Trending Games | ArcheAge | Elder Scrolls Online | Black Gold | Trove

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,774,118 Users Online:0
Games:720  Posts:6,188,026

Show Blog

Link to this blogs RSS feed

Teala's Wickedly Cool MMORPG.com Blog For The Masses

Just my thoughts on MMO's, roleplaying, game companies, and the people that play these games.

Author: Teala

Lost In Translation

Posted by Teala Monday January 23 2012 at 4:12PM
Login or Register to rate this blog post!

Welcome to my blog!  Let's see, what shall I discuss this week? 

Hmmm....::thinks::.....how about SWTOR! LOL!   j/k  I think we're all about SWTOR'd out, I know I am.   Oh I could write pages of stuff on this game.   Truly a wonderful game that just oozes stuff to write about.  I haven't had a game like this to write about in ages, but even I can get burned out - I mean there is only so much a hater/troll/person with a diablolical agenda, like me, can produce.  Besides, if I spew to much vitriolic hate, all at once, it could vaporize half the planet.   We don't want that happening.  So today I think I am going to discuss something close to my heart - MMO's and why I blog about them. 

I write about MMO's because they are a hobby of mine.  I do not just play them.  I look at them from the design perspective as well.     I don't just go - cool - new game - let's play!  I find it fascinating that we have the ability to create what is essentially a virtual world within our world.  

Think about this for a second.   We live in the Universe.   A Universe not of our making.    We've lived that way for millions of years.  Then not too long ago, humans technology advanced at an astounding rate.   From making fires on the open plains of the Serengeti to having an orbital space station.   That is so awesome.   It wasn't long ago before the first electronic computer was built.   Of course it wasn't long before someone had the ideal of using computers to play games.   But the coolest thing of all was when a group of people decided to create a virtual world with a computer.   How cool is that?!  A small Universe inside a Universe.  

But I digress, that is not what I wish to discuss today.  I can write pages and pages on the history of computer games and right now...I am just not in the mood.  No today we're discussing the fascination by some people that other people should not voice their opinions about these games or MMO's. 

It seems some people think that we should not be critical of games.  We should just be brainwashed zombies and accept whatever the game designers put on the market.   Not only should we just accept it, but we should put it on a golden pedastal, and worship it as a perfect iteration of gaming "perfection".  

News flash - no game is a 10 - ever.  Well, at least not yet.

I for one will continue to be critical of these games.   I said the main reason I blog about these games is because they are my hobby, that is partly correct.  The other reason is to get these game companies to produce better games.   When I go into a game I expect some degree of polish.  I expect certain basic features.   I expect that a new game is actually as good or better than those that came before it.   I dunno, call me crazy, but I am that way with just about everthing I buy.   I do not go buy a new car and not expect windshield wipers to be gone, or it is missing a glove box.   When I go pick out a new TV I expect it to be as good or better as the one that I currently have.  If not - why buy a new TV?

Same for these games.   Why buy a new MMO if it is not as good or better than the one I am currently playing?  Sorry, I am not going to do that.  I do not care if the game is based on a particular IP I happen to like - if the game is mediocre - it is mediocre and not worth my money or my time.  

Know what I am going to do when a new MMO comes out?  I am going to say just that.   The game is not as good or better than the one I am playing - so I am not going to play it.   I am going to point out why.  I am going to be critical of it.  I am going to continue to be critical of it and all the other games that came before it and continue to be critcial of these games until someone gets it right.  

If I don't, and others like me don't do this, guess what - we get sold the same game over and over again and you know what else - they don't get better, they get worse.

I've said it before and I'll say it again.   Look at the games that have released since WoW.  See anything unusaul about them?  I have.  They are becoming more and more linear.  They have become totally gear driven.  End games consist of PVP BG's and Raids and even the new games have made those areas of the game worse.   They release with missing basic features - even Rift released without a guild bank and other features.    It is getting pathetic and way to many people just turn a blind eye to the fact that these games are not getting better - when they should be!  Just as cars, phones, TV's and other things get better - this genre is getting worse.   That is not acceptable to me. 

See - TV's didn't get worse over the years.  They have always gotten better.   Would you ever buy a TV that was not better than the one you currently have?

Like one reviewer said regarding the game that cannot be named, "no other game I can think of  was designed with such an obvious attitude of HEY WE DON'T GIVE A CRAP".  

More MMO gamers should be raising a huge stink.   These games are not improving.   If you say they are, I want what you are smoking because that is some really good  stuff.   As for me.  I will continue to fight the good fight and hopefully some day the message will finally be heard.    Make us a better game.

