As an introduction, I've been playing MUDs - most specifically Achaea, the flagship MUD of Iron Realms Entertainment - for the best part of the last decade. I play other games as well, typically RPGs such as Skyrim, but what keeps me coming back to Achaea is the sheer depth that text-based MMOs can offer.
Skyrim is a lot of fun, don't get me wrong - but in Skyrim, you're limited by what the game will allow you to do. In Achaea, with the right planning, I can almost literally do anything. If I want my character to defy the Gods - so long as I'm prepared to face the consequences for that - I can do so; if I want an event to, say, burn down the library of an opposing faction, I can send an email and I can see it happen.
With the way MUDs work, and with the hands-on approach of its in-game volunteer admin staff, Achaea is only as limited as your imagination.
Over the next few posts, I'll attempt to describe my path through Achaea by exploring the facets of the game that have kept me playing for the past 8 years and change. I'll show you why it is that Achaea remains my first choice hobby for time-wasting fun; and I'll show you why you too should lose yourself in its rich, sprawling, Divine Lands.