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Teala's Wickedly Cool Blog For The Masses

Just my thoughts on MMO's, roleplaying, game companies, and the people that play these games.

Author: Teala

Rift - It's Not Enough

Posted by Teala Tuesday February 1 2011 at 2:54PM
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Wow...oh no..wait...I mean Rift! Woohoo! Almost messed up! OKies! So here we are in 2011, we've all forgotten about the poor showing of MMORPG's last year and there is a feeling that this could be the year! Yippee skippy! You know what? Let you in on a little secret. 2011 just might be a stellar year for MMORPG fans and the first quarter is about to be one of the best we've had in a long time in this genre.


Because of a game called Rift: Planes of Telara

I know...what you are thinking. Where is our Kristi and who is this imposter writing this?(I know so cliche’ - life is a cliche’) because our Kristi would not be so enthusiastic about a new MMORPG since she her real names are Negative Nancy, or Jade’d(see what I did there - cool huh) Gamer. No really though it is me! And I am excited! Finally after a long wait...we might actually see the launch of a really cool MMORPG! Yeah! 

Now don’t get all hyped on me just yet though - Rift has some serious flaws “in my opinion”. Flaws that could very well keep me from playing. Read on.

Rift: PoT is a good game, better than average in my book, but it isn’t all sunshine and lollipops. Rift does have its share of serious short comings, but you know what so do all these games. With that said, if you have a decent gaming rig, and wish to play a game that brings a really cool twist to many aspects of existing MMORPG’s, that plays better than most games that have been out for awhile --- than maybe you might like to give it a shot.

Here is what I know of the game as it is right now. Things may change. Rift still has about a month before release. So take what I tell you with a grain of salt. Rift developers are good. They reworked a whole class between two beta events. So things can and will no doubt change before the game launches.

Think new game, add lot’s of take a dash of Warhammer Online, and a dash of Dark Age of Camelot. Stir it vigorously and presto - we have Rift! Rift brings some new things to the table, but it also rehashes some old stuff and though Rift is a lot like WoW, Warhammer, and DAoC, in many is not these games - it is RIFT. Thank the Gods of Gaming for that.

Rift takes a twist on an old game standard.  Take two factions.   Guardians and the Defiant.   Have them battle it out for control of the world.   Nothing new.  Think Alliance and Horde.   OK that is out of the way.

Yes it has elves, dwarves, dragons and swords stuffed into another fantasy world, but this is not like other fantasy worlds in that it is so full of magic every where you look. From the very way the world looks graphically and the way it plays you know from the get go that this game is different - and it is. I personally like the graphics for the most part. I love the rich colors. The non-static trees and other flora. They actually sway as if there is a breeze moving them.

Water itself needs a little work. It burns me up that in this day and age we haven’t got to the point where water flows in streams, and laps the shore of lakes, seas, and oceans. ::sigh:: I think they need to work on this. It’s not enough to be as everyone else. Do it better.

Another thing I do not like is the lack of fauna and the fauna that is present just seems to be placed in as a second thought. Squirrels look fugly. No seriously...worse than WoW’s squirrels - and their animations are even worse. I know, I can hear it now..."can you knit-pick anything that has any less game play value than this?” So sue me. If a game company is going to produce a game and release it in this day and age - all aspects of the game matter! Not just some of it...all of it! That is why WoW was so successful. It is called paying attention to detail and then polishing it. Rift developers seem to be good at certain things, but in this area I am not impressed. Where are the birds in this game? I saw butterflies in Sanctum. Why nowhere else? So Trion - where are the birds? We can hear them...why can’t we see them?

They need to add more flora and fauna to the waters of the game as well. What I saw of it was very limited. Do not give us pools of water and then leave them barren. For me that is one thing that drives me away from a game. If you are going to put water quest in the game and ahve water we can swim in...populate it! Make it look like that part of the game was as important as the rest of the game. Sure in Rift there is “some" flora, and “some" fauna in the water...but I saw other places where they were just empty pools, empty lakes, and streams.

Night time also needs improved. Do not be WoW and make night look like Day. I do like that you “”attempt" to make night not like day, but you do not go far enough --- in my opinion. Make night time different, make it darker. Not a lot, just a wee bit more. It adds atmosphere to the game. Having night look hardly different than day is doing the same-old, same-old. That is not it better. Do it better by making night time different. Add MOB’s that come out only at night and behave differently. Have them roam. Have them actively hunt. Have them lurk in bushes and trees. If another MOB or player comes into attack range- have that MOB spring out and attack the player from the trees or bushes. Do something different! Do it better!

PS: It wouldn’t hurt to also have a couple of daytime MOB’s that actually use bushes for cover and to attack from. That would be doing it better!

Character customization is about what you get from WoW. Not a whole lot, but just enough to sorta make a unique character. Rift does give you more color options and face changes. Just not enough. Same with hair. They need more hair options for characters. Just not enough. You have to do this better than WoW, Warhammer, etc, etc, etc...

Note: Rift does have dyes! You will be able to dye your armor. That is something people have been begging Blizzard for - well since forever! This is a good thing in Rift! Thank you Trion.

Let’s continue.

See, that is what plagues so many new games, it is not enough that you do great in one area and neglect the rest. In this day an age you have to do it “better"! We gamers are a fickle bunch. If you think I am the only gamer that notices this stuff, the developers will be sadly mistaken.


OK try as I might I saw no weather in the areas I explored. People have said there is dynamic weather in the game. If so - where? I know there are areas where it snows and rains...but that is not dynamic. That is static. It will always rain and or be snowing in those areas. That is not doing it right...that is doing it wrong. It is not enough to just take what others have done in previous games and tack it into your game and call it good. Circa 2004 is calling. They want their static weather back. This is 2011. If you cannot do it better than say Asheron’s Call did in 1999 or WoW did in 2004 even - you fail.

Know what, Rift has mounts. Know what else. You have to wait until level 20 to get it. Hello Trion. This is Kristi. I think that part of your game blows. Let me explain why. Your game world is not small. In fact Silverwood is immense. It takes “time” to run from one end to the other. I am a gamer that has little time for “running” around “wasting” time trying to get from point A to point B. In your game MOB’s are quite thick. That means there is no taking shortcuts. If I do leave the beaten path trying to save a little time I’ll aggro mass amounts and receive a very quick beat down and be soul walking back to my corpse. I am cool with the MOB’s the way they are. No problem. What I am not cool with is the fact that we’re forced to stay on roads and that just lengthen the times to get from point A to point B. So why can we not get a horse at say level 10?

Wait! Before I get berated by other gamers...hear me out.

Having a horse in your game will not cause me to skip content! I know this is what people will say. Or they will say...”God damn - you want everything handed to you. You do not wish to have to struggle to get it.”

