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Teala's Wickedly Cool Blog For The Masses

Just my thoughts on MMO's, roleplaying, game companies, and the people that play these games.

Author: Teala

My Dream MMORPG -

Posted by Teala Wednesday February 18 2009 at 7:23AM
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Ladies and gentlemen please
Would you bring your attention to me?
For a feast for your eyes to see
An explosion of catastrophe

Like nothing you've ever seen before
Watch closely as I open this door
Your jaws will be on the floor
After this you'll be begging for more

Welcome to the show
Please come inside
Ladies and gentlemen

Do you want it?
Do you need it?
Let me hear it
Ladies and gentlemen

Do you want it?
Do you need it?

Let me hear it
Ladies and gentlemen

Ladies and gentlemen good evening
You've seen that seeing is believing
Your ears and your eyes will be bleeding
Please check to see if you're still breathing

Hold tight cause the show it not over
If you will please move in closer
Your about to be bowled over
By the wonders you're about to behold here

Welcome to the show
Please come inside
Ladies and gentlemen

Do you want it?
Do you need it?
Let me hear it
Ladies and gentlemen

Seriously...this song by Saliva pretty much says it all for part three of this blog entry - My Dream MMORPG. I couldn't say it better myself. Truly, you'll be begging for more. So onward we go into the mind of a gamer girl who is so jaded that she has finally decided she would spill the beans on what she wishes to see in her dream MMORPG. Make sure your seats and trays are in the upright position and your seat belts are fastened.

Before I really get started, I wish to touch on something. Ships and their importance in this game. Kirk had his Enterprise, Reynolds has his Serenity, Solo his Falcon, and Bikirk her Sol Biance, and so should you. I dreamed of having a ship of my own in an MMORPG. Oh sure we got them in SWG, EVE and other such games that allow players to have their own ships and they truly do rock, but not like they should. There is just not enough to them to make them our ships and what you can do with them is limited. Not in my MMORPG. Ships in my game are just as important as the players. Think of the roleplay possibilites one can partake of in their ship with other gamers...omg...the sky is the limit for all sorts of roleplaying, quest, missions sitting around just shooting the breeze inside your very own fully customizable star ship!

Yea in my dream MMORPG I'll be able to have my dream ship. I'll be able to deck her out as I want, with the things I want, inside and out! Give her a special paint job, and then make sure her name is painted on her hull for all others to see. You'll not only be able to walk around outside your ship, but the inside as well. Yes...that is just as important as anything! Seriously. Being able to walk around inside your ship is of the utmost importance in my game. Why? Because it is a roleplaying game and your ship is just another tool(albiet a very special to your heart tool) to RP with!

Just like a player can increase their skills, your ship will be up-gradable and increase what it can do. Some ships will be space bound always do to size, however, some will be able to go planet side and actually land on them. Yes, atmospheric flight will be in my dream game. The game will use cut-scenes to show your ship going from space to the planets atmosphere, but once in the atmosphere you're back in control. You'll have to land her. There will be space ports for players to make use of. Some will be nothing more than huge parking lots, others will be more elaborate...but your ship will never just blink out of existence nor get stored in a data pad - ever.

Depending on the size of the ship you may have to hire a crew to man her, either NPC type henchmen or robots or real players or a combination of al lthree - it'll be up to the player how they hadle this aspect. Ships will come in all shapes and sizes and use various means of FTL (faster than light) travel and some will have to make use of worm gates because they don't have FLT capabilities.

Space flight is all twitch, and so is combat with ships. In my dream MMORPG you'll be able to board enemy vessals and take their cargo, kill the players on her if you like, and leave her a derelict - drifting in space. Sooner or later a scavanger ship will come along and chop her up for parts and material, maybe even a player ran scavenger ship. Remember, in space, nobody can hear you scream. Well..not exactly true. See if your ship is registered with the Galactic Confed (known as just Confed) or the United Planets of Earth (UPE) then there is a good chance if your ship is attacked and you can ID the attacker, send off a mayday and let the authorities know you are being attacked by space pirates or raiders and you may still die and loose your ship and cargo...but atleast you'll make it much harder for the pirates to get away with it. See in my dream MMORPG you can help generate game content simply buy playing the game. When you send the info in about your attacker...that info goes up on Galcom and UPE central databases. The authorities make that info available to all other players to warn them of where a pirate attack occurred adn who was responsible. This will allow the players that choose to play pirate hunters and bounty hunters to gain information on where the last known position of the pirate or raider was at...making it easier to hunt them down. Oh yes, once you decide to become a pirate or a raider, be'll be hunted.

