I've been hunting for the past two months or so, in the wake of Darkfall, to try to find a good MMORPG to past the time with. And I was willing to play -anything-. Including games with low votes, or games that hadn't been updated in 5 years. I even resorted to playing children's MMORPG's. Now some of those children's MMORPG's, were dreadful. So dreadful, I simply had to stop an hour in. One such game that comes to mind, was Fusion Fall.
I normally don't consider myself snobbish, or spoiled when it comes to Graphics in video games. Possibly related to the fact, I've never owned a powerful rig. Right now, my gaming computer, is actually a laptop, with a duo core 1.6Ghz processor, and an IGMA X3100, and it's motherboard can only support 2 Gigs of RAM, max. Which is mostly taken up by running the godawful Vista. Now, I'm grateful for my laptop. It's a real trooper, it oftentimes, will play games it's not supposed to be able to play. And when I get to play a MMORPG, that the laptop technically shouldn't be able to; I rejoice. Sadly...some MMORPG's I've purchased; such as the CoV/CoH combo package. That won't play. At all. I've sadly never had the chance to create my own superhero. Back to the main point though, Graphics...Fusion Fall is gritty. Grainy. Blurry, and most of all, was simply a terrible job all together. They tried, they sure did; and I'll give anyone, who creates any game, that amount of credit. But it was so painful, literally, to look at, I had to stop, close the browser, and go pop some advil. It gave me a headache.
Another simple game, one normally meant for children, actually seemed to be a bit enjoyable. It's called Wizards101. This game was actually quite enjoyable. The characters pretty much all look the same, except for the clothes, and the battle system, is based off card play. simple enough. Wizard duels can range from 1v1, to 4v4, players verse players, or players verse monsters. The battle system is simple, you get near a monster, and you run to a dueling circle automatically. It shows you cards you draw side by side; you choose one, then choose your target, and the game takes over from there. It's turn-based, and, I'm afraid I still haven't quite figured out how the game chooses who goes first, but I'm sure I'll figure it out. Certain monsters have certain weaknesses, Fire, Water, Death, Life, so on and so forth. Those do extra damages, and you can use some buff, or debuff cards to make the monster weak temporarily to a certain type. It's a simple game. Very, very simple. But I found myself enjoying the game. It was simplified, but not overly so, that the game was boring. And some of the quests were actually quite interesting.
One of the most simplified games that comes to mind, is AdventureQuest. I'm sure most of us have played through it, but if not, here's the Premise. You start off in a small town, you're a mere adventurer. You go off doing quests, level up, buy new weapons, armor, and magic spells. You eventually choose a type of class, which gives you some special abilities. That's pretty much it. The game claims to be free, but in order to really do much of anything, you do have to pay. there's restricted armors, restricted special abilities, weapons, spells, area's, quests, so on and so forth. It's a decent game to try, but the restriction to free to play, for such a simple game (Which they're able to build a clone to every 4 months, As I'm writing this, I'm seeing a new ad for 'Shadow Tale' which I'm most assuredly is exactly like Dragon Wars, and that space-based one.)
Now to the more complicated games I've noticed.
Eve Online, a game filled with spaceships, missiles, lasers, battle guns, and rockets...and apparently, rocket scientists, as you need to be one, to perform all the calculations needed to figure out what your ship is. I jest, but it really can become a bit complicated, if you don't have a tool, such as the EFT (Eve Fitting Tool). The game requires constant calculations based on how fast your missiles travel, compared to the speed of your target, compared to the distance of your target, to find out if your missile is going to hit. Then again; by the time you actually do all that math yourself, you'll know based on the damage counter on your enemy ship. Luckily, as mentioned, tools can do all that for you. Not live of course, but you can figure out what the max range of your weaponry is, and how fast your enemy can be traveling at that point. But you also need to figure out, when you get a +25% bonus to your shields off that one item you just got, how much does that actually give you...when you consider the +10% and +15%, that doesn't stack, but is rather added as you go. EVE Online is actually one of my favorites, and is a real gem in my opinion. The economy is realistic, and is actually quite balanced, even though it changes from day to day. The quests take you to new area's, and new looks, and there's always the way of the not-so-peaceful-always-attacked-by-pirates miner. Or, the lowly thief, that picks on the miner (me). Overall, the game can be quite involved, but in my opinion, it makes the game interesting, and allows the player to make many, many decisions. In reality, it kind of reminds me of common RPG's of our time, such as Fallout 3, and Fable. Each thing you do, can raise, or lower your 'security' level, which is similar to a 'moral' level. Bad things lower it, making you a pirate, good things raise it...really doing nothing for you.
What do you think, MMORPG.com, does simplicity really matter? Or can can a highly simplistic game, be fun, and vice versa, can an overly complicated game, still be fun? And does it matter on what that simplicity, or what that complication is based in (I mean a specific part of the game, such as PvP, or storyline, so on).