Maybe I’m just old school. Maybe I over think stuff. But it seems that the DPS balance in WaR is just…well for lack of a better term “Jacked”. First off, I think damage in MMO’s in general is out of control. When you get to a point where any class is getting 2 shotted by any other class then you have a problem. You should never at any point be able to remove ½ of someone’s health in one attack. I don’t care If it’s a fire mage in WoW or a bright wizard in war. Damage in MMO’s today is …. Well “Jacked”.
To keep things simple I am going to stick with 4 archetypes. Healer, tank, ranged DPS and melee DPS. Yes, I understand those aren’t the only archetypes in games and there are hybrids and such but like I said. For the sake of discussion I would like to keep this fairly simple. These are what the basic descriptions of these classes SHOULD be.
Tank – High mitigation. Low DPS
Healer – Low mitigation. Low DPS
Ranged DPS – Low mitigation. High DPS
Melee DPS – Low mitigation (But better then ranged DPS and healers) The best damage.
Melee DPS should be the best damage because they are in the most danger when doing their job. The fact that they have the best damage is balanced by the fact that they can’t take a lot of abuse.
Tank DPS should suck. Why? Because you traded it to that guy on the corner for survivability. You are a pita to kill but you are going to hit things like a school girl with a waffle ball bat.
Healers DPS should suck. Why? Because you traded for your ability to help your team. You mitigation should suck. You traded it for you healing. A tank should be watching your back.
Ranged DPS should be second in damage. No, NOT first. Your annoyed because you mitigation is low? RANGE is your mitigation. Why should you get to deal as much damage as a melee class when getting to do it from 100 times the distance?
This is the way things should be. It’s simple balance. Unfortunately this isn’t the way things seem to work in WaR. I love WaR. I have multiple characters and enjoy the game a lot. But whoever was in charge of balancing DPS most have been smoking a LOT of REALLY good pot.
Bright wizards and sorcs (ranged classes) out damaging melee classes. No. I say again, NO. When I ranged class is ending a scenario with 60 percent more damage then a melee class there is a problem. NO. This is NOT due to survivability. I have followed our witch hunters around doing nothing but healing them. They will end up with no deaths at the end of the round and STILL be out damaged by a ranged class that died 4 times. DPS balance in WaR needs to be looked at and it needs some MAJOR adjusting on BOTH sides.