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Paragus Rants

Rants, reviews, and interviews from an MMO veteran and guild leader.

Author: Paragus1

Darkfall: The Transfer Dilemma

Posted by Paragus1 Wednesday June 3 2009 at 7:53AM
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Darkfall: The Transfer Dilemma

It's been a few weeks since my last entry, but I wanted to talk a bit about the announcement regarding the upcoming North American server, and the character transfer dilemma.  Last week Aventurine confirmed the rumors that there is indeed a North American server coming in the near future, and that they plan to live up to their promise to allow transfers for characters currently playing on the European server.  The essential part of the update reads as follows:

"We will be making our own announcement when we nail down an exact launch date for the NA server,  there are a couple of things which may affect the launch date by a few days that are not ironed out completely yet.  Character transfer/cloning will become available with a significant delay (months) and possible further restrictions."

 

Community Reaction

The initial reaction in regards to the delay of "months" triggered a collective groan from most of current NA players looking forward to moving. I think most players can understand the rationale behind a delay.  There seems to be a fair amount potential customers who have been sitting on the sidelines waiting for the NA server before trying the game.  To have such a large percentage of the population with no skills against another large percentage who are throwing around high level magic would definitely be detrimental to the new guys . The issue seems to be with how many months it will be until the wave of high-end characters enter the world.  Hopefully this delay will give new NA players a chance to narrow the skill gap before judgment day.

This also seems to have sparked a lot of debate within the community about whether or not players should opt to ride it out for an undisclosed amount of time on EU-1, or to jump onto NA right at the launch and start fresh.  I think there are definitely a few factors that need to be considered by a lot of the current NA players.

The first thing you need consider is the fun factor. Depending on how much of the current server decides to reroll immediately, and how many more EU players get the game, there is a chance that the current EU-1 server could see a noticeable decrease in population.  The thought of spending anywhere from 2-6 months in that environment grinding my skills doesn't really appeal to me.  On the flip side, everyone on the NA server will be on even ground for at least a little bit, so if the population is solid, there will definitely be some fun fights to be had.

The second thing you have to remember is that if you are currently playing and planning on transferring, you can't take it with you.  It seems pretty evident at this point that when the transfers do go through, you will be going naked.  If you are allowed one character per server, it means you could roll a character on NA at launch and start to accumulate some wealth for you other character when they arrive.  Again on the flip side of this, a lot of people have stockpiles of armor on their current characters, as well as real estate that a lot of people have been "nutcupping" in order to hold.  You can't take it with you, so you mind as well ratchet up the PvP and have some fun with it.  My guild has been going out almost nightly practicing our teamwork in PvP situations while we have the gear to blow.  This increase in our PvP has definitely led to some memorable hate tells, especially after baiting and egging them on in the midst of their rage (although some are definitely good sports).

 

The Inquisition Plan

So like many guilds out there right now, we had to sit down as a guild and decide what course of action we wanted to take in regards to transfer or rerolling.

When we put our heads together and thought about thing we would do differently given what we know now, the internal guild poll was pretty surprising to me.  Nearly 2/3 of my guild turned out to be in favor of a complete reroll and just walking away from our previous characters.  We like many other guilds, designed our guild around the racial alliances built into the game mechanics, but as we experienced more of the game we came to realize that our playstyle would probably do well under an ARAC (Any Race) clan.  Initially we started out interested in land ownership like many, but after selling our hamlet and going for more a merc style route, we found ourselves having a lot more fun.  From this experience, we now know to focus more on character development and less on getting our name on the political map for our playstyle.

Having played the game for over 3 months now, we have a much better understanding of the differences between the races and how that factors into the game in real terms.  Some of my members have expressed an interest in playing the Mirdain (Elf) on NA because of the innate bonus they have to DEX, which contributes to archery damage.  While we will still probably make fun of them and their manhood, we can't deny the fact that archery plays a large role in PvP and DEX is one of the harder stats to raise.  Some of my guys are looking at the humans which has some of the best base stats of all the races, some others are examining the Alfar because of the lack of PvP restrictions and small size (despite a lower base HP and being KOS to almost everyone).  We still have some people who will remain as Orks and Mahirim simply because they look badass and are familiar with the territory.