You'd think these game companies would do what other companies do when they are competing for a share of the market.   They make a better product!   That is one reason WoW was so successful.   They(Blizzard) took a mishmash of games and said, lets take this from that game, this from that game, and oh yeah this and this, and that.  Then they said, now that we have these things let's make it better.  Tada.  WoW was born.  Blizzard does this and continues to be successful.  Did these other game designers learn anything from Blizzard?  No.  All they knew to do was try to copy what WoW did and produce a knock-off - a psudeo version of the game - a counterfeit. 

In this day and age of products - you have to produce a good product.   Even if Android phones are not Apples iPhone - they are as good and in some instances better than an iPhone!  We get a better product!

Same reason why iPad's are still the best selling tablet.  Nobody has done it better right now than Apple.  

That is why I blog about MMO's.  I have no "hidden agenda".  I am not a paid shill for any game company.  I am not a hater of MMO's.  I am a gamer and I wish to see better games made.    That has always been my single theme of my writing when it comes to this genre.   Some people think I am being critical of these games and bashing them just to be bashing them.   I do not bash a game.   If I was to say bash a game like SWTOR all I would do is go around saying "SWTOR SUCKS!"   That is bashing a game.

Being critical of a game is just that..being critical.  Somehow, some people took being critical to mean the game is being bashed and its fans are being trolled - it's not.   Also, an opinion is just that an opinion.  If you do not agree with it, state why you do not agree with it and let it go.  Do not proceed to then go into some diatribe about the person that holds the opinion that is different than yours - that is not construcitve in the least.  If you continue to do that eventaully everything becomes a nonsensical mess and any message you are trying to convey becomes lost in translation.

The Tortanic's Maiden Voyage

Posted by Teala Wednesday January 18 2012 at 1:39PM
Login or Register to rate this blog post!

This is not going to be a long winded blog entry, I just wanted what I am about to say to be on record.  I cannot take credit for the term Tortanic either, a frequent user of the MMORPG.com forums used it in one of their post to a thread and I thought it was very appropriate considering what I am about to say. 

With that, read on.

Whitesta...erm...I mean Bioware is proving that even with an IP known by millions of fans, no MMO is  impervious to the iceberg named "first impressions".  I've used this very term when I have discussed other releases of past MMO's and this game is no different.   So I am calling it here and now.

SWTOR will be one of the most disastrous MMO's released in the last 10 years and quite possibly the biggest(it's estimated that Bioware and EA spent anywhere between 80 million, and quite possibly 500+ million to make SWTOR) one any of us have ever seen and here is why.

First impressions are everything. 

Don't care what the so called professional reviewers have said about the game up until now.   Most people have come to realize that their(the professional reviewers) reviews were littered with potentially damaging opinions of the game - only to still give the game high marks.   I am not one to wear a tin-foil hat and really do not care if people will say I am wearing one now, but rumors are abound that many websites may have been coerced into giving SWTOR a good review.  Has something to do with Mass Effect 3(part of a game swag bag) and being able to get it before its release to review it - or something like that.  ::shrugs::  Take that for what it is worth.

Anyway, many professional reviews gave SWTOR a bloated score when it clearly didn't deserve it, and any gamer with half a brain realized this.  The game was released pre-maturely, it was not polished, and it was not a complete package as far as MMO's go(I will explain this complete package- read on).

Any MMO that launches with that many bugs, exploits, missing basic features(guild banks, customizable UI, target of target, etc, etc, etc), and almost no end game what to speak of, and its poorly implemented character creation system, poorly implemented game mechanics, bloated skill system, plus the faction imbalances, does not deserve a score that is reserved for games that truly are great.  

Despite the hype of this game, it hasn't exactly been shattering any recent sales records.  Bioware hasn't exactly been upfront and totally honest with its player base regarding the high-res textures snafu(or the exploits that plague the game), nor have they been gaining any browny points for their less than average customer support.   The game engine they chose to use is not up to the job clearly.  The heavy sharding is killing the MMO asepct, and it is coming across as a single-player game.  Also, their official forums seem like something a 2-bit amateur website might maintain.  

And speaking of forums, the official forums are littered with post of disappointed and frustrated fans.  

I didn't need to be a MMO genius during beta to see how shallow, how lifeless, and how off the mark this game was to know it would not do very well once your average MMO player got to play the game.  I knew it from the moment I played through the linear starter zone of Tython with my first character.   Call it instinct, but I knew I was beta testing a game that would be a flash in the pan.  I wish I hadn't felt it.  I really was hoping we'd get a good Star Wars based MMO and at least something as good as WoW.  I mean it is Bioware.  It is Star Wars.   You'd think that would mean we'd get a great game.   Sadly it is mediocre at best and if Bioware plans to save this grand MMO ship the indignity of being the biggest game to go bust the fastest of any game to date - they'd better start saying things and doing things players want to see and hear.   First impressions are everything and I think Bioware has blown it at this point.

