The Virtue of the Grind
People, at least in my slice of the world, seem to find virtue in hardship. They feel an inexorable need to tell those around them of their hardships, just so you know how terrific they are for working through them. Some people think that they are a better person than you because they've had to work though something difficult.
I have found that the same attitude persists in the online world. People who play Vanguard take pride in the fact that VG is a "hard" game, which as you know simply means things take more time to obtain. The masochists who play Final Fantasy XI love to tell you about how long they've been playing and how many hours they've spent forming the perfect party for some quest. Hardcore WoW players will look down upon those who don't spend 20 hours a week preparing for weekend-long raids. Players in EVE brag about the number of mindless hours they've spent mining ore. Even in the online world, people think they are entitled to your undying admiration just because they've chosen to spend their free time with their nose to the virtual grindstone.
Of course, this attitude may not exist in the online world if developers could figure out how to reduce the grind feeling. I think its possible to an extent, but that's a topic for another blog.