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The Reader's Voice

This blog is about the emails, reports or requests I get for people to have a chance to speak out on what they believe is news or New stuff. If I write something, or someone meets me in game and has a comment or suggestion about my work, it goes here.

Author: Superthrust

Working on a new story...Topic? YOU!!

Posted by Superthrust Saturday May 23 2009 at 6:21PM
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Thank you for reading folks.


I am working on an article that will combine how people feel and perform in raids, and what drives them to progress!


For this article, i would like to have the input and feelings of ACTUAL PLAYERS. Please, send me a message on here or on my personal blog (located on my MMORPG.com user profile. its the Blogspot one).

What i need to know:

* What drives you to progress?
* What do you like about current content
* server preferred? (pvp, rp, pve)
* what makes the game FUN FOR YOU (compared to now & then, I.E. vanilla WoW.)
* Whether you want your name, server, etc. mentioned.


So basically, if you want to let me know "Well, i love playing my <insert class here> but leveling is tedious, repetitive and an overall time sink and i wish <insert thing here> would be added or <insert thing here> would be changed!" then thats what i wanna hear!


Remember! Drop me a message and have a voice for the community!
 

New Story posted

Posted by Superthrust Tuesday April 21 2009 at 10:00PM
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There has been a new story written and posted by me. You can either wait a couple days or a week to read it on the front page of MMORPG.com, or as always, you can head on over to my blog and view it there.

 

superthrust.blogspot.com

Also, if you are interested in asking me a few questions, being featured in an article, or would would your opinion voiced, please drop me an email here.

And as always, keep on playin people...

~Superthrust

Moonkins – Created By Nature, Adored by Blizzard

Posted by Superthrust Thursday March 5 2009 at 12:37AM
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When the moonkin was first introduced, people thought nothing of it other than a big iron bird, that shot magical beams of light out of the sky, pummeling its victims into oblivion, and effectively logging their enemies out of the game, banning their accounts with all the moonkin's might. Do you remember that? Of course not, cause it never happened. The Moonkin's were a simple feathery bird, nicknamed the OOMkin, that threw out a few attacks, than ran around the area, /danced and watched as it became overly useless around its friends due to its lack of mana and ability to continue attacks.


Although, at endgame in vanilla WoW, it was a formidable opponent, yet still downsized. When The Burning Crusade hit, the class was looked over, tuned up, and changed around. Many people loved the changes, and as a whole, the class took a hit. Its raid effectiveness was damaged to some and buffed for others. The fact that people could use most of the main abilities that were needed in raids, like Abolish Poison, was a slight hindrance in some situations, but not too much to complain severely about. The plus crit and damage that is applied to most of the raid that was introduced in the 2.4 Fury of the Sunwell patch, was a huge help for those who wanted to raid and be useful as well. But, some people were not happy with some of those changes. They still complained about not being completely useful in most situations of PvE and nearly useless in PvP. What this melted down to is not enough sustained DPS in raids, and not enough burst or max damage in PvP, unless you were feral.


So, in light of the occasion, most druids decided to make the switch to feral or restoration. While in feral spec, they were able to farm, pick dps spots in random 5 man groups or daily heroics, do some pretty good pvp, and when the time came, they could dps in the raid that they wanted to go into, if allowed by the leader. As restoration, they could go into pvp, whether it be arenas or battlegrounds and heal many, they could heal some questing friends or guildies, heal their 5 man groups or daily heroics, and most of the time, they would be a shoe in for their scheduled raids, as many have come to realize, a druid healer, is one of the best around. But, when they switched to that “Spec of Taboo”, that arcane / nature combo, it quickly became Nuke or Nothing. If things were not destroyed in the time it got to the Moonkin, it was almost doomed without the proper gear. But with it...it was glorified.


So thus, the Boomkin was born. With the major changes to the class in patch 2.4, it brought many different changes, including the epic flight form changes and many revisions to the balance tree, bringing the Moonkin to dangerous threat levels all across the boards. They could now cast a number of spells at level 70 with the proper gear which made them a force to be reckoned with in the arena's, battlegrounds and in raids. They were great with crowd control, great with burst damage and great with sustained DPS, and were awesome with their “ganking” power. For awhile, with their constant cyclone with no diminishing effects, and the ability to put other druids into quiet mode with hibernation, made them tough to beat in pvp, and mostly in the arena. But still, the nerf came when Wrath of the Lich King was released.