Note: Players can choose to take out insurance on their ships and of course insurance on cargo.

Now...what will players do in this giant sandbox game to occupy their time. As I have mentioned the game will have quest/missons, but much of the content will be generated simply by how the players play the game. Those players that wish to be merchants will need goods to sell. So their will be awesome crafting in this game. If their are crafters then there will need to be players who gather the raw materials for the crafters to make all the various items that will be available in game. This opens up huge opportunities for playes to set up networks to buy, sell, and trade goods among one another. Not going to go into detail here on how this would work, not enough time, but I have actually worked this out on paper based on my experince with the game SWG pre-NGE.

Now as I mentioned there will be hard written quest and mission, but there will also be dynamic content added to the game from time to time. What is dynamic content? Dynamic content is content that can change as players interact with it and change its nature or manipulate it and some of it is randomly generated. For instance. A new alien species is introduced as players come in contact with them, they will eventually be intergrated into the game or they might be wiped out - due to a virus or maybe intergalactic war. Again this will depend on how that scenario plays out. Randomly generated content could be a player coming across a derelict space craft. Like there you are in your ship. You're in FTL between two star systems and suddenly you are yanked out of FTL space because you recieve a distress signal from a ship. You scan it for life forms and there is none showing. So you and your crew decide to board it to see what she has on her. You dock with her. Board her and find she is full of cargo and her crew had mysteriously abandoned ship via escape pods. No reason given why - they just did. Suddenly one of your crew members learns why. The ships main drive system is off line and leaking high levels of deadly gamma radiation in small burst. So do you risk a random burst of gamma radiation(which can kill you instantly without the proper shielding) and go for the cargo, or do you leave and report that derelict ship to the authorities so they can take care of it?

Another example I'll use is from one of my stories this game is based on. My main characters had needed to repair their ship after an encounter with UPE authorities. So they set down on a planet that was friendly toward them and they had contacts on. While there the main character went out and got totally wasted and ended up running up her gambling debt with one of the casino's that happened to be owned by one of the local crime bosses that also happens to be the local goveranor of this planet. Having a bit of a relationship with this local crime boss, the main character knows how dangerous he can be when he demands that she pay up her debts before leaving the planet. If she doesn't he'll put a bounty on her head in Confed controlled space and that is the last thing she wants or needs. She also doesn't want her companions to know once again that she has gotten herself into trouble. So she figures out a way to get out of trouble and make a little money on the side. She scans Gal Com for bounties that maybe available on the planet they are on. Sure enough there are a half a dozen, but one in particular caught her eye and not only would it pay of her debt - but make her a little extra on the side. No the main character is not a bounty hunter perse, she is more a merc/pirate/trader - but not really a bounty hunter but her skills are more than capable of hunting down and taking out a wanted felon. So while her companions are busily hunting down parts and repairing the ship, she goes after her mark. Even though she has a hangover (alcohol and drugs will have an effect on your character so be aware of this). She goes into town and begins her hunt asking the local merchants and or various people on the streets if they have seen a particular person. Eventually she is pointed to a local brothel and goes there. Once there she buys a drink and ask the bartender if the guy in question is still present, she slips him a couple of hundred "Quill" (quill is the name used for Confederation money) to get him to fess up. He nods and points to a door in the upper part of the brothel.

Then she waits. Soon her mark comes down, a local hooker by his side. They come down the stairs and he stands at the bar and the hooker still hangs on him. The mark mostions for the bartender to bring him a drink. Then my character makes her move. She takes out her PDP, punches up the info from Galcom and slides it down the bar to the mark. She has to make sure it is the right person. The mark glances down and see's the wanted poster on the PDP for him on the view screen and realizes someone has hunted him down. He feels safe though. He knows this bounty hunter will not dare make a move on him here on this world - atleast so he hopes. This is how it plays out.

