Renowned Illustrator Tengfei Wu gives his account on TLBB’s trusty and visually spectacular mount designs...
My name’s Tengfei Wu, I’m 25 years old and I’ve worked as an illustrator now for over two years… I’m in charge of the TLBB project here.
‘Mounts’ are among the most popular features of TLBB. What inspires you when creating these fantasy creatures?
There are so many things that inspire me. From watching fantasy movies, to marine life and ancient legends that I might come across in museums or read about, it can be the smallest of things that trigger an idea in my head. With a creative mindset, I’m always aware of the little details surrounding me which I try to implement in TLBB.
Mounts are seen as a way of ‘showing off’ and getting around quickly. Do you take these two points into consideration when in the design process?
Both of them should be considered. I am more concerned about the visible result of the mounts and the cool appearance of them that satisfy the gamer’s needs rather than the ‘speed’ functionality which isn’t implemented until a later stage of the development process. On a design point of view however, illustrators will try to avoid the appearance of a slow mount, just because they are much cooler when they move quickly.
Some of the Mounts in TLBB are specifically designed for speed, others for looks, but each class boasts its own mount. How did you go about choosing the mount design for the specific classes?
When we design mounts for classes, we tend to know the features of the classes first. Knowing this makes it a smoother process when choosing the most suitable class mount. There’s no specific formula or reasoning behind the decision, we simply choose which we think will go best.
How much creative freedom do you have when designing these mounts? And how much of it follows a brief?
Most of the mounts are creative freedom. Some of the mounts are designed with the intention of meeting gamers’ needs but most of them are from our own creative brushes which are in line with the feel, look and story of the game.
What was your biggest challenge when creating these mounts?
The biggest challenge is how to design different mounts, whilst meeting the gamers’ needs at the same time. In order for our players to be happy, we must listen to the community and what it is they want within the game. We also want to show the diversity of the game and create new and exciting visuals when it comes to future expansions and features. All these elements combined, give us a starting block and from thereon we begin to design mastery.
Which one are you most proud of and why?
The Yan beast has to be my personal favourite. It’s overbearing, strong without clumsiness and very hot tempered. Like me!
If you could choose one mount to convert into your real life mode of transport, which would it be?
I would choose the Phoenix or the Dragon so that I can fly from my home to the office without having to use the lift!