I want one person to explain how having a horse at level 10 will cause me to skip content? Just one. Explain it to me. Will the horse suddenly make my character gain levels? Will it mean I can suddenly do quest without fear of dying? Will it improve my stats? Just exactly how will being able to obtain a mount at level 10 - hell at level 1 effect me playing the game? You know...many games allow for players to get mounts. You know what game of all the games I have ever played got it right? Vanguard. Yes I know it is a failed game. It wasn’t because we could get mounts at level 1 though. In fact that was one of the cool things about Vanguard that other games failed at. Mounts could be gotten at lower level and as you leveled you could improve your mount. Better saddles, better barding, horse shoes, this allowed you to carry items on your mount with saddle bags. Better saddles meant it was harder to get knocked off your horse. Better horseshoes allowed for faster travel...your mount was an integral part of your character. It didn’t hurt your game play - it actually added to it and enhanced it. Vanguard got it right. Rift gets it wrong. Am I knit-picking. Nope. I call it as I see it. And that is how I see it. Mount’s lessen the burden of getting around. A ground mount in Rift will not hurt the game if a player has access to them sooner. It will not cause me to skip content. It will not make me spend less time in your game - in fact just the opposite. It will not make my character suddenly uber. It will however make your game less tedious. It will increase my ability to get around and enjoy doing it. It will make you game more “fun”.

Oh and fix the mounts run animations for the lower level mounts. They look like they are running in slow motion. Every gamer I have spoken with this on agrees...the mounts in the game need their animations sped up.

It is not enough to cut and paste elements from other games into your game - you have to do it as good, and or better, than everyone else. Half-assing it will not cut it. This is 2011. Gamers are not like the gamers of 2001. The vast majority will notice all the things I notice. These things will and do have a bearing on whether a game makes it or not. First impressions are "everything".  Time and time again a game is released with mediocre attempts to be a good game. Mediocre will not cut it. It won’t. Look at Aion. They added a cool twist on travel. Characters could get wings. Cool! Then the players find out that those wings aren’t all they are cracked up to be, and their coolness quickly faded, and players asked one simple question. “How come?” How come we cannot fly here, or fly there, or why can’t my character fly a little longer? It was a cool mechanic that the game developers failed to capitalize on and in the end - many players, “me included” saw it for what it was...a gimmicky game mechanic that in the end was just that - gimmicky. Don’t get me wrong. I love that you have mounts in the game. But in my’re doing it wrong. You can do better. Other games have. Don’t be those other games. Do it your way and do it better! Having players wait until X level to get a mount is circa 2004. Having mounts not be an integral part of a characters items is also circa 2004. It is time to improve the system. Do not add more to the stagnated game mechanics pool...there is all ready enough flotsam and jetsam littering other games.

What I have learned from beta is that despite that Rift takes many game play mechanics from various games, it is its own game in some areas. It is its own game because it brings some things to the table that those other games do not and in these instances this is where Rift shines.

Sure Warhammer had public quest, but those PQ’s as they are known, were limited in scope. Rift’s PQ’s on the other hand are much more dynamic in that when Rift’s open ip across a zone it effects everyone. Left unchecked and the Rift’s spawn MOB’s that can and will take over whole areas of the zone, including quest hubs and towns. They also infect the other MOB’s in the areas in which they spawn. Then if that is not bad enough. You also have the fact that the other faction is constantly trying to gain a foothold in your territory. They will set up little camps from which to launch assaults. Sending out groups of NPC MOB’s to take over quest hubs, towns and what not. In all my years of gaming I have never encountered a game that actually did this. I use to beg developers to add such type of game play into their games and none ever did - until now. It helps break up the monotony questing treadmill and gives players something else to do that has an impact on the game world around them. Doing Rift’s also rewards the player for their effort in a nice way. You gain, exp and special rewards for helping to close them. This is cool and a nice incentive to participate in closing them. Helps with the social aspect that many games are lacking as well. It brings random players together in a very unique way.

Questing in Rift is not all the different from your standard MMORPG. One thing I cannot stand in may games is that they are loaded with go kill X # MOB’s or get X # of items. The difference is that in Rift it is not some unGodly # un-like WoW for instance. In WoW I have had quest that had you go kill 30+ MOB’s! Another bad thing in many games is that if you are sent on a go get X# of items quest you often do not get that item to drop with every MOB you kill. So if you are sent to go get 5 shiny’s from MOB X, you tend to have to kill 20+ MOB’s to get that number of shiny’s needed to complete the quest. In Rift. Every kill rewards the item you need. I dunno about anyone else that plays these games but it always drove me crazy when doing a go fetch quest because of that very thing. Some of the drop rates in games like WoW are atrocious and you can spend hours trying to get such a quest done due to the fact that not every MOB drops said item. Thank you Trion developers for game less aggravating. and tedious. 

With that said.  Rift does have one serious problem in this area.   These are really the only types of quest a player will encounter as they play.   Once you hit level 25 you really start to see a pattern.   It feels like deja vu.  Why?  Well, because simple put, you just did these same quest in the last zone.   The only difference is the appearance of the MOB's you have to kill and their name.   I found myself finally getting bored to tears running them.   I love MMORPG's.   They are one of my hobbies.   I use to play table top roleplaying games back in the day with my brothers and that was my road to online gaming later.   The one thing I have noticed over the years of playing these online games is that they moved away from story telling quest toward what we now call fed X quest, go fetch X quest, and kill X quest.   These games are littered with them.   Rift is not different and that is really sad.

OK we’re to one aspect of the game I think Rift also got right and that is what in WoW we call archeology. Rift has something similar only you do not have to train it or level it up and it is called Collections. All players can do it. You also do not have to fly to specific dig sites and then use some kind of weird device to locate an artifact. Nope, in fact the artifacts are just scattered about the zones and you find them just by happen stance - the glow brightly and sparkle - very beautifully if I might add. Pick it up and it goes in your pouch. Go to the pouch and click on it and it auto populates the relic slot it goes into. Once you have one completed, turn it in and you receive a “usable item” - not trash(like in WoW). I really enjoyed Rift’s version of this.

Moving on to combat. Combat is IMHO very fluid and smooth. I know some on these and other forums say it is slow and clunky. I have to wonder if we are actually playing the same game, because I think Rift’s combat is as good as WoW’s if not moreso. No combat animations an movement is not the issues I had. What I do have an issue with is the lack of any real AI to the MOB’s and the combat sounds were very un-inspiring.

This is where I feel Trion is missing a huge opportunity. It is one thing to make combat fluid and smooth as they have done. It is another to add AI to your MOB’s so that they behaving unpredictably or at least seem to react with some form of intelligence. Something even WoW and every other MMORPG is plagued with - stupid MOB’s. If Trion really wishes to make their combat stand out they need to give MOB’s some AI. As it is now they basically either stand statically and do not move while in combat or just sit still at range and plink away until you close on them and then they once again just become a static melee mob.

What Trion needs to do is have MOB’s try to flank players, kite players, and even retreat or perhaps call for help from nearby allies. This in itself would truly add a new level of game play that few MMORPG’s have. Have MOB’s actually use the same tactics as players from time to time, like circle strafing. Or snare a player and get some distance so they can use their ranged attacks. I fought plenty of ranged MOB’s in Rift’s and once you close on them they stand and use their melee attacks instead of trying to get to range. There were a few bosses that used push-back attacks, but there is only a couple I encountered that did this.

