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Paragus Rants

Rants, reviews, and interviews from an MMO veteran and guild leader.

Author: Paragus1

Rant: AoC - Exploit Early, Exploit Often

Posted by Paragus1 Monday July 21 2008 at 10:13AM
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Rant: AoC - Exploit Early, Exploit Often

When a new MMO comes out like Age of Conan, there are bound to be exploits that the Devs missed.   Let's be honest, there are some real scumbag players and guilds out there that are willing to trounce the rules of the game in order to gain an unfair advantage.  It then becomes the job of the Devs to not only close these loopholes, but to take action against those who knowingly exploited the game mechanics.

My guild went to Age of Conan when it released, and recently we have decided to back out the game and return to older MMOs.  We left for a variety of reasons which have been documented on various forums, but one thing you might not have heard on the forums is about the rampant exploiting going on that has gone completely unpunished. 

The following is a post I made on the Funcom forums that recounts what I discovered about exploiting in Age of Conan.

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Exploit Early, Exploit Often.

This unfortunately is the motto that Funcom has chosen to adopt. I was among the first players in my guild to reach max level. The day after I hit max level, I began to start looking at the end game content, specifically raiding as an avenue to pursue. I was told what we all know, that raids are set on a 1 week lockout timer.

There was a patch dating back to around June 26th I want to say, that fixed a certain weapon proc that enabled it to bug out certain raid boss mobs in a way where they would not fight back. I soon found out that most of the so called "uber" guilds on my server were involved in rampant exploiting not only of this game mechanic, but more so they were exploiting the raid lockout timer.

Yakhmar in specific was being killed upwards of 10 times in a single day by members of the same guild, by cheating the lockout mechanism. On a PvP server, competition plays a huge role, and it irritated me that the "server first" and "world first" guilds on my server who have a habit of talking down to everyone else took part in massive exploiting and geared out much of their guild by using this.

Upon discovering this fact, I sent an email to the exploit email address at Funcom explaining everything I had discovered. I explained not only how this was happening in more detail, but also that it could be proven following this method on their end:

1 Yakhmar kill = 3-4 epics. If Funcom would have looked at the characters in these guilds, and added up the number of epic items from this boss, they would see it would be statistically impossible for them to have the number of drops from this boss. They would have to kill this boss every day since the day the game came out to reach the number that they had.

The response I got from Funcom to my letter was "Please explain how the exploit was being done".

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Um, excuse me?   I thought I already explained it!  To make matters worse, one of the guilds doing this was a guild whom I will not name, but has been banned from every MMO they have played for exploiting.  No action to this day has been taken against any of the guilds, and my thread was locked by Funcom.

 

 

Nice one guys.  No wonder people are progressing faster than you thought.   Are you that desperate that you need the money of exploiting players?  The legit players in Age of Conan will continue to watch as they fight geared out exploiting players on PvP servers.  I later found out that this was not limited to my server, but incidents have been on many if not all servers.  The integrity of this game has been compromised by their lack of action against those who are deliberately circumventing the raid lockout timer in order to gain unfair advantage.

Devs please take note.   You may lose some money from the revenue of banned accounts, but you will send a resounding message that cheating and exploiting is not tolerated in your game.  When potential customers find out you are letting this rampant activity go unchecked, they will opt not to subscribe to your game.

 

Paragus

Co-Leader of Inquisition

www.inqguild.com

t0nyd writes:

This is why PvP success should never be tied to PvE gear. If PvE gear didnt imbalance PvP then no one would care about exploits such as these. Its only logical that to gain more power in something you should do that something. There is no logic in, If I want to get better at killing players, I should kill tons of mobs for uber loot.

Mon Jul 21 2008 10:21AM Report
Majinash writes:

Exploiting is one of the things I hate the most about MMOs, they almost always let it happen.  AoC isn't the first, won't be the last, and odds are isn't the worst.  That doesn't make it right of course, its horrible that GMs just let this happen in a PvP intensive game.

 

/agree rant

Mon Jul 21 2008 10:27AM Report
Pepsipwnzgod writes:

this was put together really well /clap i saw a message about a guild being banned about a month after the game came out so i never started and this adds to the weights on my subscribing hand

Mon Jul 21 2008 12:56PM Report
Paragus1 writes:

Here is a link to the thread where you can see the response of the community as well as the Funcom response when they silenced me.

http://forums.ageofconan.com/showthread.php?t=137969

Mon Jul 21 2008 1:26PM Report
Gishgeron writes:

And, thus, finally my predictions have come into fruition.  I said from the word GO that PvE was going to cause PvP problems.  I said it when athelan began ranting about how good PvE should be.  I told players that they could expect a repeat of WoW mistakes that have since been corrected.

This matter coupled with the difficulty in achieving PvP gear (which would actually require you to BEAT the geared out PvE player) is recipe for doom.

I am tickled PINK that I was dead right about it.

Mon Jul 21 2008 1:28PM Report
AlienShirt writes:

Just another example of how AoC was no where close to being ready to be released when it was.

Mon Jul 21 2008 2:20PM Report
Daish writes:

AoC is the worst mmorpg ive ever played i spent hours a day reporting people who were doing raid content 24+ player content with 2-3 people and nothing was done about it

Mon Jul 21 2008 2:29PM Report
Cursedsei writes:

Funny thing is, is that I've heard of people being banned because farming greys at Lvl80 is suddenly an exploit, yet the real exploits are allowed to pass.

Hmm... maybe this is how they are making the game like AoC, ruthless towards people who dont learn to exploit everything and everyone lol

Mon Jul 21 2008 4:17PM Report
Battlekruse writes:

AoC is getting the audience it deserves.

Mon Jul 21 2008 4:30PM Report
Pr0tag0ni5t writes:

I had no idea...I have actually enjoyed the game thus far...but i asure you this will be my last month I pay for this....ever!

Thanks for your work and integrity...you definitely don't see that much anymore, so again thank you!

Mon Jul 21 2008 7:27PM Report
Paragus1 writes:

PROOF!

http://gotspam.net/inq/showthread.php?p=8048#post8048

Wed Jul 23 2008 2:35PM Report
Kaunt writes:

It's pretty retarded they are still playing.  It's not the first time the Ebonlore guys have been outed on their exploiting.  They also got a slap on the wrist for duping gold and exploit leveling.

Fri Jul 25 2008 10:23PM Report

MMORPG.com writes:
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