Welcome to the first bi-weekly Runes of Magic blog. I'm Sean Kauppinen, the lucky guy that gets to introduce the blog to you all, which is going to be where we give you a chance to see what it's like behind the scenes on Runes of Magic. It's pretty difficult to create and operate a free-to-play online game, but we'll let you into the studio and let you know what it's like from the perspective of Frogster and Runewaker as we continue to build this game for the community. We're going to talk about all of the great things we're working on in the future and give you the opportunity to get to know some of the team. Sure, we'll talk about features, issues and how we're solving them, but also how we are inspired to make this game better every day for the fans.
The next writers will be Daniel Ullrich, Director Product Management at Frogster and Tony Tang, VP of Business Development at Runewaker Entertainment, and they've already promised to reveal something in the next blog post, so stay tuned.
So I'll start off since I'm more on the outside of production and next week we can take you into the studio. So I served as Frogster America's founding CEO as we started up the business in the U.S. and I've been in the games industry for about 15 years. My background is that I've worked on a lot of MMO launches on the PR, Marketing and Business Development sides, including EverQuest 2, PlanetSide (First MMOPFS), EverQuest Online Adventures (First Console MMO), Star Wars: Galaxies, Age of Conan, Warhammer Online, Vanguard: Saga of Heroes, Lord of the Rings Online, and several other titles, which has given me a pretty good idea of how MMOs work on every level. That doesn’t include the MMOs that I’ve played for fun, and yes Runes of Magic is definitely one of those games. I've also spent a fair amount of time at conventions and Fan Faires, so I know what it's like to really be a fan and to want to ask the game team questions. So that's also part of why we're starting up this blog. I've always had a lot of respect for teams that really put their heart into the game and engaged the fans.
That's one of the things that I really like about Frogster and Runewaker, these are people that really care about the community and the game.
Well my average day is pretty busy. I get up and usually respond to a bunch of email from the press while making sure everyone knows what they're doing.
I've got some friends in the press too, so it's always fun to take them on a tour of new zones, especially places that even I haven't seen before. In fact, that's how I came to work on this project. Many years ago, I met Andreas Weidenhaupt, who is now CEO of Frogster Online Gaming, and we've been friends for a really long time now. He told me they were looking for someone to help get the company going in the US and launch Runes of Magic. So I checked out the game and was really surprised. But what surprised me the most was how passionate everyone is about RoM. It's gotten us old guys playing the game again. I'm running around, questing and I love the dual class system, which lets me be two characters in one. I basically like to play as a tank in most games, but I also like to cast magic in certain circumstances. Some things you just want to keep at a distance, so casting comes in handy.
I will admit to playing a bit during the game, but most of my questing is at night after 10PM until around 2AM. Sometimes I play a little later, but since we coordinate with Germany on a lot of things and they're nine hours ahead, 2AM is about when I need to get to sleep.
But during the day I'll be doing anything from writing up news, releases, community contests, or working on our marketing plans so more people hear about the game. We're going to be rolling out a really big contest across the internet for some exclusive limited edition items in the next month.
It's something that has taken a lot of planning, and I hope everyone enjoys it when it rolls out.
So you’re probably asking why am I writing the first blog and telling you about the companies and people we get to work with on a daily basis. It’s because Runewaker and the other Frogster guys are sitting down at this moment to discuss the first add-on for Runes of Magic. So keep an eye on this blog if you want to read more information about this in the coming weeks.
We've got E3 coming up pretty soon and I'm sure the summer is going to be huge for the game. We're also going to be in Cologne Germany for the first GamesCom in August, so hopefully 100,000 people will get a chance to see Runes of Magic over just a few days.
Well I have to run; I need to get back to work. Have fun in Taborea!