Another thing that combat in general seemed to be missing is “quality” sound effects. Melee combat had lack-luster at best sound effects and what is with this no sound from our characters when they are in combat. Sheeesh...I really was disappointed with that fact. Talk about poorly done. Other games get this right. got it wrong. When our characters get critted or are exerting themselves in battle...they should grunt, groan, yell out in pain...something - anything! This needs improved. Same goes for combat sounds in general. I found them, for lack of a better word, un-inspiring. ::sigh:: Where is the sound of steal hitting steal. Or a mace hitting a shield. OMG...Trion developers, do yourself a favor and play Mount and Blade. One thing they got right, other than their truly awesome combat system, is the sound in that game. Riding a horse sounds like you are riding a horse. Melee combat sounds like you’re really in combat. Clashing of weapons, shields splintering, arrows htting armor, shields, flesh...all the sounds you would expect to hear are there...Rift - it needs some serious improvement. Most other games get this part right...Rift - fail.

I cannot speak volumes on PvP. That I did experience was fun. The warfront maps are standard fare. I do think due to the nature of this games combat - you’ll never experience a Mount and Blade siege in Rift - sadly. That doesn’t matter. For the type of game Rift is the PvP combat, open world combat and warfront maps should be enough to keep any player interested in PvP occupied for a very long time or until they get bored to tears doing them repeatedly.   Don’t know if Rift has a map like WoW’s Wintergrasp...if they don’t they should add one. Wintergrtasp is actually one of the only BG’s that was really any fun.

Speaking of PvP and PvE. Big debate on this and here is where I stand on it. DAoC offered co-op servers and straight up PvE servers - Mythic got it right. Trion is doing it wrong. Despite the arguments for Trion's PvP/PvE mechanics as they are now...if they wish to really tap into the market...they'll have to cater to both PvP players and PvE players - if they do not - they are shooting themselves in the foot.

Cannot speak of end-game. Haven’t done it, so I am clueless as to what we will find there. They are suppose to be dungeons and raid instances. ::shrugs:: So this we’ll all have to see.

One other thing I would like to touch on and that is Rift’s class system. Unlike most games, Rift offer a very unique take on how a player builds their characters play style. We’ve all seen how the other games have done it. Most are standard fare skill trees. WoW’s was actually a lot like Rift’s in that you once were able to take some things from other sub-trees to build a hybrid character. Then they streamline it and moved away from the system that Rift employs. In my opinion, Rift got this right. They not only want players to diversify, their games combat system is built around it. The skill trees, or souls as they are called in Rift are varied enough that a player can build a very unique character that may not play like anyone elses. I forgot how many variations one can come up with per class(of which there are four: Cleric, Rogue, Warrior, Mage), but it is a lot and I mean a lot. I think it will be a long time before we see cookie cutter classes in Rift as we see in many of these other games. Rift got this right from what I can tell --- except it fails in one soul in the Rogue class. Let me expand on this.

There is one soul I must make a statement on. As someone that has played other MMORPG’s and love to play an archer based class. I think Rift is missing the boat in this area when it comes to Ranger’s pets. I guess WoW spoiled me. Doesn’t matter. This is my opinion. WoW’s system of pet’s is better than Rift’s version. In Rift all pets are pre-determined. We cannot tame our own choice of pets and then spec them out as we do our characters to help give us a unique style of play - this we can do in WoW. WoW got it right. Rift got it wrong. This will disappoint many a player that was expecting something as cool as what we have in WoW, and in other games. In Rift...they really dropped the ball here. Instead we’ll see Ranger’s all running around with the same looking pets as every other ranger. They could have at least tried to do this better than WoW. Sadly they didn’t. In this, I know players of WoW that love to play archer class, they love playing their Hunter. They have all ready told me they will not leave WoW to play Rift for this very reason. Stupid. Maybe...but I have to agree with them. Rift’s pet system for Ranger’s just plain sucks.

Fix it. Allow Ranger’s to tame pets. Allow Rangers to name pets. Allow Rangers to skill pets. Just like WoW. Make it better by allowing us to add gear to our pets. Add “war” barding - anything...just do it better.

My biggest rant about this game and I will not bite my tongue and yes there will be colorful metaphors and cursing. Deservedly so!

Another thing that really irks me and Rift seems to follow suit with all these games in this aspect and that is we need to have two sets of armor. One for PvE and for PvP. God. You MMORPG developers just do not get it do you. If there is one thing about these games that really pisses me and other MMORPG gamers off is the need for different sets of armor! Why...oh why can’t one set be good for both play types of game play. Why do we need two different sets? Someone - somewhere please explain this to me. I am dumb founded on why this seems to have become the norm in all these games. Of all the things in these games that really turns me off is that the game designers are just putting in more bullshit we players must contend with. Rift and all the other games that do this - you’re fucking doing it wrong!!! No is one aspect of these games that I cannot stand. Hated it in every game I come across that insist on doing it this way. Rift is no different. It maybe the one thing that actually keeps me from playing. The only way I’ll even consider playing their game is if the PvP isn’t “a grind” to get. If it is the least bit grindy to get PvP armor - forget it(I’ve heard it is grindy). I’ve been there, and done that so many fucking times I refuse to do it again in these games. Seriously. I’ll play Mount and Blade and be content that at least this single player game gets it fucking right! Armor is armor...if anything you need to give us more graphical choices in armor - not PvE and PvP choices...but graphical choices! Something few games actually offer. Nope. Instead we get the same-old, same-old grind for PvP gear. A tiring, tedious game mechanic ad nauseam. Rift ---- YOU GET THIS FUCKING WRONG!~

There is more to Rift. I just cannot comment on it. I never got that far. So I dunno how the rest of the game is. I do not know about the Guild tools in game. Never experienced it. I did dabble in the auction house and crafting and both seem to be on par with crafting we find in WoW(as I said earlier we actually have access to dyes).

With all that I have said, for Rift - it’s not enough. It’s not enough to just take aspects of other games and then copy and paste them into the game of Rift. If the developers do not make those aspects of other games that they copy and pasted into their game “as good or better”, than what Rift’s predecessors have done, than their game will follow the many others into the “Abyss of Bad” games. Not because they didn’t offer game play equal to other games - they did - but what they didn’t do, was do it better. You cannot make a cake and not add the frosting - without it, it’s just not the same.

Yes. Rift is your standard fantasy genre based game.

Yes. Rift uses many game play elements and mechanics from many other games.  UI is almost identical to WoW's.  I understand why they did this.  No biggy.

Yes. Rift is a game we’ve all played before in one form another.

Yes. Rift is somewhat linear at the lower levels and beyond - but it does open up post level 10.

Yes. Rift is nothing super special - just different - enough of a difference that some players might find enjoyable. 

It does bring what seems to be a finished and polished game right out of the box.  Beta 5 played as well if not better than some games that have been out for years.

However, if the developers don’t realize that it is not enough to just deliver beyond the same-old, same-old, it’ll come back to bite them. They really have to do it as good, if not better, than those that came before them.

They, the developers of Rift, are on the right track - they just need to stay on it and keep making the game bigger and better. I’ll say this again, and keep on is not enough to deliver mediocre or same-old, same-old - they’ve got some things that really make their game stand out, but they have some things that need improved or completely reworked. Fix the things that need improve, rework the areas that need reworked(Ranger’s pets and drop the stinking need for different armor sets! Other games do this - do not be the other game!) and in my opinion Rift will be the best MMORPG currently on the market “for what it is.”.  As it is now --- it’s not enough. 

