For those who didn't get access to Aion beta but wanna to experience Aion in advance.
Note: The guide is only available for new user.
Creat an account through the following page:
And fill up the registeration form.
Then you can get free game time after registeration.
Maybe it will show that you need to login first.
Following the guidance below to sign in.
Click the red box as shown above.
The first one is about Aion, click it.
Choose game area and input the verification code.
You have succeeded in gaining 2h game time if the info is shown as below.
If you dont know how to download, install and apply the english patch to Chinese Aion, here is a guide for your reference:
Enjoy the game. :D
Just found the complete registration guide for anyone who is interested in playing Aion CN Version, and English patch help to play like English Version.
p.s I hate Aion(EU/NA), so much limitation.
Step 1 - Go to the registeration page and register an account of SNDA.
Just * is needed, you can keep others blank.
Original from Here.
Run for your lives - SWINE FLU is here! That's the kind of headline the media has effectively been trumping over the last week or so. But behind the hysterical facade there are people actually trying to figure out how to counter the possible pandemic. And they're finding help from the unlikeliest of sources.
If you haven't heard of swine flu by now then you're either very stupid or very out of the loop. Either way, you're probably one of the lucky ones. The threat of a pandemic is very real, but as we've already seen, the amount of scaremongering and hand wringing over the virus and its spread around the world has been over-the-top and full of misinformation.
Behind the scenes is a different matter, with governments, health workers and researchers working hard to track the virus and if possible slow or stop its spread around the world. Believe it or not, the MMORPG (Massive Multiplayer Online Role-Playing Game) World of Warcraft or WoW is helping.
Canada.com reports that in 2005, a virtual virus tore through the WoW landscape infecting millions of players. It acted in the same way as a real-life plague would, spreading and killing as it traveled around the in-game world. An estimated 6 million of the 6 million players (at the time) were infected, with many of their characters dying as a result.
The virus (Corrupted Blood) was created by the people at Blizzard Entertainment, the makers of the game, in order to weaken some of the overly-powerful characters in the game. Unfortunately the virus also infected any characters who came into contact with these players, no matter what level they were at. The result? Mass carnage.
Blizzard imposed a quarantine to try and stop the spread of the virus but even that failed to do much good. Many players ignored the quarantine completely, while others developed immunity but still carried the virus. Others still chose to flee infected parts of the game to save themselves but ultimately helped spread the virus further afield.
There's actually a market out there for gamer snacks and beverages, and Blizzard is now cashing in on the consumers who fall for such products.
This summer, Mountain Dew will be launching a new line of soft drinks called Gamer Fuel. Thirsty gamers who don't care about their health can choose from two flavors -- Alliance Blue (wild fruit) and Horde Red (citrus cherry) -- for a limited time.
Apparently, regular sugary caffeinated drinks aren't hardcore enough for those WoW subscribers. Hell, raiding and PvP were hard work, back when I still played. If only I had some Gamer Fuel back then!
"Where there's a demand, China will supply it."
"Everything that appeals to some people in the world needs some people to produce it. We are allowing people to buy what they want, and we care about that."
"The reason people buy WoW gold is the same reason they pay people to wash their car - they would rather spend money than do it themselves"
Being paid to play games all day long sounds like a dream job - but for thousands of Chinese gold farmers, the virtual reality is sheer hard graft. Recently The Guardian posted a survey about the Chinses gold farmers' current living status.
Li is just one of more than 100 workers employed by Wow7gold, an internet-based company that makes more than 1m pounds a year selling in-game advantages to World of Warcraft players. Customers may ask for their avatar's skill level to be increased ("power levelling"), or for a virtual magic sword or precious ore to be obtained. As one player put it: "Where there's a demand, China will supply it."
For thousands of Chinese workers such as Li, "gold farming" is a way of life. Workers can expect to earn between 80-120 pounds a month which, given the long hours and night shifts, can amount to as little as 30p an hour. After completing his shift, Li is given a basic meal of rice, meat and vegetables and falls into a bunk bed in a room that eight other gold farmers share. His wages may be low, but food and accommodation are included.
These virtual industries sound surreal, but they are fast entering the mainstream. According to a report by Richard Heeks at Manchester University, an estimated 400,000 Asian workers are now employed in gold farming in a trade worth up to 700m pounds a year. With so many gamers now online, these industries are estimated to have a consumer base of five million to 10 million, and numbers are expected to grow with widening internet access.
These figures mean big business. The gold farming industry may be about playing games, but these companies take their work seriously. At Wow7gold, a sophisticated division of labour splits workers into different departments, including production, sales, advertising and research. What's interesting about this "virtual division of labour" is that traditional concepts of "men's work" and "women's work" still apply. While young, largely unskilled "playbourers" such as Li spend their days toiling in the virtual field, highly skilled female graduates receive higher salaries working as customer service operators.
Eva Yuan is one such operator. A 26-year-old graduate who speaks three languages, she has been working in the white-collar departments of Wow7gold for more than a year. Each day she helps more than 100 customers, placing orders and answering queries. "Most of our customers are from America but they are people of all ages and careers," she says. "The biggest transaction I have seen was one person who bought 100,000 gold, which costs 2,000 to 3,000 pounds. For me this is a lot of money but for them it is not."
After leaving university, Yuan was unable to find employment in the "real" economy. Now, the 250 pounds she makes every month at Wow7gold allows her - with a bit of help from her parents - to support her one-year-old son.