With the slower cast times, improved levels of spells, and limited range on spells, it makes some casting druids completely respec back into feral, simply for leveling up to 80. Or, if the druid was audacious enough, they would stay as restoration and either solo mobs and just heal through damage as their dots ticked away, or heal through instances after instance which could become quite tedious fast. As a collective community, there is a huge outcry that the druid class is horribly underpowered as a whole, and that some serious buffing is needed. I, for one, do not play a druid, so I cannot attest to these claims but from what I have seen, a druid, with a light off-healer, is a near unstoppable opponent in pvp. I have fallen victim to a druid many times on my mage and on a rogue, they simply apply barkskin and laugh as I try to break through their defenses while their teammates stop me in my tracks.

Though within a Naxxramas raid, things can be hectic for all casters, especially during the Heigan fight, but for druids, whose main burst of damage rely on their procs, it can be especially difficult. See, the new eclipse buff they have been given, allows for a buff towards their damage, but allows you a limit of almost one attack given you are under the casting debuff, and with another 11 seconds of Eclipse left, well, its times to dance. After the dance, you must apply another wrath of moonfire, and hope for another Eclipse proc that you can make use of before its dancing time again. While some say that it is uncalled for, to have casters, even while under a full effect of Nature's Grace, a talent which gives spells a 100% chance to apply a 0.5 reduction in cast time, is still out spectrum as spells simply take too long a time to cast.


Most druids I have talked to during the PTR have something to complain about there also. They noticed that they no longer have as much armor in their “Tanking” forms, and some less damage mitigation. Some say that this patch, 3.1, with the release of Ulduar, is a patch for Death Knights to rejoice about, while other classes look on with envy. Could this patch, with no real improvements for druid tanks or moonkin's have anything to offer for the rest of us? Or is it a simple misunderstanding and people are just jumping to conclusions? I for one, hope that when my druid reaches 80, I will have as much as I have seen people have in the past.


What do you think? Reply in a comment or drop me an email at my registered email in my profile with the subject “Questions & Comments”, and ill be sure to answer your questions in my next article. Until then, Enjoy your stay in the World of Warcraft.

Fallout 3 - Falling down the stairs of Compairson

Posted by Superthrust Tuesday February 24 2009 at 4:25PM
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This Review can also be read at http://superthrust.blogspot.com where I attempt to review games all the time. Please, drop by, say hi, and maybe even subscribe. Soon, I will have some Youtube videos for my reviews. Don't worry, not all are as lame as some. WARNING, Most of my reviews May and most likely WILL contain Spoilers. READERS BEWARE!!

Now, where do I begin...Bethesda, the creator of some of the best RPG's to play that don't involve a monthly fee, constant internet subscription or are horribly addic--nevermind, that last one is the worst one to say. Bethesda created the Elder Scroll's series, including the pinnacle of the series, Oblivion, which I am sure, if you are reading this, you have played at least once. And now, their gaming greatness, have done it again.

Fallout 3, will take you deep into the past of a post-apocolyptic world that has to have happend sometime in the late 50's or so (I am only going by the music, talk of Commy's and way things seem in the game). While the game can be classified as a awesome gaming experiance, I cannot help but notice that I am playing a similar game.

Now, this is where I will have people screaming at me, leaving hateful comments, downvoting, death-threats, etc., but please, keep in mind, I have NOT beaten the game, nor even followed the story of either of them. Yes, I am one of the people who treat the game as a simple sandbox to run around and kill anything that moves or farts wrong, steal anything that isn't bolted down to the floor and calculating exactly how much I can carry to the point where i am 1 point from being over encumbered with loot.

Now, Down to the nitty-gritty. Fallout 3 is easy on the eyes, ears and other loved senses. It treats your mind to a plethora of joy in the simple opening video. Once you start the game, you are born. Yes, born into a "Vault" like underground housing system that was created to keep radiation out, and you in. Your father, Qui Gon--I mean, Liam Neeson (Great voice actor, Star Wars, Batman Begins, & Taken) explains to you who you are, and allows you to pick your future self. Once you have decided whether you will have a full out Fu-Man-Chu or a "Tony Stark Stache", your mother passes and the game jumps you a few years / months ahead, where you pick stats and learn some basics. Past that, you have a birthday party, where you are awarded the very easy to use inventory system and meet some of the characters in the game. After a quick introduction by your hellish bullies, potential love interest, and other characters, you are treated to the bread and butter of the game. The combat system.

This is where I fell in love with the game. Now, when Oblivion was first announced, the combat system, graphics, and feel of the game was enough to make any non-RPG player to at least check out the game and to this day, they still play it because, by god, it is addicting. This combat system, takes Oblivion's and throws it out the window, but not before Drop Kicking it.