You might snag some WoW players as Aion did and a few players from other games that are just burned out, and looking at anything other than what they are currently playing.  Some will play for a month, see the games short comings(the end game grind for gear, the PvP warfronts, grinding the same raids and dungeons - we've been there and done that Trion!) and than go right back to what they were playing.   You can do better Trion.  Now it is up to you.

spookydom writes:

Enjoyed reading this Miss T.  At one point in beta 5 I did find myself running around Freemarsh shouting "A Horse! A Horse! My Kingdom for a horse!".  Only to be met by a barrarge of  "Go back to Wow!" flavored coments from my peers.  Which is just as well because to best of my knowledge I do not own a kingdom. All in good fun though.  I really don't mind waiting for level twentey to be honest. As for purchasing the game, think I may just do it, warts and all. Don't know how long I will be playing though, but willing to keep an open mind on that score and see what hapens.:)

Tue Feb 01 2011 4:04PM Report
jpnole writes:

Very nice write up. Like the screen shot of the Telaran UFOs!

Tue Feb 01 2011 4:46PM Report
PK4Gold writes:

I agree with you on the PvP gear . I am tired of the grind , but i will be getting rift to see how the whole world PvPvE turns out

Tue Feb 01 2011 5:04PM Report
Tzetoth writes:

Sigh, I don't even think I know where to begin. I'll just say if you're writing about something you should be consistent in your approach, and assume the reader knows nothing. When you mention something, but leave another directly related thing out, you're leading a reader into having the same opinion as you; rather than having all the information they need to make their own opinion.

Tue Feb 01 2011 5:15PM Report
crpngdth writes:

"Speaking of PvP and PvE. Big debate on this and here is where I stand on it. DAoC offered co-op servers and straight up PvE servers - Mythic got it right. Trion is doing it wrong. Despite the arguments for Trion's PvP/PvE mechanics as they are now...if they wish to really tap into the market...they'll have to cater to both PvP players and PvE players - if they do not - they are shooting themselves in the foot"

actually they do have pvp and pve only servers, and the pve also has the option of flagging for pvp in the open world. at least i believe thats the beef.

there is also 3 dungeons available to run that are quite fun and as thorough as you were i didnt see a mention of those. 

im also surprised that people never mention EQ2 which this game also borrows from.  and if the PvEvP rumor is true, that will be another mechanic they borrow from the aforementioned game.

also your opening statement  made me question your bias from the start, maybe tone it down in the future and youll get more complete reads.

Tue Feb 01 2011 5:36PM Report
Paragus1 writes:

I agree for the most part.   I don't see this having longevity past the 60-90 day mark unless there is something really big that we don't know about.

Tue Feb 01 2011 6:27PM Report
SteamRanger writes:

Spot on, Kristi. Rift is a curious hodgepodge of good intentions and unforgiveable shortcuts. However, I can say that the game world really doesn't open up that much once you leave Freemarch. You still move from hub to hub, only the mobs in those areas are so tightly packed that the mount you so looked forward to becomes useless, especially considering that the slightest tap dismounts you.

You're still looking at a game where, if you decide you want to play a Warrior instead of a Mage, it means going through the same tedious linear quest run again. From the sound of it, Guardians wound up with the more interesting quest areas, but I've get to be able to stomach leveling one to see for myself. Even all that praying and faith and stuff hasn't helped.

The developers may be competent individually, but they seem to be lacking in cohesiveness, kind of like WoW's present state. Rift doesn't really know what kind of game it is.

Tue Feb 01 2011 6:42PM Report
micona writes:

nice blog , am still not sure i wil play this even after playing in 2 beta's so far .

Tue Feb 01 2011 7:35PM Report
Drethen writes:

Well put. I agree with the part about a mount as well. Not sure about Vanguard, wasn't enough positive reviews on it to make me play it, but i know Fallen Earth also gives a mount at low level with tons of customization options for it. And if they aren't going to lower mount levels more portals or towns or something. Too much running leaves too much time to consider playing something else. As for pets, the lack of diversity in Ranger and Beastmaster and only being able to rename it at best irritated me. Both of those characters got deleted. Mind you, now that i think on it the only animals i really recall seeing were wolves, big coastal dog things, the 2 pets hunters and beastmasters get, and spiders. Could be why you can't tame more, they just didn't think to put more in. Mind you at lvl 14 i may just not have been far enough into the game to see other critters.

Tue Feb 01 2011 8:03PM Report
jerlot65 writes:

This blog is fail.  Honestly I stopped reading much of it after a few paragraphs.  Skimming thtrough the rest, everytime i stopped in a place that may interest me, I completely disagreed with it.  Yes its funny and cute to stop and talk about the small stuff you hated about the game but after a few paragraphs just get to the meat and potatoes.

Tue Feb 01 2011 11:17PM Report
Pokket writes:

You made some good arguments and I do agree with you in some aspects, but I also kindly disagree with you on others. For one, I think the squirrels are cute (lol).  Two, I've seen the weather change to rain. I'd argue Trion has gone above expectations to some degree. I mean, you have to give some leniency to the game seeing as this is a new game and they are a fresh name. For a first attempt at a major release, I believe they've done a fantastic job. Also, they've responded to issues faster than some other MMOs that I've played. Also, they've listened to their playerbase quite well... this proven in the changes to multiple things such as that soul you mentioned and racials.

Wed Feb 02 2011 2:24AM Report
Ecabana writes:

Good read. I like how you take time to analyse and comment what others find *useless*. That said, I was able to name my Ranger pet.

Wed Feb 02 2011 6:49AM Report
nolic1 writes:

Well I have been in 3 betas for this game they fix alot with each patch as for the ranger thing sorry sis dont play one but I do play the healer on the goodie side and a pally type on the evil side. There is weather effects just does not happen that often. As for the mounts I agree why do gamers and companys make it such a big deal that you have to be a certain level to get a mount makes no sense I was riding horses before I learned to drive so why cant I learn to ride ingame before I can travel to the next major town or what not. But other then that good write up.

Wed Feb 02 2011 11:21AM Report
DuaneDog writes:

There is a lot of good in the game but the content is just so thin and quests so linear it is going to struggle to hold people after 6 months+.  I did enjoy much about moving through the Deviant area the first time. The part I complained most about until I got to level 15 and stopped was how easy it was. The gameplay felt kinda week and I didn't use many of my spells simply because the content was weaker than most MMO's I've played. I believe strongly the best possible thing for ANY of these MMO games including WoW would be to break out servers based on PvE difficulty and to a certain extent PvP difficulty.


So for example, let the beginning players play on a server a bit like the current RIFT and older WoW levels before they were re-designed.  Easy enough to get through without much of a challenge. In this there would be no open world PvP and you could flag yourself off PvP.


For their medium servers they add hitpoint % to their mobs and start cranking up their damage and defense abilities. Make is challenging and harder.  This server would have PvP on by default but you could turn off PvP if you get in a pinch in an area and need to finish quests... perhaps you get 25% off your XP for the next 24 hours when you flag non-PvP.


