Trending Games | WildStar | Star Wars: The Old Republic | Elder Scrolls Online | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,639,380 Users Online:0
Games:678  Posts:6,073,989

Show Blog

Link to this blogs RSS feed

The Official Runes of Magic Blog

The goal of this blog is to present a behind the scenes look at what's being developed, what's been implemented, and who the team is, behind Runes of Magic. If you haven't played it yet, you're missing out!

Author: RoMblog

And so it begins....

Posted by RoMblog Monday May 11 2009 at 11:23AM
Login or Register to rate this blog post!

Welcome to the first bi-weekly Runes of Magic blog. I'm Sean Kauppinen, the lucky guy that gets to introduce the blog to you all, which is going to be where we give you a chance to see what it's like behind the scenes on Runes of Magic. It's pretty difficult to create and operate a free-to-play online game, but we'll let you into the studio and let you know what it's like from the perspective of Frogster and Runewaker as we continue to build this game for the community. We're going to talk about all of the great things we're working on in the future and give you the opportunity to get to know some of the team. Sure, we'll talk about features, issues and how we're solving them, but also how we are inspired to make this game better every day for the fans.

The next writers will be Daniel Ullrich, Director Product Management at Frogster and Tony Tang, VP of Business Development at Runewaker Entertainment, and they've already promised to reveal something in the next blog post, so stay tuned.

So I'll start off since I'm more on the outside of production and next week we can take you into the studio. So I served as Frogster America's founding CEO as we started up the business in the U.S. and I've been in the games industry for about 15 years. My background is that I've worked on a lot of MMO launches on the PR, Marketing and Business Development sides, including EverQuest 2, PlanetSide (First MMOPFS), EverQuest Online Adventures (First Console MMO), Star Wars: Galaxies, Age of Conan, Warhammer Online, Vanguard: Saga of Heroes, Lord of the Rings Online, and several other titles, which has given me a pretty good idea of how MMOs work on every level. That doesn’t include the MMOs that I’ve played for fun, and yes Runes of Magic is definitely one of those games. I've also spent a fair amount of time at conventions and Fan Faires, so I know what it's like to really be a fan and to want to ask the game team questions. So that's also part of why we're starting up this blog. I've always had a lot of respect for teams that really put their heart into the game and engaged the fans.

That's one of the things that I really like about Frogster and Runewaker, these are people that really care about the community and the game.

Well my average day is pretty busy. I get up and usually respond to a bunch of email from the press while making sure everyone knows what they're doing.

I've got some friends in the press too, so it's always fun to take them on a tour of new zones, especially places that even I haven't seen before. In fact, that's how I came to work on this project. Many years ago, I met Andreas Weidenhaupt, who is now CEO of Frogster Online Gaming, and we've been friends for a really long time now. He told me they were looking for someone to help get the company going in the US and launch Runes of Magic. So I checked out the game and was really surprised. But what surprised me the most was how passionate everyone is about RoM. It's gotten us old guys playing the game again. I'm running around, questing and I love the dual class system, which lets me be two characters in one. I basically like to play as a tank in most games, but I also like to cast magic in certain circumstances. Some things you just want to keep at a distance, so casting comes in handy.

I will admit to playing a bit during the game, but most of my questing is at night after 10PM until around 2AM. Sometimes I play a little later, but since we coordinate with Germany on a lot of things and they're nine hours ahead, 2AM is about when I need to get to sleep.

But during the day I'll be doing anything from writing up news, releases, community contests, or working on our marketing plans so more people hear about the game. We're going to be rolling out a really big contest across the internet for some exclusive limited edition items in the next month.
It's something that has taken a lot of planning, and I hope everyone enjoys it when it rolls out.

So you’re probably asking why am I writing the first blog and telling you about the companies and people we get to work with on a daily basis. It’s because Runewaker and the other Frogster guys are sitting down at this moment to discuss the first add-on for Runes of Magic. So keep an eye on this blog if you want to read more information about this in the coming weeks.

We've got E3 coming up pretty soon and I'm sure the summer is going to be huge for the game. We're also going to be in Cologne Germany for the first GamesCom in August, so hopefully 100,000 people will get a chance to see Runes of Magic over just a few days.

Well I have to run; I need to get back to work. Have fun in Taborea!

MrTRiot writes:

RoM is definately a fun game but it has its flaws. One click harvesting would be nice and there needs to be more focus on having 2 classes...

