At the risk of burning myself out on writing, I wanted to make another post today since I had a lot of time to develop some thoughts at work.
Someone made a comment in my first post about the hypothetical dragon dropping the good loot and therefore getting farmed so the hypothetical guild could get all of its members geared out. I've already mentioned that I think once a creature dies it should be dead and stay dead, so that leaves out farming anything but I didn't really address how I feel about aforementioned 'good loot.'
To be perfectly honest I hate the way loot is handled in MMO's. You'll find I hate a lot of very specific things in MMO's today even if I don't necessarily hate all the games. Typically, you can math out the perfect gear for your chosen class and then its just a matter of grinding the right raid dungeons to get it. You could also just get your set pieces and then of course, everyone has the same gear and everyone has the same stats'ish. Sure, some people invest more time and end up having the better gear first, and for a little longer than everyone else.. but we're all working for the same thing. I think that is one of the strengths of the diablo series and games like it, dungeon siege, hellgate, etc. They have randomized loot which is a good start and excellent for that kind of game.
I ask why a lot, and there's no difference here. Why does it have to be that way? Why does gear have to play such a role that a green'd out level 80 fighting a purple'd out level 80 will get stomped every time. Well, skill does play a role in games like WoW but I'm going to go ahead and say that gear plays a bigger one. I think that some of the fantasy games could learn a thing or two from a game like EVE Online, where the modules you put on your ship do not play as big a role as other factors. Sure, you can get officer mods in EVE, and spend billions on your ship's gear, but if you don't know what you're doing, your ship is still going to get blown up, and probably by someone with named and tech 2 gear. Why? Because they live and breathe combat, overloaded their mods, kept you at range and kept their transversal velocity up so you had a hard time hitting them. Because they knew how to fight you, not necessarily how to get the best gear to fight you, and now you're in your pod and they have roughly half of your expensive stuff.
EVE gets away with this because all modules will eventually explode. Oh sure, leave them in your hangar or never take your ship into space and they'll be fine.. but take it out and get involved in the universe, and your ship is going to become space junk, give it time. Because stuff blows up, and crafters can craft good items, there is always a market for them. Because you can lose your officer mods, your epics, it's not everyone's goal in life to get the next one, it's their goal to get better at what they like to do.
So we've got destructible gear and minimal enhancement from good gear to great gear. Garbage gear should be passable as well and available cheaply in large quantities. It is my opinion that every single usable item in the game should be craftable by players, however, I believe that there can be room for some select unique pieces with lore surrounding them. These pieces would be very difficult to destroy, but nothing is permanent, even the one ring was finally melted.
What is this damn dragon going to drop then, why would anyone bother killing him? For one thing, this dragon has a story of his own, and killing him would be important to the game world. That's usually not enough though, so dragons always have treasure. Why shouldn't he be sitting on a collection of loot that he's gathered. Everyone who ever fought and died to the dragon would leave behind a portion of loot. When someone finally kills it, there may be crafted armor left behind that Joe Armorsmith made for Jon Dragonslayer 3 months ago before Jon was turned into ashes. So yeah, you should get loot, and if you're lucky, that dragon also had one of those unique pieces we were talking about.
Craftable everything I say, and people will pay top dollar for a well made sword, they always have. Some of what SWG did originally with its crafting system was really great. The varied stats on gear was great, getting that absolute perfect piece was very hard or very expensive.
And crafting it should be different too.. just wait till I write something about how I'd like to see crafting done.