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Paragus Rants

Rants, reviews, and interviews from an MMO veteran and guild leader.

Author: Paragus1

Darkfall: Community Q&A with Aventurine

Posted by Paragus1 Thursday January 14 2010 at 3:39PM
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Darkfall: Community Q&A with Aventurine

A few weeks ago, the Darkfall community expressed an interest in getting a chance to fire off some questions to Aventurine about a variety of gameplay topics as well as some of their future plans.  I passed along the idea to the devs, and they agreed to field questions from the community of current players.

After the questions were posted, I compiled them all together and screened out the duplicate topics and overly vague questions and passed them along to Aventurine.  I also made each player sign their in-game Darkfall name to their submitted question for accountability reasons.

So let's turn things over to Aventurine!

-------------------------------------------------------------------------------------

We made an effort to answer every question sent to us as well as we could. If we seem vague or incomplete on a few things, it’s because they aren’t finalized. Tasos Flambouras, Claus Grovdal and Kjetil Helland participated in this Q&A.
 

What are your future plans to assist new, or returning, players with catching up to veterans in a realistic time-frame? - Wrafe Prevails

We’ve done several things already such as increasing skill gains, increasing skill gains on PvE, increasing monster drops, skill books, attribute consumables etc. and we’re constantly evaluating this making all necessary adjustments.

You can be viable in Darkfall and you can do things and access all areas from day one. You can PvP on day one and you can actually hit other players. You can man a cannon, you can ride a mount, sail a ship you can participate in a massive battle and contribute to it even beyond reviving friends and finishing off enemies. We’re mentioning these things because we’ve done a lot of work so that you don’t actually need to catch up to actually be a part of the game.


What is the main focus for expansion number 3? (Any hints would be great) - Cattboy SiN

An extremely ambitious Darkfall project we’ve dubbed Darkfall 2010 with serious improvements across the board, so much so that it’s impossible to choose one main focus. In Darkfall 2010 we focus on everything.

 

I would like to know if herbalism is going to get some love in the near future. - Ford Perfect

Herbalism is useful and balanced for what it does, but we’re always looking into improving trade skills. We have some major improvements for trade skills underway which target their depth and add a lot more items to the game.
 

Will the game continue to head towards fast transportation and globalization or can people expect a return to reduced transportation and a return to regional conflicts? - Comrade Zaffa

This is it for now. With the addition to the game of global PvP events such as Sea Fortresses, the Village Control Points, Trade Routes, as well as with the Dynamic Lore Events, we wanted players to be able to get into the action relatively quickly. Even so, “fast travel” in Darkfall isn’t that simple, it needs planning and can always be disrupted by other players.


Will the wonder cost every be reduced, if not, I would like some clarification on what the wonders actually do. Yea, they give a global bonus, but I am sure most would agree that one of the main reasons why no one has ever made one was beacuse we don't want to waste 15k mods, to find out its a +3 global bonus. - Keno Lair

We are considering reducing the costs of wonders. There are 9 Wonders, in 9 cities, for 9 attributes. Wonders do give global bonuses but it isn’t +3, more like +20 and they’re stackable.

Is there any intention on letting people put spell upgrades on ray spells/spells that you currently cannot upgrade/jump cast? - Nacitar Sevaht

Not for the time being


Are there any plans to further improve the economy/trading in DF? - Drasked Guillotine

Yes this is one of the things we’re focusing on actually. We’re improving monster drops and especially rare drops. We’re planning a huge itemization boost almost doubling the amount of items in the game. This will mean more ingredients, more recipes for crafting, and this should help diversify the economy significantly. We’re also planning on Clan Vendors. We’re planning on player/clan vendors in capitals and possibly in clan cities. You need to compete to secure a vendor spot in a capital, or you need to earn one.

These are just some of the direct measures we’re taking to improve the economy.

Can players expect to see an Armor dying system, or some guild identifying crest, or some kind of visual? - Line Six

Yes we are currently testing our system for armor and clothing dyes in conjunction with the sweeping changes in 2010. The colors are craftable and not all colors are created equal.

 

Are chat bubbles (togglable on/off) for immersion's sake (and roleplaying clans) being considered at all? - Noc Tyerlan

We’re considering them but for now there are no plans to add chat bubbles. It’s not a technical challenge; our issue with chat bubbles has to do with gameplay. If we did implement them, they would be opt-in both ways and they would be as Darkfall friendly as possible. We would rather improve communications without having to use them but we’re not ruling them out either.