 

Preist is deadly on it's own

Mon May 11 2009 1:05PM Report
sabrinafaire writes:

I've been enjoying RoM for a few weeks now. I do agree, it's a little rough around the edges but it sounds like you guys are working on it, and that's good enough for me. Not forever though, so get crackin! ;)

BTW does this mean we're getting new zones???? :)

Mon May 11 2009 2:34PM Report
Slayblaze writes:

Nice to see this here, I've been a big supporter of RoM since the beginning and have made many community contributions in the form of UI art and additions. It's been a rewarding journey so far and certainly bigger and better things are in store which myself and many fans are looking forward to.

Mon May 11 2009 5:18PM Report
caelach writes:

Unfortunatly, the nerfing and imbalancing of the classes has ruined what was a promising game at one time, albeit one lacking the content of most other such games. Perhaps the devs will see the error of their ways and fix what they have screwed up. Very laggy game though.

 

 

Tue May 12 2009 9:03PM Report
Inktomi writes:

 Hello Mr RomBlog, 

  I'm gald your stepping up to plate to write this blog and welcome to the MMORPG community. I appreciate the fact that you are reaching out and trying to promote this game and I wish you luck. I will not bash the game however I had played RoM from CB all the way to the release. I really enjoyed the WoW-esque feel, especially when more pvp was being implemented. 

   I feel that rom has much promise in the future, unfortunaly I have moved on from rom to pursue other interests and have a 50 priest sitting in limbo somewhere Obsidian 

Tue May 12 2009 10:27PM Report
skerge writes:

Well I think its a great game over all but has one big flaw... The Item shop is great and all but when it comes to PvP it breaks down to who spent more RL money on there characters. I've spent over $700 RL money to get my character to adlease compete against guys I know who spent adlease 1k on a character. If you call the game free yea its free when you log in at first, But when it comes to having a decent character to fight most of the top guilds I hope you have deep pockets.. I like the game but I feel bad for my guildies who dont have the money to spend and they get frustrated when some one 10-20 levels below them comes along and one shots them because that person spent alot of money on there character... If you want to play this game and have fund please have a good paying job to play it.

Wed May 13 2009 6:28PM Report
toddze writes:

700$ to be competitav!!!!!!!! Thank you for saving me alot of time, as I was thinking about coming back to RoM, and finish leveling. I guess this is typical of f2p games. P2P only for me from now on.

Wed May 13 2009 8:02PM Report
rawgutts writes:

Fix your in game sounds and crafting please.   :)

Thu May 14 2009 11:51AM Report
fiontar writes:

Yeah. What I've read on costs to be competative have turned me off to the game. I don't mind F2P where I may find myself paying the $15 a month I would be paying for a P2P game. I don't mind if people with money to burn can drop $100 for a slight advantage. However, when you see breakdowns of how people may need to spend many hundreds or even thousands of dollars to compete in the end game, that's just beyond acceptable.

Thu May 14 2009 3:02PM Report
GeoRod writes:

Yeah. What I've read on costs to be competative have turned me off to the game. I don't mind F2P where I may find myself paying the $15 a month I would be paying for a P2P game. I don't mind if people with money to burn can drop $100 for a slight advantage. However, when you see breakdowns of how people may need to spend many hundreds or even thousands of dollars to compete in the end game, that's just beyond acceptable, and super GREEDY on there part

Fri May 15 2009 2:01AM Report
Mysk writes:

I have no intention of reading the article.  I saw the face on the front page and had to come here to say that I really love the artwork.

It was irritating to click through to see yet another woman in her panties.  That feels... weird to write... but even as a guy who /loves/ women (in or out of their panties) I'm getting fed up with the whole fantasy underwear look.

It's still darn good artwork in any case.

Fri May 15 2009 7:39AM Report
Quick_Death writes:

Spending money not problem for all biggest as far there cash goes not everyone uses paypal in usa they really other forms of payment like most f2p games have, Best step would be Cherry point or Google checkout, but I doubt it ever gets changed so many people will never play there game just cause of the only one pay option.

Sat May 16 2009 4:46PM Report
grub writes:

side note: This probably has been pointed out before, Planetside wasn't the first mmofps..

Sun May 17 2009 1:32AM Report
Sixpax writes:

And EQOA wasn't the first console MMO either.  FFXI holds that title.

Nit picking aside, I'm glad to see them taking time to give us some extra insight into the behind-the-scenes stuff.

Mon May 18 2009 11:57AM Report
Despized writes:

Actually EQOA was out before FFIX. Sorry to inform ya.