Then finally they offer a set of "hero" servers in which PvE is hard and PvP is full on and no chance to flag off.  This would be the server that if you are lame and bad you will suffer the entire way to where you will never even get a level 20 character.

So far all these MMO games are trying to make it one sized fits all... yet they end up with dozens of servers to scale up the game to the population. Why not break out servers by difficulty and add them as gamers pick and choose how they want to enjoy the game.


IMO RIFT was far too easy for me to enjoy. Others have said it is just right. Rather than making a one sized fits all it makes since to give gamers some alternatives in overall difficulty.

Wed Feb 02 2011 11:50AM Report
Rommie10-284 writes:

I'm more optimistic about Rift that your post, but you've done a good job of showing that there is a danger of the game flopping like a beached fish if Trion isn't careful.

Having a game that might just release in a play-ready condition is almost enough to get my support by itself.  That's something I'd like to encourage in developers, heh.  Until I see some of the 30-50 game in action, I can't say if Rift will meet that criteria yet.

I think the silence from Trion since the end of Beta 5 is very telling.  They have hit their first big decision-making checkpoint, and it'll say volumes what choices they make over the next few days.

I'd like a mount at level 10, but I don't mind it being level 20 all that much.  It's a nice milestone to reach for, and you are usually in just one zone from 10-20 so it's not a cross-country race to do anything.  It's also fun to see people fleeing into the village with an invasion on their heels :)

I still have high hopes of Guild Wars 2 breaking the quest mold, but we'll see.



Wed Feb 02 2011 11:51AM Report
Yamota writes:

Nice preview but imo too many comparisons to WoW. I feel the game is more similar to WAR than WoW.

Thu Feb 03 2011 3:43PM Report
maddbomber83 writes:

Thank you for taking the time to write this.

With that said, this was a poorly wrote and disorganized Blog.

I think you hit a lot of good points, but you used way to many words to get those points accross.

As a minor nit pick of your blog, the graphic artifacts you showed at the begining are actually parts of the world being torn apart.  I think they could do a bit better in communicating that through graphics TBH though.

Thu Feb 03 2011 7:33PM Report
Tryax writes:

Well besides the fact that you nit-pick a ton.  You're just plain wrong on a few of your major gripes. 

For one, the pvp gear and pve gear sets aren't going to be completely different and you won't need 2 sets of gear.  Trion has stated clearly on several occassions you will be able to PVP very well in PVE gear and vice versa.  They are just putting in 2 sets of gear so if people want to PVE 90% of the time and PVP 10% they only need to get their PVE gear set and will be able to compete very well in PVP.   If anothe person wants to PVP 90% and PVE 10% they will be able to participate very well in PVE with the gear they got in PVP.  Don't look at it as 2 sets of gear that you have to grind for, look at it as 2 ways to get  great gear that will function well in either situation. 

You seem like a person who only reads headlines and then forms a complete opinion.  You also seem to like to hear yourself talk a little too much.  I read the entire blog but dang, you could have used about 2/3 the amount of text and got your point across.

Thu Feb 03 2011 7:58PM Report
Evani writes:

Please, please get a proof-reader...for the love of god!

Thu Feb 03 2011 8:00PM Report
Moirae writes:

This is a damned good article. The author hit the nail on the head. I'll be subbing to this game, but only until SWTOR comes out. I just want something to play in the meantime and I'm bored with LOTRO.


Honestly, Rift is just more of the same old same old with a few tiny differences and different graphics. 

Thu Feb 03 2011 8:03PM Report
UW1975 writes:

Sigh...if you write a blog, try NOT to make gramma mistakes.... it's/its, affect/effect, ranger's/rangers, etc.

Good review, even if I think you are too much nitpicking. The Game is fun and as long as it stays that way, I do not care it is not a gaming revolution in itself.

Thu Feb 03 2011 8:16PM Report
mmoguy43 writes:


Am I knit-picking.

Thu Feb 03 2011 8:25PM Report
poisonman writes:


Thu Feb 03 2011 8:39PM Report
Seekel writes:


This was horrible. It was just a rant that mention WoW more often than Rift.


It doesnt seem like you really played the game. It seems like you got to level 10 and said "i dont like this"

Dungeosn arent END GAME. First one is a L15.



Thu Feb 03 2011 8:45PM Report
monoth writes:

Good Review, except I still think the animations are weak in this game, not enough of them and a bit stiff looking.  It's obvious they didn't use motion capture for animations, which all the other MMO's are doing now a days.

Have to agree 100% on the armor, it's so stupid to have two different sets of armor to carry around.

Thu Feb 03 2011 8:51PM Report
JJD74 writes:

Your reviewer seems to have "missed" quite a bit, and seems rather biased.  I guess Trion didn't pay into your website.


Horrible review.

Thu Feb 03 2011 9:07PM Report
TulyveBlaine writes:
Thanks, Teala for putting the time into this article. You have obviously spent a great deal of time thinking about what you like in your games, and I agree with you 100% on the point that it should be done 'better.' I remember the first time I logged onto EQ, my first true MMO and was amazed by the interaction of the world the fact that other players stood right beside me. Horizons was the next game to excite me due to the crafting music and the dragon aspect. Other than those two games I have yet to be awestricken with any other games, of which I have played a great deal. Thanks again.
For most of the above commenter’s above referring to nit-picking and spelling…”Pot, I’d like introduce you to Kettle”
Thu Feb 03 2011 9:08PM Report
TulyveBlaine writes:
Thanks, Teala for putting the time into this article. You have obviously spent a great deal of time thinking about what you like in your games, and I agree with you 100% on the point that it should be done 'better.' I remember the first time I logged onto EQ, my first true MMO and was amazed by the interaction of the world the fact that other players stood right beside me. Horizons was the next game to excite me due to the crafting music and the dragon aspect. Other than those two games I have yet to be awestricken with any other games, of which I have played a great deal. Thanks again.
For most of the above commenter’s above referring to nit-picking and spelling…”Pot, I’d like introduce you to Kettle”
Thu Feb 03 2011 9:08PM Report
Stormbow writes:

I stopped reading at "a dash of Dark Age of Camelot", because this game has absolutely NOTHING that Dark Age of Camelot has.

3 Factions?  Nope.

Open world PvP?  Nope, not really.  It's all flagged unless you're on a pvp zerger... I mean server.  And battlegrounds?  Nothing "open" about those either.  Prepare to be plagued with server queue systems, matches meant for A.D.D. patients, and lopsided victory scores.

Unlimited Crafting?  Nope again, it's recycling the boring node and recipe system.   You get to do a couple things, that's it.  /yawn

Housing, right?  It's gotta have housing!  Nope again.  No housing available in RIFT, and allegedly planned for the future according to players, but not DEVs as far as I have seen.

So really, what does this game have that DAoC has.  I would LOVE anyone to actually PM me and tell me, because I am not seeing it, and I won't be back to this farce of a blog post to read the replies to this comment.