The "VATS" system, add's a shooter's dream to the game. While the "bullet time" feel to it seems a little redundant, the fact that you can pick which part of the enemy that you want to defile, makes me love it much more. While you are simply hunting a pesky roach at the beginning, it allows you to choose to shoot it in the back, head, each of its legs, butt, left antenna or wallet pocket...ok, so im joking about the last 2, but its etensive.

After learning the combat system, you will be thrusted later into the future, where you must take a test deciding your Profession, or as a term we are all comfortable with, "Class" by taking a funny test in game known as the "G.O.A.T."...I never cared enough to know what that meant. After your class is chosen, the fun begins...you find your daddy has ran out of the vault and for some odd reason, his best friend was murdered and now you are being hunted. While running out, you gain some weapons, basic armor, and have a chance to get back at your bullies, affecting your Karma (I'll get to that later...).

Once you are done with the beginning, you have completed your "Oblivion entry dungeon" level, and are now free to roam the open world...

Here is where I began making my judgements and allegations. Bethesda got a little bit lazy. If you remember playing the very beginning of Oblivion, as soon as you came out of the dungeon, you came out of the side of a mountain, and were treated to a lush plethora of grass blowing, trees swaying, and some deer prancing by, with land as FAR as the eye can see...or at least your Far Plane clip (PC users). Fallout 3, is very very similar. Land. Lots of it. Almost if you took a simple spot, and copy & pasted it over and over again, adding a few baddies every few feet, copying that of Oblivion. Imagine Cyrodil after being hit with a few Nukes. Welcome to post War DC.

Which leads me to my next two things. The baddies, horribly over powered at first. When I first "Escaped", I was greeted with a welcoming party of VERY angry bandits, who told me I "was not going to make it out alive" and immediatly started firing at me off screen...from a long ways away...and hit me with every shot... As i turned around, I was smacked with a flamethrower, set ablaze, and respawned after watching a slow-motion ass whooping of my character. When I finally came back, again, i was greeted with the gun-toting bafoons of the future-past, and killed. After 5 times, I started to run and sucked down every restorative item I had on me until I ran inside a house occupied by a former lady of the night.

This is when I engaged in coversation and noticed the new Karma system. Upon further investigation, I found out that all your actions in the game affected your charisma and how people saw you, and your story's outcome. This quickly changed when I stole everything this woman had, and shot her several times. Wielding a new weapon, more liqour than i knew what to do with, and a bunch of health items and drugs, I ran outside and quickly dispatched my pursuers. After it all, I noticed I had quite a bit of lower Karma. Karma system Bad. So, i decided to make it worse.

While the game is great on the eyes in this apocolyptic world, I wouldn't like to take a trip here any time soon. Now, i say that when the world ends, it will be a Nuclear war (like this game) or a Zombie Apocolypse (please see L4D review). The controls just flow into the game inside and out, with ease, while the audio is amazing down to the effects.

But the fun factor falls where some of the bad guys are simply too strong for your low level character until you beat them all. I was strolling down the street, seeking out a story point, when suddenly the combat music came on. I was immediatly in the middle of a firefight between some bandits and "Super-Mutants" who look like some serious steroids abusers. After they riddled my body with as many bullets as they could, they turned to each other while i was hiding.

Feeling inexperianced, I shut down the game for a little while. When I came back, I realized that I was not going to win this fight till later. I ran around seeking anything I could fight and kill in the game, to get stronger. After awhile, I had killed almost everything in the game...minus Liberty Prime. Then, once you have killed the baddies of the world, most do not respawn (at least they didn't for me), Leaving replay / rekill value at a very minimum for me, until the DLC comes out.

Not to mention, the fact that you have a level cap brings me down as well. I do not have the DLC nor will i be buying any part of Alaska (no offense) but I have had enough of it. But, I would have rather been happier to just kill anything that movies to raise my level to infinity rather than pay for an update. Although, I see their point they are subtlely tying to make. They would rather not want the player to out level all of the new content and FLY through it without dying once (I.E., Wrath of the Lich King's Level restriction / gear).

After all is said and done involving this game, I would rather play it for a bit when I have exausted all of my library of games, ran out of a XBL gold membership, and are playing something simply passing the time for a class, waiting for laundry or cooking. I recommend this game TO EVERYONE, whether you are a RPG player or not. Everyone will love this game, if not forever, then for a moment. This game is definitly a fun, time passing game, that is graphically gorgeous and sounds great in surround sound. Just keep in mind, there is a limit to your enjoyment, level and how much some people can take by going back over and over in the game.

Now if you will excuse me, I will be getting back to watching my friend annihilate the hordes of hogs in Kung Fu Panda, since she loves it, while i contemplate on more 1 liners from CSI: Miami, and sip my Monster Assault.

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