 

Are there plans to changing the alignment system or making it be more attractive to be a non-ARAC clan or less attractive to be ARAC? - Kasmos Melanoma

This is something we’re looking at. If we did anything it would be introduced in a mild way. We’ll also offer an option to select a different race for a small charge. Compatible race clans may already have an advantage when it comes to Dynamic Lore events.

 

Is there any plan at all for more types of craftable armor or weapons anytime in the future? - Soulless Avenger

Yes, tons


Can we expect to see further player impact upon the world? Eg. Extinction of mob spawns, capture of NPC cities by other races, clan control over regions etc. - Ymgarl Thakgrush

Yes. Starting with the dynamic lore system where players can seriously impact the game’s lore and events happening in the game, it’s in our future plans to allow our players to increasingly affect the world.

Will people that own houses ever be able to use houses from their friends (without transferring their houses to a 3rd player)? - Wyverex Erisian

No, you’re supposed to make a choice. Transportation should not become that easy especially with village control points at stake.

 

Will the sliding corpse bug ever be fixed? - Fain Arthadar

Yes and it won’t just be fixed but it’ll be replaced with something very cool.

 

Are there any plans to add a more customizable rank system for clan? For example player made ranks to open the gate. - Torinar Blackhammer

Not in the immediate future but there are huge improvements under way for clans

 

Will anything be done about clans being able to wardec another clan and immediately start attacking them in NPC towns with no worry of the tower attacking? - Neza Lycore

Yes this is something we’re working on and will be addressing in the near future

 

With the onset of the new patch, villages and trade routes have not turned into the PvP hotspots that some hoped for. Is there anything in the works to promote PvP hotspots or anything of similar nature? - Syloc deKGB of the Knights of Glory and Beer

The villages and the trade routes, and the Sea Fortresses are only part of the process. Each one adds its contribution to increasing PvP and PvE opportunities in the world. We’ll keep working on improving and adding more. We’re currently working on introducing dynamic PvP opportunities to the game.

 

Any plans on adding functionality to show when clan members logged in last time? - White Box

We’re looking into it.

Demigods; I know this was originally a planned feature for Darkfall, is this something you are still planning to implement or has the feature been totally scrapped? - Igh Agag

We are totally planning to implement it as planned. Demigods are a part of a bigger design a part of which is the Dynamic Lore System. The Demigods will be introduced when it’s time for them to be introduced.


When will you actually implement the Anti-Aliasing? - Ninogan Swiftstep

Darkfall 2010, along with Directx 11 support and many other goodies.

 

AV, are there any plans to get rid of "random rare drops" and make items like gathering/crafting tools, house stations, accessories, and possibly houses themselves craftable ? - Ray Pew

We’re not going to get rid of random drops but we’re planning on substantially increasing the craftability of items.

Are there plans to rebalance Alfar racials like how the lore states (global magic ability that increases and decreases based on tribute to the Gods, etc.)? -Amrah Punjabi

No but we’ll add more racial abilities in upcoming expansions.


Could you describe your plans for further marketing of Darkfall and give any timeline for a US box release? - Garful Greatforge, Heroes Fate

We’ve been steadily increasing our marketing spend across traditional channels as our subscribers are steadily increasing. We’re also working on alternative marketing schemes like the Community Publishing program which is going extremely well. We’re speaking with several partners concerning a N. America box release but we can’t give an ETA on that yet.

 

Is Aventurine considering introducing some type of skill point cap for players? - Agricola Augusta, MAG

We’ve addressed this issue many times, and what we prefer to do instead of imposing limitations on player freedom is add features like specializations for example. We have several further initiatives planned for the near future.

 

Is 10k players online simultaneously on 1 server still something you consider may happen in Darkfall? - Neptun y3

This is something that has already happened. The question is how much higher we can go.

 

Do you have any plans to make Rare Ores a little bit more available to the world at large? - Rivers Keylak, SG of Nemesis

Yes we do, we’re considering adding a chance for rare ore drops in regular nodes.
 

Any plans on making ships more accessible by removing or easing the astrolabe requirements on more than just the raft? - Meaty Maggnus

Yes we have slowly been increasing the drop rates of astrolabes.


What are your plans if any to ensure that new players will be able to have fun in the beginning of their Darkfall experience? - Lady DDT, Blackshields

We believe that this is one of the very few MMORGs where players can have fun and be viable and useful from day one. The game is designed for it. You can jump right into the action and make an impact unlike most MMOs that force you to reach this or the other milestone before you can even think of participating.

