Another Sub Bites the Dust: Tabula Rasa
I cancelled my subscription to Tabula Rasa.
One reason why I quit was because of my experience with NCSoft tech support. I couldn't play their game for two weeks after an update made the game unplayable for me. They took me through a series of patches, utility downloads, report writing, and speculation. When I had the chance, I discovered that a BIOS update may fix the problem. So a little research on my end fixed an incompatability problem they introduced into their game. Did they offer to compensate me for the lost two weeks? No. Are they going to use the fix *I* discovered to help other customers? You can bet your a%# they will.
The other reason is because, for me, your character in the game is far, far too limited.
First off, tiered class systems have gone the way of the dodo in other games - EverQuest II took them out more than a year after they went live, what does that tell ya? People want to be their final class sooner. None of this bulls#$t like, "Oh we're slowly branching out so you get a feel for what class you'd like to be." What a load. Tiered class systems are a lazy way to make you feel that the game has depth. A better way to do it is to let players choose their class at the start and then build upon the class by awarding new skills and abilities. World of Warcraft does this, and yanno, they have like MILLIONS of subscribers.
But instead, TR forces you to slog through a gap of 10, and then 15, and then 20 levels where the only things your character gains are new ranks in their small number of existing abilities. What genius thought of this? Wasn't TR in development for like 6 years? You'd figure there'd be more to this game.
And its not as if the rest of the game is so compelling that you forget how crappy the classes are. The fast pace of combat does hide the game's flaws to an extent. But when you're level 40 and your weapons look and sound and operate just like they did at level 15, then I call that a problem. After a while, the best thing you have to look forward to is getting a new piece of armor or a weapon with marginally better bonuses. No new skills or abilities. No new or different way to attack the game, just different numbers on your laser rifle. Yawn.
Will these damn games EVER get better? First, Brad "EverQuest" McQuaid tried to force his ridiculous Vision on the gaming community. Now Richard "Ultima" Garriot tried to tweak the status-quo with fast combat and a sci-fi theme, but he failed to provide a game that, for me, makes you care about your character enough to keep playing. Even the old pros have fallen short. It'll be interesting to see how Age of Conan and Warhammer fail to "change the MMO world" by slightly tweaking the boring gameplay of previous games.