All Points Bulletin - What CoV Should've Done
There isn't a whole lot of information available about the upcoming cops and robbers MMOG: All Points Bulletin (APB). But one thing they have mentioned looks like something that City of Villains should have done years ago.
APB is building content around the players. You see, in APB you'll play either a criminal or a (law) enforcer. From what I've read, what will happen is that a criminal player will, for example, rob a bank. This action will trigger an alarm - an All Points Bulletin - that enforcer players can respond to. The enforcer will show up and attempt to foil the robbery. Not only is this a wonderfully contextual way to trigger PvP, it also helps sell the good vs evil vibe of the game...something CoV utterly failed to do.
This very thing could have been done in City of Villains years ago. Villain players could have just decided to attack citizens or destroy things, which could have triggered impromptu missions for hero players. Heroes could have had the option to go after the villain-players, thus creating great contextual PvP! And by allowing villains to rob, destroy, and cause chaos, all of a sudden you've solved one of the biggest gripes players had about CoV from the start - villains not feeling like villains.
But alas, the developers fell short. Instead, they decided to shut villains off in their own seperate game. Only story text and the gritty scenery of the Rogue Isles told CoV players that they were different from the heroes. And the PvP zones did a poor job of creating the good vs evil conflict that should have been at the core of the CoV expansion.
Just a thought.