So, my last two posts have focused a little more on the wider world of Achaea, and what the game offers. This is something I'll come back to, because that depth is something that I think Iron Realms excels at in its games; but I want to focus again a little more on the narrative of Silas's journey through Achaea.
When we left off, Silas's Shallam was just coming out of its war with Ashtan. The loss that the city suffered, and the aftermath of that defeat, no doubt played no small part in Silas's first reign as Sultan coming to an end after some 14 in-game years (around six real-life months).
Immediately after that, of course, Shallam, under its new, more careful leadership, underwent a period of repairing and rebuilding. Again, the varied play styles allowed by the IRE MUDs really stands out to you as part of the political structure of each of its games. There is as much need for that measured approach in the success of any text-city as there is to sometimes go crazy and shake things up.
However, it wasn't long before the city began to settle following the major upheavals, and Silas once again - and for the final time to date - found himself back on the Council of Viziers, and within a couple of in-game years, at the age of 120, he was chosen again as Shallam's Sultan.
This time, my focus was less on the direction of the city, and more on the make-up of the city itself. Working with Pentharian, with the then-lead producer of Achaea Maya, and with several players, I set about changing the very dynamic of the city's government.
Since its modern founding (the history of Shallam in-game long predates the period since people actually began playing Achaea), Shallam had been a democracy; but I and others judged that that just didn't work in modern Achaea for a city based so strongly on its ideals as Shallam. So, after some not-insignificant political wrangling, Shallam became a theocracy. The Sultanate was abolished in favour of a Caliphate, and Silas became the first city's first Caliph.
The dust is still settling, and the form may have altered, but that change is indeilbly printed on the landscape of Achaea. That is something I can look back on, as a player, and see as a legacy of the time I've spent playing one of the Iron Realms MUDs.
In the achievement-laden MMO world, it's really hard to beat such a lasting mark. That's why, no matter how fun and engaging other games might be, I still keep coming back.