One good thing that a lot of my guys like about Darkfall is the fact the guy with higher skills is not always the last man standing.  This game seems to give a lot of room and reward players who can outsmart their opponents and outplay them.  Getting your opponent to over extend, stamina management, baiting, and setting traps are all viable plans that when executed with the proper teamwork can destroy opponents with higher skill points.  It is in this regard that we are not afraid of our fate in PvP by starting fresh, especially when everyone else around us will be as well.

I think the one obvious challenge will be the grind in certain aspects of the game, specifically magic.  Leveling magic up is not only a time consuming venture, but it can be costly in terms of the amount of spell components needed.  I have seen some top level magic first-hand and I can say there are some visually impressive spells that can do heavy wide-spread damage, so in that regards I can understand the need for it to be hard to get.  Hopefully Aventurine will continue to exam the grind in this area to make some of the weaker schools a bit more tolerable to push through.  Looking past this, we are definitely looking forward to having our pings cuts in half or more, and knowing that in our primetime the rest of the server is out and about instead of being asleep.

EDIT: Looks like the patch notes released right after I put this up claim to reduce the grind on magic.

 

Paragus
Co-Leader of Inquisition
www.inqguild.com

Hinden writes:

interesting points, I think many US based guilds are having very similar discussion and/or dilemmas. It is interesting to see what the US player base is willing to do to transfer to a home based server.

Wed Jun 03 2009 10:16AM Report
MasterWan writes:

We are having the same discussions as well.  The verdict is, if you can't stand the thought of losing your hard earned stuff and character stats, just stay on the EU server.  Some US based people can't really play well on the EU server because of pings etc.  Personally, I hope they do not allow transfers when the time comes.  It will destry the EU server and the US server.  Exploits hurt the startup and it will hurt the US if the exploiters Mercs, Ninjas are allowed to transfer their cheats to the new world.  Also, I think it was a pretty douch move for inquisition to join up with the ninjas.  You all suck and will die benieth my balde until, of course, I re-roll.

Great article!  You write the best, even though I dont agree with your choices in game.  Happy gaming!

Wed Jun 03 2009 10:47AM Report
Paragus1 writes:

Thanks MasterWan.   We technically are not a part of their alliance by the way, we just live an operate out of their city.   We have none of them set to ALLY, but we always look forward to a fun fight.

Wed Jun 03 2009 11:14AM Report
bearju1ce writes:

Looks like you guys are going to do the same thing my clan (ilythiiri) are going to do. Just go ahead and reroll reguardless of our skills at the moment (most are not really that high at all though). We are going out and pvping trying to lose all of our gear as well, so far we are still gaining more though.... maybe we can run into you all and lose some :)

Right now we are all alfar but were actually thinking of switching more to orc/mahirim, gonna have to check on racial advantages though. Alfar seem to have pretty low stats in general and I am not so sure how great the small size is, but then again i have never played mahirim. Increased melee range seems cool but right now it might not even be so useful.

 

Looking forward to some fights in the next month, we will be roaming the world while we wait for NA.

Wed Jun 03 2009 11:30AM Report
Paragus1 writes:

Maybe we will see you on the battlefield then! :)

One thing that bothers me about Mahirim is their high stat is quickness, which is by far the easiest to raise.   I think my quickness is in the mid 60's at this point while the rest of my stuff is between 30-40.  I think the Orks look a lot better in most armors than the Mahirim do as well.

Wed Jun 03 2009 11:38AM Report
Dim-Mok writes:

 My clan will be starting fresh on the NA-1 server as well, we will be joined with other NA clans we have allied with in this game. There was some discussion about rerolling different race but we want to stick to orc / wolf.

Wed Jun 03 2009 11:53AM Report
MasterWan writes:

Funny, not technically part of their alliance eh?  You all seem the be raiding and ganking their enemies with out much remorse.   I would have loved to see you guys join up with the Ork/Maharhim world domination movement instead.  Helping scum humans and elves?  You should be ashamed.

Wed Jun 03 2009 1:02PM Report
Paragus1 writes:

We did that, it was called Primal, and it was a complete waste of time.   I play this game to PvP, and as such, I have been declaring war on 1 Ork / Mahirim guild every 24 hours for the last week.   This has substantially increased the number of PvP targets for my members and the game has been getting funner for us the further down this road we go.

The dream of racial alliances and respect for them is nothing more than that.   Anyone who tries to limit themselves within those confines or uses it to define their guild will find themselves the prey of people who don't.

