Today I would like to talk about a game called A Tale in the Desert; ATitD as I like to abbreviated it or just that boring, crafting game, as my boyfriend likes to call it.
I found this game back during Tale 1. I like crafting and games that made me think always appealed to me. I browsed the forums before joining and most of the players there sounded mature enough. So, I was all in.
I left because depending on how you play the game, it could be fun or a boring path to carpel tunnel. Especially when you join in the middle, or close to the end of a tale. There's so much tech and skills to learn and catch up with. Plus, I started to slack a bit with school and work and I needed to quit something.
I'm excited that I've started about a week or two into the new tale. I've been casually working my way up the technology tree. I started gathering grass, wood and mud to make simple machines and now I've just completed my compound - which is sorta like my own virtual house.
I'm not sure if its new to the tale, but it is definately is new to me, are levels and acheivements. I believe you gain a level when you complete something from the university or school. For example, for the school of body I had to identify 35 species of plants within a certain time and then return to turn in my research. Or, with the school of architecture, I had to build my first compound. While doing this, I've gained some achievements. One that I can think of off the top of my head is flax growing. I've been a flax growing machine and won my acheivement once I've grown my 77th (or was 777th?) stalk.
Anyway, there's so much to this game. I can't contain it in a single post. I'll post more to expand on things as I learn about them and try them out. In the meantime, gentle readers, why don't you try it out. 24 hours free isn't going to hurt: www.atitd.com. For info on the game, tech, buidlings and such, try: www.atitd.com/wiki/tale4