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The Space Between

Gaming and Life, Rants and Raves, now with 30% more loot!

Author: TesterNGS

Another Sub Bites the Dust: Tabula Rasa

Posted by TesterNGS Monday January 14 2008 at 4:08PM
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Another Sub Bites the Dust: Tabula Rasa
I cancelled my subscription to Tabula Rasa.
One reason why I quit was because of my experience with NCSoft tech support. I couldn't play their game for two weeks after an update made the game unplayable for me. They took me through a series of patches, utility downloads, report writing, and speculation. When I had the chance, I discovered that a BIOS update may fix the problem. So a little research on my end fixed an incompatability problem they introduced into their game. Did they offer to compensate me for the lost two weeks? No. Are they going to use the fix *I* discovered to help other customers? You can bet your a%# they will.
The other reason is because, for me, your character in the game is far, far too limited.
First off, tiered class systems have gone the way of the dodo in other games - EverQuest II took them out more than a year after they went live, what does that tell ya? People want to be their final class sooner. None of this bulls#$t like, "Oh we're slowly branching out so you get a feel for what class you'd like to be." What a load. Tiered class systems are a lazy way to make you feel that the game has depth. A better way to do it is to let players choose their class at the start and then build upon the class by awarding new skills and abilities. World of Warcraft does this, and yanno, they have like MILLIONS of subscribers.
But instead, TR forces you to slog through a gap of 10, and then 15, and then 20 levels where the only things your character gains are new ranks in their small number of existing abilities. What genius thought of this? Wasn't TR in development for like 6 years? You'd figure there'd be more to this game.
And its not as if the rest of the game is so compelling that you forget how crappy the classes are. The fast pace of combat does hide the game's flaws to an extent. But when you're level 40 and your weapons look and sound and operate just like they did at level 15, then I call that a problem. After a while, the best thing you have to look forward to is getting a new piece of armor or a weapon with marginally better bonuses. No new skills or abilities. No new or different way to attack the game, just different numbers on your laser rifle. Yawn.
Will these damn games EVER get better? First, Brad "EverQuest" McQuaid tried to force his ridiculous Vision on the gaming community. Now Richard "Ultima" Garriot tried to tweak the status-quo with fast combat and a sci-fi theme, but he failed to provide a game that, for me, makes you care about your character enough to keep playing. Even the old pros have fallen short. It'll be interesting to see how Age of Conan and Warhammer fail to "change the MMO world" by slightly tweaking the boring gameplay of previous games.

Callipygian writes:

Well said..

Mon Jan 14 2008 4:14PM Report
Meltdown writes:

Angry Gamer Smash!

Mon Jan 14 2008 5:02PM Report
Hrothmund writes:

Let's just hope Brad puts together a new team and picks up STO!

I hope this teaches Richard Garriot that using Auto Assault code to fix a broken game is like putting out a fire with bandages.

Mon Jan 14 2008 5:18PM Report
Avsok writes:

Its unfortunate  that you feel that way. I personally didn't like TB myself. Tried the beta, then tried the 3 day trial. And i had enough of it. Way back when i was very excited bout this game, but when i did try it, i definitely realized it doesn't deliver.

I wouldn't bash AoC or WAR just yet. Im not saying the games are definitely going to be great, but hopefuly the new additions that you say "will slightly tweak the boring gameplay" will be enough to keep my interest.


Mon Jan 14 2008 5:37PM Report
Moreander writes:

Personally, I've yet to find the MMOG that can keep my interest much beyond the first 30 days. WoW didn't do it, it's pretty fun for a while, but I'm not much for PvP, and for most who play WoW that seems to be the main focus (ok, I suck at PvP, so that doesn't help at all). LotRO has some interesting features for a while, but that winds down too.. Tabula Rasa was ok when I played it during Beta, had some interesting concepts, but not enough to keep interest high. The list goes on and on, most of the Korean style MMOG's are rife with bugs, and quite frequently unreadable because of translation errors (the ones that I have played anyways).

It's funny how MMO's have a hard time to keep my interest, there should be sooo much more to keep me going, but somehow they don't. Yet, I've spent months on stupid little games like Pong, Tetris, Bejeweled, and the likes.

Tue Jan 15 2008 2:37AM Report
soulwynd writes:

Yay, yet someone else realizes what a piece of crap that game is.

Tue Jan 15 2008 10:04AM Report
ryotian writes:

I didnt like TR at all I canceled my sub after 2 months. Right on, good blog I agree all the way.

Sat Jan 19 2008 9:57AM Report
Jenson writes:

Its a good game but lack of funds and laziness doesnt help.

I like it and I Want to keep playing but..I just CANT........I logged in the other day to give it another shot but I was just soooo far gone...bye bye sub :(

Mon Aug 11 2008 4:33PM Report
Ujaya writes:

All too true, the FPS style combat and potential for team PvP was great but the storyline, lore and character development never got off the ground. Shoot, run, use same old skill, repeat. Allllll the way to level 50. No particular difference in your character at level 5 than level 50, other than being able to kill stronger (but not smarter) monsters? Feh.

Also the economy was ill from the beginning. Drops were so obscenely plentiful that all of my characters have around 425,672,344,870,000 credits. WTF? I can buy my own fricken planet and move there.

Mon Aug 11 2008 11:33PM Report writes:
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