Wed Jun 03 2009 1:08PM Report
MasterWan writes:

Probably true.  Dare to dream.  I just hate the ninjas.  You all were pretty cool when we hung around Floating City.  Just bitter we didnt have the chance to ally with you.  Again, all in good fun.

Grammaton Tusk - The Fringe

Wed Jun 03 2009 1:15PM Report
Dim-Mok writes:

 My clan and alliance is trying to stick to a non-arac pact, due to the high amount of arac clans we dont run out of targets as well.

Wed Jun 03 2009 1:38PM Report
Paragus1 writes:

We have nothing against you guys like I said.   We are just declaring war to expand our pvp opportunities.  We have had some fun fights against you guys in the Tribelands and it has helped us grow in terms of teamwork and strategy.   Hopefully we will all have some good fun out there between now and NA.   The tribelands used to not have that much PvP, so at least now we try to bring the action to you guys on an almost nightly basis :)

Wed Jun 03 2009 1:46PM Report
rhinok writes:

Nice write-up, Paragus1.

I think players are right to be concerned about transfers, especially if they're in an established clan, but another factor that nobody seems to be considering is that they may have to create and pay for a secondary or alternate account.  Per Tasos, the rights to the game in Europe and North America belong to different entities (publishers/distributors, I assume).  If that's the case, there's a very real chance that account management for each region will be handled separately.  If that's the case, it's not just transfers players need to be concerned about, but which region they're paying for (if not both).

~Ripper

Wed Jun 03 2009 11:09PM Report
TheHavok writes:

Good article.  Hate tells are funny but sometimes they do make me sad. :*(

 

Anyways, my interest in this game has been fluctuating a lot since its release.  If the hacking is significantly cut down by the time th NA server is released, I may give the game a shot.

 

Thu Jun 04 2009 12:57AM Report
Jagen1 writes:

im on the fence still about transfering or not. ive only been playing for a month so my skills are low and will be easy to obtain, but im worried about being far behind some of the real hardcore players(TheMercs for example) who will still be a powerful force :(

p.s. i had a blast fighting you guys in Vell tonight :D

Thu Jun 04 2009 1:53AM Report
Paragus1 writes:

We had a lot of fun as well :)  

You will always be behind someone, that's the nature of the game.

Thu Jun 04 2009 8:37AM Report
MasterWan writes:

Thehavok,

Hacking is not an issue anymore, it hasn't been for over a month or so now..  If there are still hackers there are only a very small handful like any other game.  They catch thrid party program users very quickly and they are easy to report if you do see one.  Some trolls and douchbag players scream hacker because they just can't imagine that they were killed by someone who fought better than them.

Thu Jun 04 2009 9:22AM Report
nitz242 writes:

I just like to say that I have only seen 2 people flat out cheating in the game so far and none of them have bin people in the mercenary guilds. I will admit to seeing people use the flawed game mechanic to their favor to compile large amounts of gold and spell capotes.
     I think a lot of people that accuse other people of cheating are just simply bad players. The better players are always using the terrain to their advantage better then the people that got killed. An example of this is the guy that was zigzagging all over the map to avoid fellow guild member’s arrows. Then had the stones to report the guy that caught up to him for speed hacking. Just remember one thing and that is the shortest distance between tow objects is a straight line. 

I will also say that people that macro do have the edge in this game and until they ban it their will never be a fair fight in this game
 

Thu Jun 04 2009 8:33PM Report
Wloire writes:

Why do people always accuse us of hacking? :(

Fri Jun 05 2009 9:57PM Report
seabeast writes:

To have such a large percentage of the population with no skills against another large percentage who are throwing around high level magic would definitely be detrimental to the new guys .

And would remain detrimental because the players staying on the EU server will continue to grow knowing that the transfer is coming . They will increase focus on the toon and anything that does not transfer, will be put to increasing that detrimental split you share about. In short,  a 30 player guild will come to NA server and be just as detrimental to the ones who have waited.

Wed Jun 10 2009 1:17AM Report
Blazz writes:

There should definitely be a time difference between transfers, at least for the first few months of the new server being available.

That said, I will probably just avoid the game altogether due to being poor.

Sun Jun 14 2009 2:18PM Report

MMORPG.com writes:
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