1 encounters. His pet always gives him an edge, and will be useful to anyone who's foolish enough to challenge him in a fight. While he has good support skills in a group, he's called a ranger for a reason, his ideal spot is out on his own watching where the enemy is, and picking off anyone who's all out by their lonesome. His traps are devastating to enemy groups running into them, and his spirits are one of the best ways to buff a large area. However, the best feature of a ranger is his pet. Each pet has it's own unique set of skills, and this means you can always have a pet that helps you regardless of your weapon or skill set. Plus, if you're pet falls you always have another one to continue with the onslaught. If you've ever seen... Must not say Legolas... must not.... If you've ever seen Avengers and wanted the precision of Hawkeye then this is your class.
If you're still reading... My friend (couldn't resist ^.^) you're going to be playing all of them, welcome to the club. Hopefully one of these classes has caught your eye, or rang more true to your tastes than the others. I hope this is the case, and I wish you the best. For those, like me, that suffer from poke'monidis and have to play them all, might I suggest getting the 3 character slot expansion, it'll help. See ya in Tyria!