Day one of Comic Con San Diego is now behind us, but there are still lots of things for us to see and do, even if we limit ourselves to just MMOs the day is going to be relatively full, but there’s no point in talking about today, when we can talk about yesterday to much better effect.
I’m not going to bore you with details of my day, but I’m going to cut right to the MMORPG chase and tell you about the things that I have seen that we just haven’t seen before.
Firesky, the company behind the upcoming Stargate Worlds has gone all out this Comic Con. Everything here, it seems, is branded with Stargate Worlds: ads in the program, full bus ads, Jaffa and Air Force personnel literally everywhere, and almost every bottle of water in the building has a Stargate Worlds label on it.
I’m not by any means saying that advertising = good game. What I am saying though is that Firesky has proven to me that they are serious about their game. Add that to the fact that they have been paired for the entire Con with the Stargate television show (Dan Elgrin, the producer of the game, was even a part of the red carpet press line at the premiere of the new Stargate movie), and you have evidence that while they may have been press quiet for a while, they have certainly been working behind the scenes, both on the game (I’ll touch on that in a moment) and on their relationship with MGM.
While we haven’t yet attended our meeting and interview with the Cheyenne Mountain (now Firesky) folks, I did drop by their booth yesterday and got to see some more gameplay footage.
I have been concerned for a long time that this game was going to look exactly like Tabula Rasa. Let’s face it, it’s a semi-futuristic universe where people are firing a lot of ranged weapons and cover and position matter. Sound familiar?
I am relieved to say that even a quick look at the gameplay videos pretty quickly dispels those thoughts. Not that there’s anything wrong with Tabula Rasa and the way that it looks, but we have one already. I was hoping that SGW wouldn’t be a clone / copy and it looks like it isn’t.
The graphics, for a game in the stage of production that SGW is in, are really pretty great and what you would expect from a AAA MMO set to release in 2009. I’ll have to check into it, but from what I saw, you won’t be looking at your standard MMORPG User Interface either. I didn’t notice an action bar at the bottom of the screen at all.
DC Universe Online
I didn’t get a long look at this one, but like SGW we’ll be talking to them later in the convention and I have been promised some great info.
The first thing that I can tell you about DC Universe is that they actually have a playable demo up and running at the convention. For a game that is still in its pre-production phase, that’s a mighty feat indeed. I have to warn you though, I did see an awful lot of console controllers moving around.
From what I could see, the game looks more like a superhero action game than it does a superhero MMORPG (meaning that it doesn’t look too much like City of Heroes). The look of the game, as you’ve probably already seen through screenshots and early trailer videos, is fantastic. Very DC Comics.
I overheard one of the developers talking about the features that will be in the game, and the points that stood out most to me:
- We’d like to launch with Metropolis and Gotham and places like the Bat Cave.
- You will be doing missions with heroes like Batman and Superman
- The heroes will remember your actions. If you failed once, or didn’t do their quest, they are less likely to give you missions in the future.
While I know that this wasn’t the detailed tell-all about these games that some of you may have liked, I hope you enjoyed it as an appetizer for next week when we release our interviews.
Well, off to the Con for day two!