Watching all the latest game videos for up and coming games and one thing I noticed that was prevalent in all of them...the AI of MOBs has gotten no better than the AI of MOBs we encountered in games back in 1999. No seriously...watch any new or recently released MMORPG and you notice this right away. They are like this...

a rock.
Why are we still seeing MOB AI that is seriously no better than this rock? Over ten years and the MOBs we fight in todays MMORPG's are no smarter than the MOBs we fought in games over a decade ago! In most games the MOBs are stagnate, non-dynamic objects that sit in one place, like a rock, and wait until a player comes by and whacks on them with an oversized (weapon of choice here). They will not run. They do not try to manuever. They do not do anything out of the ordinary that most gamers would encounter in any other situation...just like a rock...
I made a request of developers in a recently released game, I will not name, to make the MOBs more dynamic(just a little bit), have them try to out manuever the player, or even try to run away - anything to give the feeling that the MOB had some kind of intelligents to it. What was I told. Most players do not want that in their game. They do not want to fight unpredictable MOBs, they want to just kill what they are fighting and move on to the next one. Personally I find this hard to believe.
Are the majority of gamers really like this? Do they want stagnate, stupid MOB's that do nothing but sit in one place and let you wail on them until they are dead - like most MOB's in the past, present, and future games?
Do you as a gamer - really like that? I know I am tired of it. I would think others would be as well.
I mean how difficult would it be to put some level of AI into MOB's that make them a little more challenging to defeat than your common rock? And why wouldn't players want a little more challenge to the MMORPG's they play? Am I to believe that the majority of players are happy with how MOBs are handled and made to behave in MMORPG's, and that adding smarter MOB's would put people off if they became more challenging to defeat?
I just don't get it. Games would not only be more fun, but challenging. It would add a level of challenge to add some dynamic AI to MOBs so they are not so predictable.
This is also the one thing that drives me crazy about dungeons, raids, and boss MOB's. This set of game mechanics I think are the worse offenders of the lot regarding MOB placement and MOB AI. It is crazy that after all these years and we're still dealing with stupid MOBs that are no better than rocks, and the vast majority of players are content with this type of game play.
Look at any raid bosses, in any MMORPG, and you know what...they never change how they behave or how they were programmed/scripted to perform. They are so linear in action that you can find youtube videos telling you how these MOB's will perform down to the last second. There is nothing dynamic about them in the least. None of the MOB's...not even the hardest of the so-called "hard mode" MOBs are any smarter than a rock you'll find in your yard or while you are walking down a gravel rode. What makes them ahrd is they have more HP than your average MOB and they hit harder - period - end of story. They are stagnate, non-dynamic, over hyped, rocks - with their own instance to make us players think we've encountered something that is more challenging. The reality is, though, far from this. Am I the only one that is a litte tired and annoyed of this?
For the love of gaming! Please...please...please, developers, can we get past this level of gaming, and add a little challenge to these games by making MOBs a little less predictable by giving them some form of AI beyond that of a rock?
If you played any MMORPG prior to say World of Warcraft, and then watch videos of soon to be released MMORPG's, or play some of the most recently released MMORPG's of today, you soon discover that in this area of game play nothing has changed. MOB's are stagnate, non-dynamic, poorly scripted, and in most cases - no smarter than a rock.

5) Timing - This maybe one of the top reasons this game does succeed when so many other games have failed. Timing. Just like when Blizzard released World of Warcraft, one of the major defining factors of this games success was Blizzards timing of its release. MMORPG players were just as jaded then as they are now. We were looking for something bigger, something better, something fun to play. We were tired of our UO’s, EQ’s, AC’s and wanted something fresh, something different, but not so different, something we could really rally around and Blizzard delivered at just the right time when the genre needed something to kick it into high gear. Bioware is at the right moment in time for just such another kick. This genre surely needs another successful game to bring it back from the edge of the “Abyss of Doom”. When Blizzard released World of Warcraft, we were just coming off of years of playing games like EQ and AC and the like. People were ready for not necessarily something totally new or different, because World of Warcraft was modeled after the games that came before it and took the best of those games and made them better - so we weren’t getting new and different - just better and Blizzard hit a home run in the 9th inning with the bases loaded. It was partly a matter of timing. This maybe one of the things that helps make Star Wars: The Old Republic a success - Bioware launches it when we the genre really needed a good kick in the proverbial nether regions.