Carvel doesn't look up as he glances at the wanted poster on the PDP. "So...and what is your point? Do you know who I am?" He says with his heavy english accent.

"Then you know you can't touch me bitch."
"Is that so?"
"Yea...because if you do you'll never leave this rock again."
"I beg to differ."

Others in the bar of the brothel move away from the two knowing that this can only end in one way. Tash takes another drink of her scotch, her head still pounding from the neverending hangover from the night before. Drinking more she knows will deaden the pain and steady her nerves - as it always does. She also knows Carvel is dangerous, he's all ready proven how deadly he is since he is wanted for murder in half a dozen star systems. Then again, Tash is wanted in every system in UPE space, so they should be about even.

"Aey...I know who you are. There is a bounty out on your pretty little ass in UPE space. I could retire on that kind of money." Carvel taps a few keys on Tash's PDP and then slides it back down the bar to her.  A wanted poster appears. "Wanted: Dead or Alive - Tasharra De'Nar - 100 million credits. A list of crimes from murder to terrorism shows up on the poster. Tash notices the bartender looking at the PDP screen. She hits the off button while looking at him, her glance alone lets him know that he'd be stupid to even move at this moment.

The hooker that once stood next to Carvel slips away toward the back of the bar. Carvel takes a sip of his drink and sets it back down on the bar. "We going to do this Tash..." before he finishes his sentence, Tash steps back from the bar spins and kneels as she releases a well aimed kyber blade toward Carvel. Carvel turns, draws his sidearm from it's holster on his hip and lets a round fly just as Tash's blade catches him mid-chest. The hooker, behind the bar now, let out a scream that pierces the air like a sharp knife. Tash falls back to the floor as the round from Carvel's pistol rips through her shoulder. Carvel looks down at the blade that is sticking out of his chest up to its hilt. He then looks at Tash as she slowly gets on her feet, her left hand applying pressure to the wound he had given her. She winces as blood spills out between her fingers and looks at Carvel through painfilled eyes. Carvel stumbles back and steadies himself with his free hand with the bar. His pistol falls to the floor as he looses his grip on it. "You killed bitch."

"I know." She answers.

Carvel's legs give out and he falls to the floor with a defeaning thud. Tash looks around at those present still applying pressure to her wound. She looks at the bartender. Call the local authorities..and get their asses out here - now! The bartender nods quickly and moves toward the com booth. Tash walks toward Carvel's body and kneels beside it. She takes her bloody left hand and removes a small device from her belt and takes a sample of Carvels blood. She pushes a button and gets a DNA match. She drops to the floor and sits against Carvel's body. Those present slowly make their way out of the brothel through the swinging portal doors and disappear into the various crowds.

Skip to what happens next.

Tash shows the local authority the bounty and the matching DNA. An officer kneels and takes his own sample. He nods to his partner. One of the officers slips a memory crystal card into his PDP and punches a couple of keys and then removes it handing it to Tash. Tash will need to take the card to the local authorities main office to collect the bounty to prove that she has elemented a known felon. She first goes to a local med center and gets patched up. Then she collects her 50,000 quill and goes to see Raffe, the local crime boss she owes money to.

A couple of hours later Tash walks into Raffe's office. One of Raffe's goons stops her as she enters. Raffe looks up from his desk. " have my money Tash?" Tash nods to Raffe. Raffe notices the bandaged shoulder. "Looks pretty nasty and painful sweetheart...the guy must have been good to have even touched you."

"He was fast...just not that good of aim."

Raffe motions to the goon at the door to let her approach. Tash walks forward and stops in front of Raffe's desk tossing a small cloth bag onto it. "30 g's, that is everything I owe you." She looked at him with disdain, she really had no clue why she even delt with Raffe the way she did, she actually hated him, but she also knew that when times are lean Raffe could get her jobs nobody else could. Raffe picked up the bag and leaned back in his chair and poured the chips out into his hand. "Very good sweetheart. It was a pleasure doing business with you - as always." He smiled up at her as he placed the chips back into the small pouch.

