In the previous posts, I've recounted some of my character's history, attempting to explain why it is that I keep coming back to the IRE MUD Achaea. I prefer to speak on what I know, so while this post won't quite follow the same timeline, it will still follow Silas's history.
For me, one of the most fun things in Achaea has been interacting with the in-game Gods themselves. In Achaea, these Gods are played by volunteer admin staff, and represent all sorts of in-game tenets.
They follow the model of the Greek Pantheon, with Sarapis as the leader of the Gods and a part of the elevated Pentad, and all other Divinities below him (or Him, if you will). Each God (with a few exceptions from the Pentad such as Sarapis, Maya and Tecton) maintains an Order of mortal representatives who will work and fight to increase the influence of their Patron, and to lessen the influence of their enemies.
As mentioned previously, Silas joined the Order of Pentharian, Lord of Valour quite early on in my playtime. As a Knight of Shallam, this seemed like the best fit, since Achaean Knights are, like their real-life medieval counterparts, beholden to the ideal of honour, which is of course an integral part of Valour.
There are, naturally, some small differences between Achaean Valour and the real-life definition of valour, because otherwise it would be far too easy to forget that you're playing a game. All other such ideals follow this same premise - for example, Achaean Evil isn't the same as evil in real life, just as Achaean Good isn't the same as what we might understand good to be. All ideals in Achaea have a fleshed out, in-game definition that players can really immerse themselves in through their characters.
But as part of the Order of Valour, my character set about rebuilding the influence of the newly returned Pentharian (newly returned as he had been taken over by a new volunteer admin). Backed by the rest of Pentharian's Order, he struck out on crusades against the Orders of Suffering, Oppression, Sin and Darkness, defiling shrines to their Patron Divinities and skirmishing against members of those Orders.
In this too, Silas soon rose through the ranks, being chosen after 20 years of very active service as Pentharian's mortal voice, and given the position of Hand of Elysia. Again, this was something I as a player relished. In the 70 in-game years (around two-and-a-half real life years) that my character held the position, I had a lot of fun re-establishing Pentharian's influence, and working with him to restructure his Order.
There are also, in Achaea, slightly different, overarching ideals that are worshipped and furthered by all sorts of different characters, and which form the axes for the major conflicts in the game. I touched briefly on Good and Evil before, but there are also Chaos and Nature, and a couple of more minor ideals, with the rest of the game quite staunchly defending their neutrality.
That's something to explore in another post, though.