If Bioware choses and continues to ignore the signs that iceburgs are dead ahead and doesn't do what is necessary to avoid that iceburg over the next couple of weeks...welcome to this genres biggest disaster...the Tortanic. 

 

UPDATE!  JAN 18th, 2012  TORTANIC HITS ICEBURG!   ICEBURG 1.1 RIPS HUGE GASH IN HULL.  NO WORDS YET FROM BIOWARE ON WHAT THEY INTEND TO DO.  FLOODING ON DECKS REPORTED. 

UPDATE!  JAN 19th, 2012 TORTANIC IN ORDER TO CONTROL PASSENGERS HAS REMOVED LIFEBOATS.  PASSENGERS ARE IN A FRENZY LOOKING FOR THEM.  IT APPEARS THE CANCEL BUTTON FOR SOME PLAYERS IS MISSING!

UPDATE!   JAN 19th, 2012 EA STOCKS TAKE A NOSE DIVE(drops 5% and still dropping) AFTER WORD OF THIS DISASTER HITS THE MARKET.  INVESTORS PANIC! 

UPDATE!  JAN 19th, 2012 BIOWARE RELEASES A VIDEO TO STAVE OFF CONCERNS OF PLAYERS AND TO LET THE PLAYERS KNOW THAT BIOWARE CARES.  ENTICING THEM TO STAY CALM WITH A VIDEO.  WATCH IT HERE >>>> SWTOR FUTURE PLANS VIDEO

UPDATE! JAN 20th, 2012 TORTANIC PASSENGERS FLEE SINKING SHIP.   GRAPHIC IMAGES SHOW THE NUMBER OF PASSENGERS USING THE LIFE RAFTS.  

Above Image curtesy of SWTOR Arena.com

The above graph is curtesy xFire.com

UPDATE!  JAN 21, 2012 EA STOCKS CLIMB BACK 2% AFTER SHIPPING EXPERTS TELL INVESTORS THAT THE SHIP IS FINE.   EA STOCKS SEEM TO HAVE BOUNCED BACK AFTER OTHER INDUSTRY ANALYST RELIEVE FEARS OF INVESTORS.

UPDATE! JAN 28th, A NUMBER OF NEW HOLES HAVE BEEN FOUND IN THE HULL.   SEEMS A NUMBER OF NEW EXPLOITS HAVE COME TO LIGHT. 

UPDATE!  FEB 1st, 2012, EA STOCK REBOUNDS - UP 5% ON NEWS OF 2 MILLION PASSENGERS BOUGHT TICKETS TO SALE ON TORTANIC.  1.7 MILLION STILL ONBOARD!  NEWS IS SKETCHY.  WILL UPDATE WHEN WE HAVE MORE NEWS!

UPDATE! FEB 3rd, 2012, TORTANIC CONTINUES TO SINK AS PASSENGERS FLEE.

NOTE: In all the years I have used xfire to track a games health, never have I seen an MMO lose so many players this fast.   Not even Warhammer dropped this fast within its first month.  

UPDATE!  Well another month has passed for SWTOR and yet again we see another huge drop off in numbers.   In just two months this game went from having 11,800 players, with 85k hours played, to just under 5k players and 15k hours played.  As stated before, in all my years of playing and following games on xfire, never have I seen a brand new triple AAA title fall so fast.   If it keeps going at this rate of fall it'll be lucky to retain 25% of it's player base by the 6th month mark.

This is my opinion.   Bioware can still prove me wrong, but at this point in the games release I think it is too late.

I wanted to play a Jedi, not a mage wielding a glowstick.

Posted by Teala Wednesday January 4 2012 at 7:12PM
Login or Register to rate this blog post!

I have put a lot of thought into why I think SWTOR is not a very well made or good game, after  I bailed on beta because I just couldn't get into the game.  One of the things that drove me away early on was that I couldn’t connect with my Jedi character.  And I think that is the thing that ruined this game for me the most, and why I couldn't connect with my Jedi character(Consular/Sage) is because she lacked even basic Jedis skills that I thought Jedis would have.  I was hoping that I would be able to play a Jedi like the kind we saw in the movies.   I wanted to play the Obi-Wan or Qui-Gon Jinn Jedi.   But when I got into game expecting to play a Jedi...that is not what I found.   What I found was that Bioware took the iconic Jedi and turned them into bubble casting mages that wield raver lightsticks for looks.

Watch Obi-Wan fight Darth Maul -

this is how a Jedi fights if they must fight.


Where is the skill to block incoming blaster bolts?  Don’t say they do this in game and I do not know what I am talking about.  It is not a skill, it is a showy graphic that does nothing.  It is there for looks and nothing more.  Most of the time your character stands and the blaster bolts hit them.  It is just there for show.

Where is the skill to distract - so we can avoid conflict?

