I admit it. I have always considered myself a pretty hardcore gamer but I wasn't hardcore enough to hang with EVE. I LOVED the setting. I was getting to the point where I was a bit tired of fantasy and wanted to give something different a try. The EVE world is terrific. When I was playing EVE I reallyfelt like I was in space. The would just seemed massive. (Exactly what I would hope from a space MMO). But in the end. I just couldn't hang. I wanted to, I really did but I simply couldn't. For me, the game had 2 glaring issues that made me step out of the captains seat.
My issues aren't the cut throat nature of the PvP. Honestly, I am a pretty PvE focused player yet the constant risk of being attacked even in safe space didn't bother me in the least bit. I held true to the golden rule of EVE, Don't fly anything you can't afford to loose. I learned quickly that if I was going to be going to low sec on a regular basis then Implants were going to cause me more frustration then they were worth. The things that bother most new EVE players really didn't bother me. But still, I just couldn't get over 2 things.
Issue number one. The skill system of EVE is INCREDIBLY deep. The storyline is deep. The crafting is deep. The races and ships are deep. The one thing however that I found NOT deep was the game play. In all honesty It's not really so much the game play as it is the combat and movement. Don't get me wrong. Like most Western gamers I am a WASD type of guy. A game being point and click doesn't TOTALLY but it does put a damper on a game for me. What I don't understand is this. Eve has some great things in it that make use of motion. Distance plays a important role. Transversal velocity play a role. But the system of movement really makes those items feel arbitrary.
Let me get something right out in the open because I know what a lot of people are going to say. "They aren't small fighters, they are massive space ships!". I understand that. I don't expect a space battleship to handle like a F302 (Props to anyone that gets the reference). However I need something a bit more then double clicking a area in space and starting to fly there. I just never felt like I was really in controll of my ship and that really kills the imerision in the game. I am the captain of a starship, I want to feel like I am actually in control of it. Transversal velocity plays a major role in hitting your target but I never felt like I could take offensive manuevers .
Second is the combat. Clicking on a enemy ship to target it there really isn't much to combat other then clicking on your "tank" (Assuming you are using a active tank) and clicking on your weapons and waiting for the other ship to explode. I am not a button masher. I really loved FFXI combat where classes only had a few skills to use. It doesn't bother me when I only have a few skills. But the bottom line for me is that I have to have something to do during combat or else why am I even there? The ship does 95 percent of the fighting. I felt more like a spectator then a captain.
Second is the skill system. The skills your character has has a HUGE impact on the game. There is a metric crap ton of skills in EVE. I loved the idea that I could tweak my character towards drones, or missles or whatever. It made me feel like my character was trully what I made them. But the longer I played the more I began to understand 1 very important things. No matter how long I played and how many skills I aquired I would NEVER be able to match up with the vets because there is no skill cap and the only way to aquire skills is time.
Don't get me wrong. I understand that tactics and skills as a gamer are a HUGE advantage. However character skills in EVE is equally important if not more. Because the only way to aquire skills in ever is through progressing through a set amount of time, it became apparent to me that I was pretty much always going to be a "Low man on the totem pole". Lets face it, EVE is a great game but there isn't a HUGE influx of new players. This meant that for the most part my character was always going to be behind the majority of the player base. I just couldn't deal with that. If I loose to another player because they have superior tactics and strategy then I have no issue with that. If I loose to another player because they have a better understanding of the game I also have no issue with that. However, when if I loose to another player simply because they have been playing the game longer then I have then I have a issue with that. I have a big issue with that.
I played EVE for about 6 months. I really wanted to hang in there. I miss my megathron. I miss my drones. If I had started playing eve from the start then there is a good chance I would still be playing right now. I probably could have gotten over what I consider to be dull combat. However, I know there is no way I will ever catch up and that there will always be players out there that can beat me in a fight just because they have been playing the game longer then I have. The list of things that I loved about eve is HUGE. But in the end, that fact that I could really "catch up" killed it for me in the end.