"We face unemployment in some areas and China has a large population so the challenge is severe," she says. "These firms provide the employee with a place to live and money to earn. When I came there were just 100 employees, now there are over 130. This is a new and innovating area for the economy". I ask Yuan whether she thinks her job is worthwhile. "Everything that appeals to some people in the world needs some people to produce it. We are allowing people to buy what they want, and we care about that."
Last year, the Chinese government acknowledged the rising significance of gold farming by introducing a 20% tax on the industry. But regulations on working hours, salaries, holidays and medical fees have not been extended with it. Yuan may be proud of her job, but she admits the long, unregulated hours are taking their toll. "The government should lay down the law. I would consider staying if conditions improved, but the game world is not a real career for me," she says.
With no regulatory oversight, the working conditions in gold farms vary massively. Yuan is one of the lucky ones. Anthony Gilmore, an independent filmmaker, has been investigating the industry as part of a documentary he is making, Play Money, which he hopes to release by the end of the year (playmoneyfilm.com). He has collected footage of firms in the middle of nowhere, where bunk beds sprawl alongside computers in the middle of freezing and dirty offices.
Thousands of miles away, western consumers are driving these industries, pumping hard-earned cash into products and services that exist only in fantasy lands. I ask Jamie el-Banna, a 24-year-old gamer from the UK, what makes him spend his money on these sites.
"The reason people buy gold is the same reason they pay people to wash their car - they would rather spend money than do it themselves" he says.
"You could spend time farming gold, say, 20 real-life hours. Or you could go to work for two hours and earn the money to buy the gold. If I'm playing I want to play, not do boring tasks. Go back some years, and a job involving a computer was a skilled job. Nowadays, keyboards and mice are the new ploughs and shears."
But does he ever consider the conditions of the workers supplying these services?
"I don't think about the workers. I think about the product. I'm sure the wage that gold farmers are paid is low. Manual labourers in third-world countries probably earn a similar amount, but I doubt you would ask someone this kind of question if you saw them drinking a cup of coffee."
At present, the vast majority of gold farming takes place in developing countries, with four-fifths of production estimated to take place in China. The jury is still out on whether this industry is spawning a new generation of "virtual sweatshops" or whether it is a massive opportunity for countries seeking to develop through the hi-tech economy.
Heeks, an avid gamer himself, believes that "development agencies and governments need to wake up to gold farming".
"It's big business - hundreds of thousands of Asian workers; hundreds of millions of dollars - that has been flying under the radar," he said. "We need to start paying attention to these opportunities."
I have no idea how to describe pom-poms. I guess they're like little furry balls that you can assemble, along with the usual crafting supplies, into cute little figurines or objects
Watch More HERE.
The conservative Christian investment firm, the Timothy Plan, has released a list of the 30 most offensive games on the market. This list details the areas of sex, nudity, gay / lesbian, violence, cartoon violence, language, comic mischief, drugs, alcohol, tobacco, gambling, demonic, and game addiction as things that are against any "morally responsible" mutual fund to invest in.
In other words they don't want you to invest, like they don't, in companies that make games which deal with any of the above areas.
World of Warcraft is on the list. It has an overall score of a 9, which means it is half as offensive as Grand Theft Auto IV. According to the Timothy Plan, WoW is morally deficient in sex, violence, language, alcohol, and game addiction. WoW Gold
Some investors will take this advice, and that's their right to do so.
After the break we'll examine areas in which WoW is morally deficient, according to the Timothy Plan.
Area 1: Sex
"Suggestive Themes: Some suggestively dressed female characters and sexual allusions."
Yup. WoW has some pretty attractive females. Night Elves dancing on mailboxes, Dwarf Priests jumping around in their Tier 2 gear, and don't forget the mating of two sea-lions. /phew!
Area 2: Violence
"Blood, Violence: A reasonable amount of fighting interspersed between various missions. Many attacks can cause enemies to bleed."
I can agree with half of that. There is a reasonable amount of fighting. You have to kill monsters, bad thieves, and your enemy on the battle-field. But unlike the text which the Timothy Plan lives by, there are no descriptions of a man being strung up on a cross with a crown of thorns on.
The second part of the violence statement, that many attacks can cause enemies to bleed, is wrong. The bleed effect is only applyable by a few number of classes and their abilities, and only by a few weapons. By no means are "many attacks" able to do this.
Area 3: Language
"Mild Language: You may find a very occasional 'd*mn.'"
If you think that's language, you should hear what I yell at my computer when I wipe on a raid boss for the umpteenth time.
Area 4: Alcohol
"Use: Players have the opinion of purchasing and consuming alcohol, even the ability to get drunk."
Players also learn an important lesson, when you get drunk you can't walk straight and are extremely less effective in everything you do. In fact, you can't fight well at all while drunk. You might even say that WoW tries to impart the antithesis of what the Timothy Group is trying to say. WoW tells you getting drunk is bad.
Area 5: Game Addiction
"Addiction: Due to the nature of the game and its length, it is extremely addictive. Time limits need to be set when playing the game."
WoW is an addictive game. If you have an addictive personality, then you are at risk of becoming addicted to WoW or any other game. I don't want to get into the physiological responses of the body to addiction, but needless to say, addiction is real and there are physical as well as mental reasons for it.
However with that said, there are lots of other things you can become addicted to as well. Watching TV, drinking, risk taking, sex, or basically anything that releases endorphins into your brain to make you feel good.
While I'll leave it up for you to decide the general merits of this list.