Suddenly one of Raffe's girls burst into the office and quickly steps over to him, leaning in close to his head she whispers something into his ear. Tash steps back one step from the desk as Raffef's eyes lock onto her's. He stands and pushes the girl next to him to the floor and Rafffe's goon moves toward Tash. Tash draws her pistol and points it at Raffe's forehead. "Don't Raffe...don't do it, tell your goon to stand down or I'll drop you they way I dropped your naphew."

Raffe motioned for the goon to stop. Looking down the barrel of Tash's pistol into her eyes. "You fucking little bitch...that was my naphew." Tash just shrugged her shoulders and winced slightly while doing it. "Money is money Raffe. What the hell do you care if your sadistic little naphew is dead?"

"You're dead Tash...!"

"Now, now Raffe...let's not get our panties in a wad. You know that isn't a good ideal. I'm one of your best customers and I make you plenty of money, all your naphew ever did was bring heat down on you. The way I see it, I helped the both of us out on this one. I cleaned up a mess you yourself have always wanted to clean up and I just took out a business competitor that didn't make you a third of what I have made for you. In the end we both win."

Raffe puts his hands up and smiles at her with his wry crooked smile. "You have a point. My brothers son has been more than I can handle and a serious pain in my side." He slowly sits back down in his chair and motions his goon to move back away from Tash. The girl on the floor picks herself up and moves to Raffes side and he slips his left arm around her slim waste. "You know Tash I under estimated your convaluted enginuity...pure genius." He laughs. As he laughs the goon at the door and girl at his side laughs and Tash places her pistol back into the holster at her side. "We'll be in town a couple of more days Raffe...if you have any jobs you need done locally, just send us word." Raffe smiles at Tash. "I might have something. I'll get back with you and Trin on that."

Tash smiles, turns looks at the goon with a steady glare, her hand still resting on the pistol at her side as she walks to the door. Raffe watches her leave admiring Tash's female form. As she leaves Raffe calls out to her. "Someday Tash, I'll own'll slip up one of these days sweetheart and you'll be mine."

"Dream on Raffe...dream on." She closes the door behind her.

Now of course, this is written in book form and not exactly how something might take place in game, but I feel something like this could be programmed into an MMORPG if the right game mechanics are created for it to play out in such a manner. In my dream MMORPG, that is how something might go down in game. There are many ways in which Tash could have gotten out of trouble with Raffe, she just chose a different way to do it. In other words - quest or missions may have multiple ways to accomplish them. All Raffe wanted was his money and he didn't care how Tash got it. So Tash used her head and found a way to elimanate a competitor and make money and still pay Raffe what she owed him - completing the mission. Frakking cool huh?!

Just so you know what you just read is not the original script from my story, it is a hacked down version of it. The original is a lot longer and part of a group of short stories. What you just experinced was player made content. Tash's actions caused another action and this in turn caused another and another. This is just one small example of game play in my dream MMORPG.

Next: Part 4 of My Dream MMORPG  "The best is yet to come!"

Sargoth writes:

Hmm, not sure what to think.  Nice story.  Kinda entertaining, I'll take your word that it's better. 

I suppose the jist of this post was customizable ships and bounty missions? 

Cool pics, where did they come from?

Wed Feb 18 2009 10:53AM Report
Zayne3145 writes:

I love the idea of a game with customisable starships ... kind of like The Sims in space meets EvE meets Mass Effect. That would really kick ass. Extremely unlikely that anything of this scale and complexity would ever come to fruition, but I can hope. MMO's today are woefully inadequate in terms of customising your character. Even player housing which should be staple for MMO's in my opinion, is rare.

Wed Feb 18 2009 11:47AM Report
Quizzical writes:

Where's the game idea part of your game idea?  Three big long posts, and so far, you've said "skill based" rather than level based, perma-death, upgrade both spaceships and characters, have a crafting system, and twitch combat.  And also lots and lots and lots of fluff.  Indeed, you've got so much fluff that it's hard to pick out the bits of substance here and there buried under all the fluff.

