Gotta love them, gotta hate them.
This is my frist blog in my vent station, i tend to go on and on as I type and usually none of it makes any sence.. but that's what this is, if you dont like it, that's fine.. if you do, tell me.
Ok so first, instances and why they have destroyed my mmorpg experience. First, I think of Everquest, way back when there way no instances, no expansions, no nothing.. I loved that game how it was, I was a low level almost the entire time i played that game and I loved it, I was completely satisfied and most other people were aswell, then expansions started getting introduced. Expansions wernt the problem, Kunark was fine, Velious was awsome.. but it just went downhill from there.
I honestly dont understand why instances were created.. On one side I understand from a server point of view, it really helps a server, but it destroys the MMORPG *feal* for me.. I know that sounds corny but it really really does.
Ill explain why... It doesnt matter what game you use this example with but just stay with me, everquest.. lets use Black Burrow, it was a small zone off Qeynos hills that was very popular, everyone loved it.. Now if you think of that zone when you use to play everquest, you probably think of Shout: Train to zone!!@#!!!!! and having to always zone out everytime you heard that.
To me, that small little thing creates a community.. you talk outside the zone about that train and you talk inside the zone about that train that just killed u, you talk in /shout about that train and blah blah blah.. but its more then that.. say your sitting at a zone talking in /shout just medding, SoWing (giving faster run speed) people just cause, having them /bow or thank you, its a good way to make friends and a good feeling, you are part of the whole community. if that were an instance, you would go in with a group, do your crap, then leave...
Ok, another example.. im using alot of Everquest I know but that was the best game I could think of that was destroyed by Instances.
In Qeynos hills there were these 2 mobs that were needed by druids for something.. I cant remember, but it was a quest item or something. Anyways, Druids camped those 2 alot, people would go by druids there all the time, druids would give them SoW's and Buffs, this was a lower level zone, with something that higher levels needed. Having those higher level players buff you or even grace you with their presence gave them a huge amount of respect..
Now if those mobs were instances.. none of that would have happend.. they would just go in their instance 10 times untill their item dropped.. no relationships.. no respect.. no nothing.. just leaving a zone, going back in, leaving.. going back in.. about 10 times.. no fun imo.
The Arguement people have against me is that instances allow no more camping of mobs.. but what is wrong with camping? you are waiting your turn.. its you wait your turn or you go into that instance about 20 times to get that item you wanted. Camping mobs creates community believe it or not, instances.. destroy a community.
Instances are a lose lose, you lose community and you lose everything a mmorpg is.
/vent off