Thu Feb 03 2011 9:09PM Report
epoq writes:

This review of Rift absolutely sucks.  I'm by no means a fanboi but Teala if you really feel this game doesn't have what it takes to stay afloat then you are a f*cking idiot.  It's got more potential than any game released in the past 2 years, undoubtedly.  Also all of the assumptions and complaints you have are coming from what you've seen/played based on BETA TESTING.  You should go on the Rift game forums and post on there rather than wasting space on MMORPG, you will see there are a thousand threads comparing this game to every other MMORPG ever released.  Half of your observations aren't even valid because the game has not been released.  You have like 7 paragraphs on weather and  tiny graphic glitches omg STFU its beta.  I'd continue further but I couldn't get through more than half of your stupid ass rant because it's GARBAGE. Stop writing reviews.  Thanks.

Thu Feb 03 2011 9:31PM Report
Punk999 writes:

lol calm down there

Thu Feb 03 2011 10:03PM Report
Anthelios writes:

I retrieved the account information that I haven't used for this site in five years to tell you that your article is horrible and that I agree with epoq. I don't even play Rift and I honestly think that should be ashamed to have this crap associated with their website.

Thu Feb 03 2011 10:12PM Report
RemyVorender writes:

I think that was the most words ever assembled in the history of mankind to say, " sir I don't like it."

Thu Feb 03 2011 10:55PM Report
maddbomber83 writes:

* Level requirements have been removed from the previously-level 20 mounts. If you can get to them, and can afford them, you can use them. This includes the Collector's Edition turtle mount.

Thu Feb 03 2011 11:26PM Report
meanieme writes:

This would be cute if the author had a point.

Fri Feb 04 2011 2:23AM Report
Corthagath writes:

seems like im not too good of a reader because i read 25 % of the stuff and scrolled down to see that there was way too much reading to still do... -_____-

Fri Feb 04 2011 3:33AM Report
Phenex2 writes:

This Review is the worst thing i have every read.EVER.

First it would seem that this review is more of a you compareing it to wow type thing.Did you really need to say WoW almost 40 times in this blog?

99% of the complaints were tiny, graphic Errors.ITS STILL IN BETA!!  "the squirrel looks fugly, why isn't it darker outside at night?"REALLY?

How about was the game fun? What was max level reached and how were the soul trees? How were the instances?

"please Trion, everyone that gets to 50 should be able to have free pvp gear, because i grinded so much in WoW, i don't have time to do it here too" Really you have got to be kidding me.

Please next time you write a blog do this:

1. Get an editor

2. Get a spell checker

3.Dont say things that are 100% true( know what your talking about)

4. If you want someone to read your whole blog, dont make it a wall of text.

5. If writeing a review of a game, come in unbaised.

Now i have two question.

1. Did you take English 080 in school?

2. Did Blzzard pay you to write this? If so they should have paid you alot more, this is bad, and is what happens when trolls start writeing blogs.

PLZZ MMORPG Dont let this person write a blog agian. It makes your site look bad.

Fri Feb 04 2011 4:10AM Report
Jorendo writes:



Are you seriousely judging a game on beta experience? Are you for real? You absolutely sure? So technicale issues....and other bugs...and never did it pop up in your tiny brain that this a beta and that its meant to experience bugs and such and that you have to report them? You see beta as free demo to play the game and then judge it on beta experience.

Dear missy, next time if you want to sound like you know stuff, then write something after the game is offcially released. And for your information, many many great MMORPG's have bugs and glitches even if they are 6 years old. So stop writing until you really know what you talk about hm?

You clearly haven't understand shizzle from the beta so here goes:



Fri Feb 04 2011 4:24AM Report
Arthasm writes:

Now I see, that game is made for population like these:

All Rift lovers, see ya next year. Oh, I hope you will still love Rift then...

Fri Feb 04 2011 4:30AM Report
Jorendo writes:

What i wonder is why haters always think its their right to bash another game. Ever heard of personal taste? Just because you don't like it doesn't mean anyone else can't like it. Let people enjoy the game they wanna enjoy. Just because you think different doesn't mean someone else is wrong. Unless you are some dictator you have no rights to tell others what they should think. Yes im looking at you Altas.


And this wasn't even a valid review, seeing how much it failed with the rules of writing a review. Rift haters, goodluck in your own game, please stay there. But i would like to enjoy rift, respect that. if you can't then please by all means move to Iran, the leaders there think likewise like you, you are only alowed to enjoy what they concider enjoyable. Awww does this hurt your feelings? Is that going to far? Well its the truth, thats how you haters think. I enjoy WoW, i enjoy AoC and hell i enjoyed the rift beta and will play it. Why? Because im a real gamer, i can enjoy games in the same genre at the same time. Just because i play one doesn't mean i hate the other. Learn something out of that or feck off from the internet little troll kids with no knowledge of games and writing reviews.

Fri Feb 04 2011 4:43AM Report
MacDeath writes:

We all have a right to form our opinions on which aspects of a game are most important to ourselves. I think you artice was accurate from what you saw in the game.  From my perspective, however, I differ from your findings in 2 key areas.  No mounts until level 20, is no big deal for me. It takes about 10 or 12 hours of playtime to reach level 20. Not a big deal, IMO.  The other area is 2 sets of Armor: PvE & PvP.  Now, obviously we don't HAVE to have 2 sets. You can, if you wish do both aspects using only PvE armor or only PvP armor.  That isn't the best way to play of course. As you will WANT the PvP stats for PvP and the PvE stats for PvE. At least I do and I have enough room in my packs to easily carry 2 sets.

Fri Feb 04 2011 4:51AM Report
Khebeln writes:

This guy made me rofl, he cant even see diference between graphical glitches and intended paraticles for unopend rifts....

Bad bad review.

Fri Feb 04 2011 6:17AM Report
Vegetta writes:


Fri Feb 04 2011 7:34AM Report
pauloleson writes:

Your a terrible author, reviewed, and from what I can tell a pathetic gamer.  Go back to your "World of Warcraft" guildies and let them know you did your job.

Fri Feb 04 2011 8:53AM Report
Vallista writes:

If you want to be apart of the adult conversation then you need to act like one.  You review was just garabage and help anyone who is considering trying out rift. please hire some better critics.  This one is just shit.

Fri Feb 04 2011 9:39AM Report
kitarad writes:

They really should not simply let anyone blog here. This site should vet its bloggers. This is indeed a poorly written piece and not much use to a potential Rift buyer. Your insights are too centered to yourself and your points of view quite silly really but it is your blog .It should not have been featured here though. You are entitled to your views but it is a pity that gave it any place here thus forcing others who are interested in Rift to be subjected to it.

Fri Feb 04 2011 10:44AM Report
Excession writes:

Nice example of how not to write a "preview"

here is an example of how to write one ;p

Fri Feb 04 2011 10:53AM Report
darlok6666 writes:

This is absolute total garbage...

Nice try on hitting bout only 10% of what Rift is actually about.  Your judging stuff when not even 50% of the content is out, no heroic dungeons seen, no raids.

The Rift mechanic is one of the more enchanting features of the game, especially when your in a guilded grp fighting off Rift Invasions.

This game has incrediable potential if the pace continues.  Sure rift borrows a lot from WoW...but here a fun lil fact...WoW did the exact same thing from EQ...and EQ did the same thing also.  All I hear was WoW fan when your constantly comparing stuff to WoW....and your complaing about a mount....has WoW made you that friggin lazy?