Wed Feb 18 2009 2:51PM Report
Teala writes:

See Quizzical that is the thing with a lot of these MMORPG's today they forgot what RPG stands for on the end of MMO.    My game may have a ton of fluff, but it is that fluff that is missing from MMORPG's today that can allow players to actually roleplay in an MMORPG.  Simple things like sitting and chatting with another player in a bar and things like that have been cut from so many games.  

Also, people are being brainwashd into thinking MMORPG's are about gaining levels - "You've gotta get to x level!"  Whatever happened to just playing and exploring, meeting friends, going on quest and enjoying the sights and sounds of the game.   God I remember in the old days spending hours exploring southern Dereth in oldschool AC.    I did the same in the recent game of Vanguard and it was impossible to get others to join me because...because leveling was so much more important.

RPG's are not about level.    My dream MMORPG would make leveling go away allowing people to concentrate on actually roleplaying again.

Wed Feb 18 2009 4:46PM Report
dcostello writes:

    You've got quite an imagination, I'll give you that.  But, like Quizzical pointed out, I fail to see what would "leave me begging for more."  I have no problem if you are just jotting down your dream, but if you don't explain what your dream truly is--without going in and out of irrelevant discussions--I don't think I will be able to live vicariously through your idea.  There's a difference between saying that your game would be extremely customizable and saying how your game would be extremely customizable...

Wed Feb 18 2009 8:55PM Report
Sargoth writes:

I think your going to need a final post explaining the points of your mmo.  Why show up and play and all that.  Leave out the verbage and just give hard facts.

Wed Feb 18 2009 10:26PM Report
Teala writes:

fine..u guys r no fun.  :P even want your blogs to be spoon fed to you...hrmmph...omg where is the luv?

Wed Feb 18 2009 11:05PM Report
Punk999 writes:

I would love to be able to play your game Teala.

sounds pretty damn fun to me!


Thu Feb 19 2009 4:47AM Report
Griffihn writes:

teala, from what i can read ou wnt smth like infinity: QfE combined with earthrise and a bit of entropia. gl on getting that.

Thu Feb 19 2009 6:34AM Report
hermitpaul writes:

I like the idea of role-playing, but there must be some form of player competition and levelling seems to be the easiest way to do it; higher levels often mean better items, better fights, but I've seen many MMORPGs that are absolutely mind-numbingly inane! Look at 'Ragnarok Online':

The job system only seems to force players into inflexible roles; you're a swordsman, so you can't cast any magic or use a bow. If you're a mage, forget using a sword! There are optimum combinations of different attributes and therefore you'll often find people with the exact same points put into the exact same characteristics.

Is that customization? Certainly, you get to pick your hairstyle and perhaps dye your clothes, but the only true way to identify one character from another is their headgear, which is why there are so many of them! PVP is far too linear.

Kill monsters. Gain levels. Sell items. Achieve optimum status. Buy optimum equipment. There's some originality somewhere (maybe?), but there's not a lot of wiggle room!

In a scenario like yours, I'd likely consider options other than status points and skill points; with skills, the more one practices, the better one gets. 'Oblivion' had this and it was single-player, though it did have levels. However, one's level determined the difficulty of monsters one would encounter in the wild - how can you remedy that?

If there are some monsters you can face that are almost impossible to beat unless you're very skilled or have extreme amounts of patience, won't players new to the game or of low-skill levels be forced to avoid certain areas? That seperates the players. Or players end up getting bored whilst attempting to raise their abilities by fighting weaker monsters repeatedly until they're strong enough to take part...

Were I to face an NPC character in space, in my space ship, or on a planet somewhere in some sort of duel, what would determine how difficult they'd be to kill?

Statistics and skill points, as well as levels, have their place. But they certainly come with disadvantages. Perhaps dice would be useful? Having NPC enemies' "level" generated at random might be interesting, though it could also be terrible.

I think that a game which involves the skills of the player; how quickly can you type or click buttons in sequence (think guitar hero or dance dance revolution - you can be a wizard at such games if you know where to put your fingers / feet) might be interesting, but it's flawed and excludes those of us who're physically handicapped or perhaps not quite as clever as the rest of us.

