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Provocative idea's for the mind

Taking seriousness to a whole new level, analyzing current MMORPG's, and idea's for MMORPG's in the most logical ways possible.

Author: TenchiMuyo

MMORPG'ers consoled about their gaming.

Posted by TenchiMuyo Saturday February 14 2009 at 4:03PM
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Couldn't figure out a clever title using word play between 'console' the electronic, and 'console' the verb. That's as good as it's going to get for you all!

Well, as promised, the topic of this entry is Console MMORPG's. What's wrong with them, what can be improved, and what should be utilized in the future. I've only played a small handful of console MMORPG's...due to that there's only a handful of console MMORPG's. I've been demo testing that Star Ocean game on my Xbox 360 lately, and while, yeah, it's kind of cool to run around, use the voice chat and so on, it got dull quickly. There wasn't much depth to the game, no real 'You just got this level, what are you going to do with it?' to it. That was one of the major problems with it as I saw. Yes, the options of using skill sets are limited, but games have done it before.

Mass Effect, an RPG on the Xbox 360, utilizes many types of abilities based by what type of weapon you're wielding, and what skills you have. They're accessed with a radial dial style pop-up. The game does pause itself, while you select a special ability, and you can queue up all your party members to use different abilities at the same time. The game doesn't have to stall to allow you to use special abilities in this way, though of course, in a real-time game, it's not always the best choice. I got to thinking the other day, and both the PS3, and the Xbox 360, have attatchments to allow you to use a mini-keyboard...


Why not make it bigger? Make the keyboard slightly bigger, or create an entirely new 'MMORPG' attachment. Gives you ways to access hotkeys, so you can use special abilities faster on the spot. As for leveling up issues, I don't see why a menu screen can't be utilized. It could be an almost exact replica of any MMORPG's character screen. It could allow players to view their character more indepth than current Console MMORPG's (CMMORPG's for the ease of writing this blog further).

CMMORPG's also have the bonus of developers knowing their limit on the game. They don't have to worry about 'Okay, does 10% of the MMORPG population have a computer powerful enough to run this?'. I know personally, my major frustration with MMORPG's, are the system requirements. I'm sadly stuck with a laptop due to University reasons. I need the portability. Sadly, my laptop is plagued with rather crappy specs. I can run most things, but my laptop gets rather burning hot. I've had past Laptops actually melt from trying to play some games. Literally melt, the little plastic hinge separating from being too hot. LCD burning out on one side, from the sheer heat. But it's sadly what I'm stuck with; And I know my laptop won't be able to play much of anything new.

My xbox 360 however...has the same hardware as the next guy's. I don't have to worry about it being strong enough to play a game. It is. Moving on to consoles as well, would give developers a larger audience, a new way to bring people who don't normally play MMORPG's, to play them. In all honesty, no matter what genre's you's pretty hard to hate MMORPG's. They're addictive, and constantly keep you hooked. With CMMORPG's, developers would have less marketting worries, players would be able to play no matter how powerful their computer is, as long as they own the console (And, from what we've heard and seen so far, servers CAN be set up between different consoles, alongside computer's, meaning even if your friend has a PS3, and you have a 360, you could still grind together).


Basically, in closing: The Next-gen systems are damn powerful. It's about time we see something that truely shows that power, that vigor that we see in current next-gen titles. What do you,, think should happen in terms of these CMMORPG's, and what features do you want added, changed, or taken away?

Quizzical writes:

I'd worry about trying to communicate with players on consoles.  A lot of people have trouble typing when they have to use a keyboard to do most of the stuff to play the game.  I doubt that the typing skills of console players who don't even have or use a keyboard would be any better. 

Sat Feb 14 2009 7:42PM Report
TenchiMuyo writes:

Xbox 360 and PS3 have voice-chat, that works well in my opinion. That would instantly solve all problems of communication. Though; sometimes, given, it is difficult to understand someone, and it can be a bonus to type out a specific word or phrase someone couldn't hear.

Sat Feb 14 2009 7:51PM Report
Kurai3 writes:

I think Consoles have plenty of potential for MMO's, however, I think if they are to be on Consoles, they should adapt to the usual control systems as opposed to requiring a new add on. No hotbars, no point and click targeting. Have a combat system closer to an action game. I'm not saying make it twitch based or anything, give em a lock on system and make combat faster. Map skills to buttons (Maybe use the shoulder buttons to shift to seperate skill setups) I mean if you use 3 shift setups, you would have 12 seperate skills accessable at anytime. 24 if you allow for the D-Pad to use it's own skills.

I dunno, I just think that console controllers seem to get bashed by PC players more than they should.

Sat Feb 14 2009 8:46PM Report
TenchiMuyo writes:

Wow Kurai, those are some great idea's. I could see the shoulder buttons being used for that with ease. Using the buttons without a shoulder pad could be buffs, Right shoulder button offensive, Left shoulder button being defensive skills. Should definately be something gaming companies should think about. It kind of reminds me of the way Fable's skill/emote set worked, without the actual emotes.

Sat Feb 14 2009 9:40PM Report
caemsg writes:

if you have MMO's on consoles you have 2 options 1make the consoles into PC's with keyboards and mice 2 make seprate games for consoles and PC's and put the console gamers on seprate servers so every one has the same hardware limmitations/ bonuses otherwise PC players will moan that consoles are better at this and consoles will moan that PC's are better at that

Sun Feb 15 2009 4:21AM Report writes:
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