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Wallowing in the MUDs with Raslazel

A series of articles about MUDs and gaming in general, involving strategy and commentary on role-play and having fun.

Author: Raslazel

MUDs vs. Traditional Games: Why Graphics are Inferior

Posted by Raslazel Saturday August 18 2012 at 4:06PM
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Now that I have your attention: despite the provocative title, I have no problem with modern games. When I’m not playing the top MUD, Achaea, I can often be found on a favourite Minecraft server or playing Armoured Core via Xbox Live. That being said, a world of text has several distinct advantages when compared to a graphical setting.

1. Rich, expansive worlds with deep histories that simply aren’t possible with graphics.

2. Low system requirements = greater accessibility. A lot of people are even able to play from their mobiles via java-based web clients.

3. More focus on real interaction than flashy combat. As the idea of a text world tends to filter out those with short attention span, a lot of room is left for decent roleplay and character growth instead of constant PvP. Mostly.

There you are, three solid reasons to play a text game versus a traditional game. Not that playing WoW is wrong, it’s just less fun for people that prefer a more thoughtful experience.

No clue what MUDs are? Think of them as MMORPGs in text. Most of them cost nothing or next to it to play. Does a free MMORPG that requires no download sound like fun to you? Try something by Iron Realms Entertainment, makers of the best MUD experiences around!

MMORPG.com writes:
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