Where is the skill to just "force" push an enemy?

Where are the lightsaber combat skills - Consulars get two strikes - one that is pretty much useless and the other does a horizontal back and forth strike - that's it?

Where are the basic melee hand-to-hand skills?

It's cool that we can toss rocks from out of nowhere and or grab some buried droid and toss them, instead of grabbing a droid that is standing 2 meters away shooting at us, and tossing him.   That makes perfect sense.    ::rolls her eyes::

So I just have to ask.   Why didn’t you give us the ability to play a Jedi?

Why didn't they give us the ability to block incoming blaster bolts using a skill named "bolt deflection"?

Young Jedi learning to deflect blaster bolts.



Padawans in the movies and stories learn early on how to do this.  It is a basic skill taught to all Jedis.  It is one of the best things about being a Jedi is using your lightsaber to deflect incoming blaster bolts.   Why didn't they add it as a skill that we could progressively get better at.   It would last for x amount of time when activated deflecting x% of shots.   This skill should get to where you can block almost all incoming bolts and eventually be able to redirect one or some of the shots back at the one that fired it at you.    That to me makes more sense than casting a force shield; and deflecting shots by a Jedi using a lightsaber is more in line with Star Wars than casting a force shield.  A force shield is good for protecting a friendly.   Jedis use lightsabers to protect themselves not some bubble.

Second...give all Jedis various lightsaber combat skills and not just one or two.   It is silly that the main weapon of a Jedi is a lightsaber and yet it is relegated to being nothing more than something we turn on to denote we're in combat and are a Jedi.   All Jedis should be able to use their lightsabers to some degree of proficiency.   Go back and watch any of the movies or read any of the books, all Jedis are trained in the use of the lightsaber and it is their primary weapon to not only protect them, but to also incapacitate, or kill enemies they face.

Consulars get some weird form of force push.   They do this awkward jump into the air, then come down sending out a what looks like a raindrop hitting a puddle wave thingy, only it is not water it is air stirring up dust so you can see the effect.   Why?  Just give us what we saw in the movies.  That would be so much cooler.   No need to do any fancy dust wavy effects, just let us use force push to knock enemies down(Jedi Guardians and Sentinals get this I believe, but Consulars get the stupid jumpy, wavy crap) that is all we need and that is more Jedi’sh than that awful poorly animated thing you gave Consulars.

It is cool that you allowed us to grab an object and throw it at an enemy using the force.   To have us magically lift a droid out of the ground - so just how is that suppose to be Star Warsy?  How about allow us to grab a crate(there are always crates, boxes, pipes, boulders etc, etc, etc) and toss it instead.  That is what we saw in Star Wars.   Never did we see a Jedi jerk some long buried droid from beneath the ground to toss at someone.  In fact we can be standing on a metal plated deck of a ship and grab a driod from beneath it and toss it!   That is just - well - stupid.  You could have done better Bioware.

Vader shows how throwing an object using the force is done.

He ripped stuff off walls.  They didn't magically appear from beneath his feet!


Also, why didn’t you give all Jedi the ability to distract an enemy/ies?  It should be a basic skill.  To me that would be awesome and more in-line with the skill of being a Jedi.  We don’t even get this simple skill to avoid fighting.   Nope.  We must fight - always.   How Jedi’sh is that?

Where are the cool defensive and offensive moves Jedis are famous for?  Where is our ability to force leap to a high place or force jump a gap, or control our fall?  Master Windu did a backflip off a ledge that was at least 15 meters from the ground and landed safely.   Anikin jumped from a flying speeder and landed on one hundreds of feet below him.   Every Jedi learns acrobatics to avoid being hit in melee or even to avoid being shot?  Where are their moves in SWTOR?  

When I looked at this game when it was first announced I was like, cool, maybe they will get it right and allow us to play Jedis they way we see them in the movies.  Now that would be so very cool.   Sadly Bioware decided to give us something that is a wanna be Jedi - because in my opinion what they gave us is not the Jedis we saw in the movies and read about.  

It’s cool you wished to expand their abilities, what is not cool is not giving all Jedis the basic skills one would expect a Jedi to have.  That is not cool at all, and in my case helped turn me away from your game, because well...I wanted to play a Jedi.

Personally, I think Bioware needs to go back and rewrite, and redo, all the Jedi classes in this game and make them play like Jedis.  It is sad that certain Jedis and Sith do more damage using a skill to throw rocks or cast lightning rather than use their primary weapon - the one weapon that defines a Jedi - their lightsaber.   Imagine watching a Samurai movie and all the Samurai use magic abilities and none use their signature sword - the katana.   Not very cool huh...same goes for SWTOR - I never felt like I was playing a Jedi.  I felt like I was playing a mage wielding a glowstick.


 

Special Offers