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Ragemore's Rants

To bring my point of view to those who may be interested.

Author: Ragemore

Perpetuum Online

Posted by Ragemore Wednesday October 20 2010 at 10:18AM
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I wanted to throw a shout out to Perpetuum Online by Avatar Creations, a Hungarian indy developer. This is a Robot/Mech/Nano MMO with the depth of Eve Online when it released so many years ago.

http://www.perpetuum-online.com/

 

They are in the Open Beta phase of development, but it I think it is also a marketing phase, it feels like they are trying to generate some interest from gamers and business partners. My guess is, they haven't made too many of the big game conventions or conferences this year so the hype meter on the game is nill. 

This reminds me a lot of little known Icelandic developer CCP, (well at least little known 6 years ago.) I could see a good community making this game theirs, and getting a grass roots campaign of support to keep this game alive, to give it a chance to grow over the next few years. The game already has loads of content and plenty of room to grow. 

 

Here is some Features from their website:

 

 

FEATURES

Persistent universe

Every player is a part of one server, one scene, one storyline. 

Formable planet surface

The whole terrain can be formed by military, agricultural or even aesthetic aspects. 

Dynamically changing vegetation

The flora is changing perpetually, its parameters can be modified by the player, so even huge plantations - containing useful raw materials - can be established. 

Time-based character development

No need for 'grinding'. You can be qualified despite you're not playing, since players get XP even if they are not logged in. 

Active raw material simulation

The position of liquid materials change during exploitation. Controlled algorythms manage the respawn of raw materials. 

Real-time, asynchronous combat

No turns, therefore no time restrictions of combat moves. 

More than 30 various robots, hundreds of equipment items

Robots can be specialized in several kind of operations or tactics. The only barrier is your imagination. 

Self-controlling economy

Exploitation, refinement and even manufacturing are all controlled by the players. The speed and efficiency of fabrication processes can be developed throughout the game. 

Social networks

A complex corporation founding and management system is available for players, with additional communication systems in- and outside the game. 

Career centre

Several missions can be undertaken on the numerous Syndicate departments. These varied missions provide challenge for every sort of specialties.

 

Help me get the word out about the game, these ladies and gentlemen have put a lot of hard work into this already, and deserve a chance at success.