Wed May 20 2009 12:42AM Report
Stalinfalcon writes:

Ahem... unless EQOA had an Asian client out prior to February... then you are wrong Despized.... sad to inform ya.

Wed May 27 2009 2:32AM Report
skerge writes:

Now being in the game for from a part of beta and through release this game is very good in everyway.. I dont think a single person cant run out of things not to do in this game... I'm not going to say it better then this game or that game , cause I will never hear the end of it. The only down side is being in a guild and some of your guildies cant spend or cant afford to buy the Items on the Item shop makes it kinda suck that you either got to leave them behind doing instances cause they dont have the hit points or the gear to make it through. I think they should make it more affordable for people maybe knock down the prices on a few things such as perified stones or dailly resets. If they can just add those items from 55 diamonds to like 21-30 more people will buy thats more revenue.. Come on were buying stuff that not RL so they can add more when ever.

Wed May 27 2009 1:20PM Report
Zorndorf writes:

Spending cash on an mmorpg for ingame items... seems odd. But who knows it is a way of mixing RL world and in game world experiences.

I think there should be a limit though, like say 20 dollars a month.

Thu May 28 2009 3:03AM Report
skerge writes:

after being in the game now and playing for months right now, Its bringing things to a End for me and 5 other friends who are tired of the way the pvp server has become... First of all Who ever desides to play this game best option make a Rouge there OP right now killing mages and priest in one shot ... The programers of this game need to make a test server before they do patches cause every time they do they screw up everything. they need to test there now stuff before they put it out. #2 balance of classes suck right now and they seem never to get it right ... First they nerf the mage and Rouges are running around killing everything one shot... #3 This game thinks it has over 1 million regesterd users LOL more then half of that are people making alt accounts power leveling characters to level 10 to get charges duh... i can already see the population is droping on the grimdal server and they care more about making money they game content... Since Im losing 5 friend to the Unbalance of the game Im leaving also... Even though I know I spent more in game compared to them... I feel now that it should make the game on a better even playing field for everyone... Plus the amout of crap talking in game is a turn off when you have specific person who spent over $10,000 dollars on one character running around killing everyone and saying the N word and the dev's dont do nothing cause he spends so much isnt right.. yes it offends me cause Im Black also...

Sat May 30 2009 7:40PM Report
reanor writes:

 You guys picked a wrong game to show how cool you are. Its F2P, but every game with Item Mall will always be focused on purchases. Game is made that specific way so that people would want to use the Item Mall items. You can't just tell devs -

"Hey this dude is spending tons of money and killing me in one shot, and I don't have any money and its unbalanced.. boooo" Have any of you ever thought WHY this game has Item Mall?

Maybe its there on purpose, to give an opportunity to those guys to spend their money and spend as much as possible. Either they kill you in one shot or not, WHO cares? If you'd have the money you didn't have the problem of being shot in one shot. I would do the same if I was them as game dev. Thats the way they make money. And complaining about people who has money while you don't, its just sad. Really, find yourself something that you CAN afford.

Tue Jun 02 2009 3:18PM Report
wowmoney writes:

One thing Blizzard likes to slip <b><a href=http://www.cheap-wow-gold.eu>cheap wow gold</a></b> in every few patches is a new <b><a href=http://www.worldofwarcraft2.co.uk>world of warcraft gold</a></b> UI function that <b><a href=http://www.cheap-wow-gold.eu>buy wow gold</a></b> "replaces" a popular add-on or set off addons. They've done it with Scrolling Combat Text, Threat Meters, and most recently, with Equipment Managers.The New Equipment Manager <b><a href=http://www.cheap-wow-gold.eu>world of warcraft gold</a></b> is nice, but it's <b><a href=http://www.worldofwarcraft2.co.uk>cheap wow gold</a></b> also pretty basic.You choose to save a set, choose a name <b><a href=http://www.wowmoney.eu>world of warcraft gold</a></b> and icon for the set, and there you go. You can drag the new icon onto your toolbar for quick changes, at least, but there's not much else. You can't synchronize it with <b><a href=http://www.wowmoney.eu>buy wow gold</a></b> a talent change. You can't set events to automatically change sets. Because of this, or even because of straight up familiarity and the <b><a href=http://www.wowatm.com>world of warcraft gold</a></b> issue of remaking all your sets in the new system, I'm sure a lot of people will stick to addons like ClosetGnome and Itemrack.
 

Wed Jun 17 2009 1:07AM Report

MMORPG.com writes:
Login or Register to post a comment

Special Offers