One reason many are leaving WoW is because they are sick of the casualness it's become.  Also the who artifact finding is COMPLETELY NOT archeology.  Archeology is a time sink design to keep players in their game so as to prevent them from becoming idle and look elsewhere. 

Fri Feb 04 2011 11:00AM Report
darlok6666 writes:

This is absolute total garbage...

Nice try on hitting bout only 10% of what Rift is actually about.  Your judging stuff when not even 50% of the content is out, no heroic dungeons seen, no raids.

The Rift mechanic is one of the more enchanting features of the game, especially when your in a guilded grp fighting off Rift Invasions.

This game has incrediable potential if the pace continues.  Sure rift borrows a lot from WoW...but here a fun lil fact...WoW did the exact same thing from EQ...and EQ did the same thing also.  All I hear was WoW fan when your constantly comparing stuff to WoW....and your complaing about a mount....has WoW made you that friggin lazy?

One reason many are leaving WoW is because they are sick of the casualness it's become.  Also the who artifact finding is COMPLETELY NOT archeology.  Archeology is a time sink design to keep players in their game so as to prevent them from becoming idle and look elsewhere. 

Fri Feb 04 2011 11:00AM Report
catpoOo56 writes:

This game is so over rated I tryed it for a week and that was it for me it wasn't worth wasting anymore time with. Since there is better beta mmo out now is why i don't play it anymore. Rift catch saying that its a polished game witch is a good way to get ppl to play it but this is just not the case. Most concepts they have is a somewhat rip off of The Elder Scrolls, i didn't mind that as i like the storylines to them. Now if they keep it a FTP then its ok, its not worth paying for imo

Fri Feb 04 2011 4:11PM Report
djnexus writes:

Review score 2/10  I could care less if you play this game or not.

Fri Feb 04 2011 5:23PM Report
Pokket writes:

BTW you can now get mounts at any level as long as you can 1] get to the main city to get it and 2] have the money to buy it. So perhaps you should give Trion a little cred.

Fri Feb 04 2011 10:53PM Report
Raserei writes:

F this poster... Dont like MMO's, why are you even here? Must be blonde

Sat Feb 05 2011 1:26AM Report
nybrat writes:

Agree, its a bad review. Most of the stuff you cry about is not even relevant atm. I must admit I stopped reading after the whine about mounts. If you don't have time to run around until you reach lvl 20, you don't have time to play a mmo. Go play something else...

Sat Feb 05 2011 11:46AM Report
starbucks101 writes:

This game was blahhh

Sat Feb 05 2011 2:50PM Report
starbucks101 writes:

I guess apparently this SNAP poped a vein for a few ppl as they can't handle reading anything -

Sat Feb 05 2011 2:54PM Report
Rogosh writes:

Haters gotta hate, seriously go post your trash elsewhere.

Sun Feb 06 2011 7:40AM Report
Kuinn writes:

Why the hate on some comments? It's clear that her opinions are hers and she's entitled to them. It's not like everyone would agree with YOUR opinions.


Most of what she says is true anyway, if you are going to make a system that has already been done, at least make it as good as the existing one, preferrably better not just go into the copy-slot with your stuff.


There are a lot of people who pays attention to little things like empty ponds etc. When I dive into a pond in a mmorpg, if there's details and stuff I go like "ooh, nice" when there's nothing I go like "alright... um" and the feeling stacks with more and more of this sort encounters. Sometimes it sounds like the fans would like barren wastelands with no details AS LONG AS THE GAMEPLAY IS GOOD LOL.


And yes, different armor for PVE/PVP sucks, annoying limitation to people who want to do both, without any logical explanation, as if they were different games. Instead of trying to divide so hard PVE and PVP, why not try to bring them closer? I do both so I'm boggled by this WoW formula here. Let's see in future this model taken even further where you need to pay monthly fee for both separately (even it's still just a one game yay!)...


At the end of the day she's not even calling it a bad game, read the article and see this. She's sayings it's nothing special in most parts but does stuff well enough to maintain itself, and also while mixing and copying a bunch of games, it does it well enough to feel unique to at least more or less. It's not a bad game but not mindblowing peak of innovation.


Ps. For once give people a ranged dps class that uses bow or gun and does not use a goddamn pet. Why am I bound to some furball I dont want if I use bow or gun. It's the same deal with GW2 too. Why? (And no I cant just dismiss it because it drops my dps and people begins to whine, it's integrated to the class by design)

Sun Feb 06 2011 11:02AM Report
MurlockDance writes:

Sorry, this is the first time, and hopefully the last time I bury one of your blogs Teala. I think you missed the boat on this one and I haven't even played Rift yet.

My reasons are simple: most of the negative comments you made seem to be as if the game was already released but it's not. Betas are buggy, that is to be expected. You could have worded your blog in a more positive way such as in, 'I noticed that there are weird graphics glitches here and there, hopefully these will be fixed by the time the game is released'. It's not bad to point out things, but it's more the way in which you point it out. It tells me,"there is much anger in this one", and makes me not really want to read further.

Sun Feb 06 2011 12:08PM Report
Tazlor writes:

well that wasn't biased.....oh wait!  yes it was!

Sun Feb 06 2011 1:44PM Report
Tazlor writes:

oh, and like i told you earlier, you're clearly tired of the genre.

Sun Feb 06 2011 1:45PM Report
catpoOo56 writes:

If you can get past the wow factor witch most ppl are not bothered by that, but the post makes pretty valid points on hand full of flaws/lack of. Fact is some of the small flaws/lacks are a problem regardless of beta or released then ppl ether 1 live with it 2 don't care or 3 bothers them too much to even pay to play

Sun Feb 06 2011 3:28PM Report
Mothanos writes:

You can make an accurate revieuw of an mmo in beta, even tough alot may and will be changed over the course of time.


Class Balance a never ending process

Bug fixes also never ends

End game contend must be produced on regular bases


I played a few beta's of Rift and it fails right of the bat with character creation.

They look silly and not something i wanne play.

Animations looks very static

Wow has talent threes also and they fail completly when it comes to a good balance...


These are just some points I HAVE with RIft, now yours may be diffrent and /respect to you.

Also they use the same fail engine as warhammer, slightly modified, but i dint like it at all.


If you look at all the current mmo's after UA EQ DaoC WoW GW Aion, then only a few had a massive potential.

a few proved themselve worthy WoW - GW are the most succesfull mmo's of the last 7 years.

All other mmo's dint cut it to be a Major contendor and grab the world by its Balls ^^


Sorry to say this, but Rift will not get over 1 mil subs ever, not with the launch and not after a 1 month.


Game just doesnt feel like a super oiled racecarr that pumps adrenaline into your vains.

To each their own offcourse, but i have played them all for the last 12 years and only a few of them are worthy of the most epic moments in mmo's ever.

Mon Feb 07 2011 7:02AM Report
Pantomime writes:

"Ps. For once give people a ranged dps class that uses bow or gun and does not use a goddamn pet. Why am I bound to some furball I dont want if I use bow or gun. It's the same deal with GW2 too. Why? (And no I cant just dismiss it because it drops my dps and people begins to whine, it's integrated to the class by design)"


Did you overlook Marksman? No pet, you get a run speed buff from certain shots. Aside from pets the only way to stay at range is kiting (same for any game) markman seems designed for that.