What would you suggest, Teala, as a method of determining player "levels" if you weren't going to introduce levels?

PS: I love the concept of role-play, but you're absolutely correct when you mention people wandering off to level up their characters. However, that's just the RPG precedent! Think of something that breaks the mould and I'll put it into code for you, although admittedly I only really know C# and XNA...

Not exactly the best platform for MMORPG game development.

Thu Feb 19 2009 12:48PM Report
hermitpaul writes:

Oh, I apologise for the double-post, but I think I've seen "Infinity" somewhere. There's a dev-journal available for anyone to read on, written by someone I've personally never met - Ysaneya - and they seem to be held in rather high regard; their work seemed to focus upon a rather fast (considering the game!) and optimized space RPG, with good-looking 3D graphics, dynamically generated planets using various coherent noise functions and big spaceships! :-)

And here I am still working on little things like particle systems and HLSL shaders. I'm a beginner! But if I could put my own idea for an RPG into actual binary form some day, there'd be a long questionairre at the beginning and it'd be based almost entirely upon ethics and moral choices. 'Fallout' and 'Fallout 2' had a rather lovely "karma" system, with 'Fallout 3' trading most of the good stuff for graphics (fair enough - amazing graphics) but I'd love to have people think about the consequences of their actions and dynamic content, generated on the fly, isn't so hard; there are rules that define random encounters and random planets, etc.

Imagine scripting the NPCs for an entire galaxy worth of content, though! I can see that getting rather repetitive and boring, at least on the developers' side, rather quickly. Having people fighting for control over planets, space-ships, territory? A hierarchy of player-character subordinates? Sounds lovely.

Also, Teala, you're quite the story-teller and even if it's just padding, I'd love to read more about your "dream MMORPG". I'm looking for inspiration for original characters at the moment anyway, though my goals are far more narrow: a multi-player beat 'em up is undoubtedly less complex than an MMORPG!

Afterall, I'm a beginner! ^_^

Thu Feb 19 2009 12:58PM Report
Digna writes:

Maybe make one post specifically about your game points/opinons and one with your stories. The story is decently written but (IMO) you lose the focus of your original concept (which one of the Golden Rules of writing,as you know).

Folks came to read to get Teala's (generally respected) ideas/opinions on games and get lost in the creative writing part.

Fri Feb 20 2009 5:13AM Report
Mystik86 writes:

All I have to say is ignore the naysayers and keep going with this. Personally, I'd love to be part of the team working on this MMO, and then getting to play it. I'm a skilled texture and concept artist so if you ever start this up as an indie game give me a shout. Quite frankly, I'd work for free on something this epic.

Sat Feb 21 2009 2:48AM Report
Digna writes:

She said repeatedly that she's not a Dev. Just a gamer showing her vision for what she would like. Most of the 'naysayers' only put into words how they want more of her ideas on a game rather than a mix of game and creative writing.


Keep the game visions and the creative writing in two separate posts.

Sat Feb 21 2009 8:55AM Report
Mystik86 writes:

I know she's not a dev, I was just saying that if she ever somehow became one or got serious about seeing a game like this made I would love to be a part of it. That's all.

Sat Feb 21 2009 4:01PM Report
Nachetka writes:

Well I for one would like to know where you came up with the idea for perma death because it will not work in a MMorpg.  Plus you may want to consult with someone about some of the info above.

Sun Feb 22 2009 7:20PM Report
DarkPony writes:

Awesome story. And I share your dream of walking around in your own, customizable spaceship and having the option to invite others on board :)

Mon Feb 23 2009 4:37PM Report
TsukieU writes:

Permanent Death would only not work in a MMO not designed for it.  If you had a MMO where death was an integral part of the game, it would work just fine.

Take a page from Kesmai, when you died.  You actually died and went to the underworld.  It was your job to appease the gods enough to reincarnate you.  Though when you were reincarnated you obviously lost all your earthly possessions.  This is the sort of idea that would work well in a level based game.

