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Paragus Rants

Rants, reviews, and interviews from an MMO veteran and guild leader.

Author: Paragus1

Rant: Server Queue

Posted by Paragus1 Monday September 22 2008 at 2:50PM
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Rant: Server Queue

The release of Warhammer Online has brought us something we haven't seen in a very long time besides good PvP, and that is the horror of server queues. I was lucky enough to pick probably the highest pop server for my guild to play on, but also unlucky enough to be faced with some of most serious queues of all of the servers. Now given at this point, we are only about 1 week into the games servers being brought live, but this seems to have become a hot button issue for many people finding themselves on crowded servers.

The downsides of queues are obvious and can be very annoying. All you have to do is read your forums of choice to hear the whining of people who are stale about this issue. People coming home from work and having to wait upwards of 30 minutes or longer to be able to log in. We have even had some guild members report that the queue was so long that they weren't even allowed to join it! They then have to spam the join button in hopes of getting a spot in the back of the line. Now imagine going through all of this to get in the game, and then have a crash to desktop sending your ass right to the back of the line again.

Now that being said, the existence of queues obviously mean the game has sold very well. There are rumors swirling of over 1 million boxes sold right out of the gate, something that not even World of Warcraft to lay claim to. Also the queues may be a foreshadowing of the success this game may come to reap. We haven't seen this sort of demand for an MMO since World of Warcraft was released years ago, which we all know has had subscription numbers soar over the 10 million mark over the course of its lifetime. I am sure the people over at Funcom are envious of this, the one problem their game does not have. At least if Mythic loses 50% of their subscribers like its competition it will still be on good shape.

As a guild leader, I intentionally wanted to pick a server with a high population because I have experienced what it is like to play an MMO on underpopulated servers in a variety of games. There is nothing worse then playing an MMO, especially one that revolves around PvP, and finding yourself having to go out of your way to find a fight.

Warhammer Online seems to have a lot of emphasis on the scenarios for the time being, hopefully this will change once people level up. The good thing about the high population is that there is almost always a scenario going on. There are reports that on some of the lower pop servers that the scenarios are taking longer to start up, even worse if you are playing Destruction. I can tell you as an Order player I often times find the scenarios popping up too frequently, not giving me enough time to finish my quest.

Mythic also seems to be aware of the problem and understands that nobody wants to have to wait to play. They have come up with what I think is one of the most interesting ideas to try to persuade people to try another server. Shortly after the population problem on certain servers became evident, they copied all of the characters from those populated servers to specific underpopulated servers. In past MMOs, we often would have to wait ages for devs to open up a character transfer option. When the time finally did come, players would have to go through a transfer process that quite honestly is a pain in the ass. Mythic's solution seems enticing because they are telling you that if you want to switch your character is already on this other server ready to go.

One problem still remains in the fight against queues. On my server which still have queues, they have already done the cloning option for transfers, and they have also announced that my server is set to the maximum the hardware will allow. So where does Mythic go from here? The hardware is maxed and the transfer option has already been used.  Now don't get me wrong, I am more than willing to tough it out. I expected this, and to me it is a price worth paying to get to play on the server I am on. My entire guild is in it for the long haul, there is nowhere else we would rather be. I know for a fact a lot of the other guilds on my server have adopted the same policy as well.
 

It makes me wonder if we are all playing a giant game of chicken against each other as players to see who has the stomach to ride this thing out. Players who are not attached to large guilds may have to really start evaluating their server decisions on whether or not it is worth the wait to play. Perhaps in the end everyone is hoping Mythic will come up with some way to upgrade the hardware to allow more players. It's been a hell of a week Mythic, hopefully something will happen to help alleviate the situation, or maybe we will keep playing the waiting game. Only time will tell.

 

Paragus

Co-Leader of Inquisition

www.inqguild.com

AlienShirt writes:

The queues will go down as the population on a server spreads out into the other tiers. I for one support the queues and actually think they made a mistake cloning the servers. This is a RvR game where you can't fight against players on other servers so you need highly populated servers for it to be successful.

Mon Sep 22 2008 5:43PM Report
Mister_White writes:

Yea im in the queue right now. I agree that they are necessary, and it does help with the random jabroni level dropping, but at the same time it also limits the number a guild can grow from within the game a bit.

 

Did you even read Paragus' rant alienshirt? he didnt mean 1 hour queues for the scenarios he meant for getting into the game itself. Players leveling up will not make the queue go down. Less people will make it go down.

Mon Sep 22 2008 9:17PM Report
Furyus writes:

Queues suck for the time being, but if you plan on playing the game for any length of time it's usually not a bad idea to pick a high population server.  Later down the road you wont be hating the fact that your server is low pop with nobody to play with.  I made the mistake years ago with Camelot, picking a low pop server for performance reasons, coupled with unluckiness of being on the lowest population Realm of said server.  I actually quit before Camelot's first expansion because I couldn't find groups (and I was a Healer...)

Going further back to one of the original "MMO's", The Realm, second to Meridian 59.  It was normal to sit in a queue of hundreds while rocking your dial-up via Windows 95 only for the server to crash just as you finally got logged in.  Even better the woes of dial-up dropping just as your queue was under 50.

Mon Sep 22 2008 10:42PM Report
wesjr writes:

Wow, someone else has played The Realm, your showing your age, as am I  lol

Tue Sep 23 2008 12:09AM Report
Hinden writes:

I don't mind the ques I have been in, longest one I have experienced  has been no more then 20 minutes which frankley gives me time to empty my pockets, grab a drink and some food. The benefits in my mind definitely out weigh the wait-time.

Tue Sep 23 2008 10:39AM Report

MMORPG.com writes:
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