Also this sort of review brings up issues that some players might have from the moment they enter the game. But it looks as if you where looking for something wrong the second you installed the game. If you are looking for errors you will find them. ". Mona lisa doesnt have blonde hair 2/10.

Mon Feb 07 2011 9:24AM Report
Endo13 writes:

Good read, and I agree with most of your points. Especially about the armor. That was one thing Guild Wars really got right. I hope they get it right in GW2 as well. 

One of my biggest concern though wasn't mentioned, and maybe most people haven't considered it. And that has to do with the rifts. What's going to happen once people move on, and player population in zones drops to more normal levels? There certainly won't be enough players to handle those large-scale rift events. Even the normal level of rift activity could be enough to overwhelm players and take over most (if not all) of many zones. It will be interesting to see how they deal with this, and try to balance it - because this could be very difficult, and could very well be what makes or breaks the game 1-3 months after release. 

Mon Feb 07 2011 12:49PM Report
zonzai writes:

Play WoW much?

Mon Feb 07 2011 10:48PM Report
Totec writes:

The squirrels are not fugly!!!  They are fawesome!!!  You can have a squirrel from each element in Telara; Fire, earth, water, air, life, death.  That's fawesome!!! You can even have squirrrel armies... I mean look at these things...

Tue Feb 08 2011 2:38AM Report
Hyperwolf writes:

Hey Teala,

I'd like to thank you for taking the time to write this up. I don't agree with everything of course, but you mentioned a few things that I thought 'yeh that is a good point'.

I definitely agree on elements of the fauna and flora, weather, mounts, pets, and ... squirrels. lol

But one thing I have found with Trion (and I may well be proven wrong) is that they genuinely seem interested and enthusiastic about improving their game. I didn't even know who they were 2 months ago, but I like them.

You mention you didn't see the Guild tools, but I have and I did like what I saw with guild quests and perks that I think people might put some effort into acquiring and which might help bring people together.

It's maybe just the beta but people did seem very social in Rifts. Nothing like being down to 10% health fighting a rift only for the cavalry to arrive and save you.

I'm going to give them a shot and play Rift for a month or two and see what happens. Hope to see you in game.

Tue Feb 08 2011 4:47AM Report
comerb writes:

how you think the combat engine is as good as or better than WoWs is an absolute atrocity.  It's not even as good as WAR.


The game is also a very heavy mix of WAR, a dash of WoW, and have absolutely no relation what-so-ever to DAOC.

Tue Feb 08 2011 11:35AM Report
Inktomi writes:


I've been reading your blog for quite a while and where you usually hit the mark, you missed in this one.

1) You can name pets, right click the pet portrait. 

2) Rangers dedicate points in trees, while it was cool to train pets as in wow, eq and Guild wars, its not a gamebreaker. 

3) You don't have time to run from level 1-20, but you have time to mine in eve, jump from hek to jita or to amarr which takes at least 1 hour round trip? Do I need to hand Trion a spoon, or will you bring your own?

4) Did you craft at all? Are you familiar with the economic mechanics?

5) Did you pvp, which I feel is the largest kink in Rifts armor, needs to get away from the instance based luck of the draw pvp matchups and embrace a more open world approach et al: EVE and Darkfall.

6) Rift is not super special, niether was wow, eq or eve when they released. They were just good and that support helped the studio grow and prosper. That money enabled the dev's to make improvements farther into the game.

7) You are a spoiled brat gamer, smacking of the air of entitlements and condesending comparisons of a new generation.

8) If you want birds, bees and trees then go to the park. Thats what its for. This is a synthetic virtual world, don't come in expecting reality, undertand the limits of technology.

9) If you are not having fun, then understand you have a freedom of speech and speak loudest with your wallet. Say your piece and keep it moving. Maybe you will find your dream game some day, we all wish for that.

10) You missed the biggest hole in Rift. The fact that drives me nuts but the sheer fun factor of the game has me overlooking the drawbacks: Why just two playable factions? Its not what this world is built on, why would you create a world that is a pure dichotomy? Give me moral decisions please, make them count towards my faction alignment as in Fallen Earth. 2 factions is boring, boring, boring.

Meanwhile, people who have grown into this industry pre-wow, pre-eq, pre-internet access are looking at Rift for WHAT IT IS and what it could be.

You treat Rift as if it was the new girl in school who is being compared to the best looking high school cheerleader who has been in 12th grade way too long. 

I don't date someone comparing them to the last 10 girls I have dated, I accentuate the positive and if the negatives begin to outweigh the positives, then  we have to take a good look at why I am here in the first place. Look at Rift as Rift, not a ______ (insert clone name here). 

I guess when we grow up we begin to appreciate what we have.

I have said my piece,


Tue Feb 08 2011 12:13PM Report
Slaymorden writes:

To clarify Endo13 on Rifts, Trion has incorporated an AI that knows how many players are in a zone or rift at one time.  This allows the enigine to increase or decrease the respawn rate.  I haven't seen if it scales back the creatures or not outside of a rift, but it does inside it.  I was able to begin taking on rift by myself and when others starting showing up it got harder.  That is a very cool feature and shows the devs are thinking ahead.

I read their patch notes from beta 5 to beta 6 and they incorporated a lot of ideas the testers had posted.  I am now curious to see what they will do in this next week before open-beta 7 starts on the 15th. 

After having a day off from beta 6, which ended yesterday, trying to go back to my other mmo's seemed empty.  I really enjoyed the world dynamics Rift offers up to its players.  The ability to quest or run rifts adds to the experience.

A word about Rifts left unattended.

I logged off Sunday night to a clear sky and a peaceful atmosphere, but when logging in yesterday morning, the sky was on fire.  There was fire rotating around the sky everywhere.  I popped open my map and presto, there were Rifts and patrols everywhere - now thats an invasion.  So I started across the bridge from Sanctum to join in the fight and spent the last remaining 3 hours of beta fighting with a group of 30+ to push the invasion back and cap the final villian; sealing the last Rift.  You then get to see the sky clear up and the birds sing again.  That was a rewarding experience. 

Rifts have a timer too.  They are only open for so long.  They will also engulf your quest zones, villages, towns and cities if left unchecked.  Not that you are forced to help, but its in your best interest to take a little pride in the world around you.

IMO Rift is a game that breaks some barries (ie: souls) and keeps other areas the same to give us a comforting feel.  This game is more polished and stable then some of the new releases being offered.  If the devs stay the course in taking the players wishes and implimentating the most requested ones, then Rift will shine. 

One last thing.  The greastest and newest concept that Trion has implemented that other developers fail at, is listening exclusively to their fan base.  I believe they actually might understand who it is that supplies their finacial support after the game is released. 

Tue Feb 08 2011 7:15PM Report
lathaan writes:

wait, a wall of text with no content but childish brabble? me, who would read that?

Thu Feb 17 2011 12:54AM Report
Kuinn writes:

Just checking in to say, as this considers a beta, that there have been quite some patching on the little things like floating effects/visuals.


Update to the blog, say, few weeks to month after the release? :)

Fri Feb 18 2011 7:00AM Report writes:
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