Or you could have Death start another cycle, when you die, your information is stored somehow in a game mechanic.  That information, skill, passed onto your successor(next character).  This is the sort of idea that would work well in a skill based game rather than a level based one.

Wed Mar 04 2009 2:14PM Report
RetroMonster writes:

Well Done Teala, Well done...

Wed Mar 04 2009 11:45PM Report
Zhauric writes:

Have to say...I love the concept and thought you put into this. I, like you, think these no longer remember the 'RPG' part of the games. I love fantasy but honestly I enjoy sci-fi and feel that this genre needs a game in that aspect. I would most likely have one fantasy and one sci-fi active if there was one worth it. Unfortunately, I haven't found that one yet.

On a side note I loved your story as well. As someone else who writes (though fantasy at the moment) I would enjoy hearing more about it and sharing constructive thoughts. Again well done and look forward to hearing more.

Thu Mar 05 2009 3:07PM Report
ArcheusCross writes:

I fully agree with the idea Teala. Heck I have been dreaming of the same kind of mmo for a long time. Adding ideas to it here or there. And I agree about the RPG in mmo's nowadays really isnt there anymore. Its just mmog. Sadly.

Hey Tea, if you ever decide to find people to make this, look me up, i would love to work for a group of devs that were actually thinking outside the box. :p

Sat Mar 07 2009 6:58PM Report
Teala writes:

Kristi has been partying a little to much lately and that is why I have not added part 4 yet.   It is coming I promise.  I'll try to get it up sometime the first of the week.  OK.   ^_^

Oh and thanks for all the wonderful comments.  

Sun Mar 08 2009 8:09AM Report
Draklon writes:

Sign me up for beta ;-)

Sun Mar 08 2009 10:54AM Report
lifesbrink writes:

Like some of the others, ignore some of the naysayers on here.  I, too, dream of an MMO with RPG put back into it, and I also realize this is not for the masses.  Let's face it, the masses want more levels and more competition.  As such, RPG is left by the wayside.

So yeah, a lot of your ideas are definitely dreamable, but I think MMO's can do far more than companies claim they can....they just don't want to, as they are too busy conforming to standards set by WoW.

On another note though, you really ought to slice up your parts a bit more.  Novels!  Yeesh, ha ha.  And who is Kristi?  Fictional character you are telling your story to?

Tue Mar 10 2009 1:25PM Report
Teala writes:

Lifesbrink, me...I am Kristi.    As for the fictional character I am talking to...actually  is not fictional...but a gaming friend.  We're always talking about games and gaming and we oftn dicuss what we wish to see in an MMORPG.  ^_^

Tue Mar 10 2009 4:35PM Report
cerebrix writes:

dont take this the wrong way.  but i had to stop reading once i saw saliva lyrics.  *shudder*

Wed Mar 11 2009 8:38AM Report
lliberty writes:

Interesting. On one hand we have spontaneous creativity and on the other we have those players that could macro their character and no one would notice the difference. Well, maybe just a little, the macroed character would be more precise.

The problem with all MMO are they are not MMO. Sure there are lots of accounts connected to the server, but there is not Multi-player. A more precise term would be MMM where the second M stands for Multi-boxed and the last M stands for Macroed. "Hey dude come play this game, it is the perfect 3M".


Wed Mar 18 2009 6:43AM Report
spdkilla writes:

Love the idea of the MMO (kinda Cowboy Bebop-ish) not sure how it could be done for 10's or 100's of thousands of players. Which ones in this story were players or were they all players? If so hooker as a profession ? LOL..... that would so piss off the politicians and special interest groups. I would be interested in this concept as a possible mmo. I don't have much faith that it would ever be done. It would be a huge undertaking for some MMO company and chances are it would be a niche market.   Just my opinion ignore it by all means...

More blogs please at the very least this is some great reading.   :)

Mon Mar 23 2009 8:14PM Report
Ragnaven writes:

I feel your pain, I wanted a good space based mmo since I feel in love with playing freelancer in multiplayer.

Tue Mar 31 2009 4:47PM Report
besthdsoft writes:

Thank you so much for this post, it was very insightful!
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Wed Dec 30 2009 7:54PM Report writes:
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