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Achaean Adventures

Exploring why I play MUDs, and what I like to do in Achaea, Dreams of Divine Lands.

Author: SilasMaynard

Player Politics

Posted by SilasMaynard Monday August 6 2012 at 2:46PM
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Following on from my last post, one of the biggest motivating factors behind my continued interest in Iron Realms Entertainment's flagship MUD Achaea is the hugely rich, player-run politics system.

My character Silas, equipped now with a motivation and a Knighthood, got into politics early. He was elected as a Vizier of Shallam - a member of the ruling council of Achaea's good-aligned city - less than three in-game years (around a real-life month) after being Knighted. Almost immediately, I was hooked.

There are limits to the text-power available to your character, it's true, but it seems that much of the time the influence available is underestimated. As a newly minted Vizier, I began to form ideas for the direction I wanted to take the city in, and began to make and solidify the necessary alliances to allow me to do so.

At the time, Shallam was a bit of a mess. I'm sure there are a few players who will even now disagree with me when I say that, but the identity of the faction was really shaky and poorly defined, and there were massive inconsistencies in the in-game dogma that were consistently overlooked. People familiar with the situation will, I'm sure, remember instances such as Moraine, an infamous Occultist (and thereby an enemy of Shallam and all that Shallam stands for) being asked to send raiders in Nirvana, the holy sanctuary of the Priest class, to the pit of Golgotha, and other such stupidities. I resolved, with others, to make sure things like this stopped.

The changes that occurred steered the city through several years (both in-game and in real life) of turmoil, but more than that, they really got me invested in the city, and in the game, as a player. The sheer number of interactions that were stirred up by that turmoil, and just the level of emotion from all involved really solidified Achaea in my mind as a massively diverse and interesting game world.

Of course, the success of my character in any of his endeavours is for others to judge. What is important to represent here is just how much fun I had through it all. Achaea continues to provide these opportunities for hugely fun diversions from the commonplace concerns of real life. writes:
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