Now if you are referring to making the game more newbie friendly, then we’re planning several improvements in 2010

 

After soaking in the new patch for a few weeks now it has become apparent that even with specializations the dominate style of play is hybrid. Does AV feel that this is the play style that should dominate or do they plan to continue to balance the specs. and game so that we see more defined roles? - Chief Thunder, VAMP

We’re continuing to balance the specializations and we’re introducing new ones. This is a gradual step process. We’re moving towards more defined roles and introducing longer term choices players will be asked to make.

 

Wandering mobs were mentioned before the release of CtS. Is this system 'done' with wildlife, or are there plans to bring actual wandering mobs to the game? (something as simple as goblins traveling between spawns to more complex examples like orcs rallying into a horde to attack a city/hamlet). - SynCaine GodHand

As with most things we do this is the beginning of a process.

 

Mage Killer's 40% damage increase at the cost of mana and the elemental magic schools requires users to wear heavier armor (plate/full plate). The 40% damage increase is negated however by Full Plate armor due to encumbrance. Is there any testing and rebalancing in the works for Archery Specialties such as opening up elemental school buffs or allowing more than 1 specialty to be chosen at a time? - Fibin Stonesmasher

We’re currently testing adding one extra archery specialization in addition we’re also introducing new specializations including new archery specializations.

 

Will the community see scavenging (breaking down of completed items into their raw mats) in the near future? - Alaron NeX

Yes this is a feature we’re currently working on


Will we be able to bind multiple actions on one key (change weapon and skillset at the same time for example)? - Elessar Lorwyn

Yes you will.


Any plans to implement a tiered clan bank access system? - Mobed Starr

Yes

What other "advanced" mounts (besides Battlehorns) are waiting in the wings, and when may we expect to see them in game? - Ktorr Shadowfell

We do have new mounts on the way but we don’t want to reveal anything right now

 

Has there been any thought into combining the destroyer/indestructible skills and/or allowing them to be permanent bonuses against all players(even those without staffs out (for destroyer)?. - Strife Aldaelon, Sinister

Perhaps, or perhaps we’ll do something with a similar effect. We’re currently investigating all specializations introduced while keeping the upcoming specs in mind. We’re balancing it up against the new things that are going to come.

 

 
Are there any plans to make the game more friendly towards non-hardcore players? (i.e. more customizable options for housing, things to do besides pvp.) - Conn Bloodbane

Yes we’re always adding more things and we’ll keep adding elements to make the game friendlier to new players, solo players, and more casual players.

 

Any plan to make it so that your enemies cannot use your clan bank? - Big Badaboom, Section 8

Yes but you’ll have to upgrade your bank.

 

Is 4-legged run still being considered as a racial trait for the mahirim? - 50 Cent

This is a very difficult feature to balance. We are still considering it and it’s actually developed and ready to go. We’ve already started with the racial differentiations, we’ll keep adding new ones, and if we can ever balance this properly, then we’ll add it.

 

Will there ever be any continuation between the east/west or north/south edges of the world (allowing travel around Agon in circles from one edge continuing and appearing on the other edge)? - Vucar Dumat

No there won’t be.

Since we've seen the game become more about alliances than individual clans, will we see any features aimed more towards alliances? More political tools, in game political map, shared city buffs, that sorta thing. - Rahkim Whitehawk

Alliances are informal so far, we may take some steps to formalize them a bit. We are considering offering an Alliance Map for starters.

 

Are there plans of making/adding more complex dungeons to the world of agon, maybe with some levers , triggers, traps etc. - BLOB Lukic

Yes, we have big plans for dungeons in 2010

 

Is a new chat window being worked on? The current one makes it almost impossible to see incoming tells or local chat because it defaults to a new tab. - Signus Melkorr

There are sweeping changes for Darkfall 2010 and these include everything associated with the user interface


Are you planning on diversifying the different melee skills by adding unique attacks/moves or specializations for each weapon type? - Erwin Carius

Yes we’re planning on both

 

Do you feel that polearms are underpowered and intend on tweaking them some more? - TNoD X, VAMP

Polearms were considered grossly overpowered. All we did was slow them down by 11% and everyone now thinks they’ve been seriously nerfed. We’re always working on balance; we’re always investigating discrepancies and making changes wherever we feel they are necessary.


I seem to remember new spell school(s) being hinted at. Are there currently plans to put in new "schools" of magic? If so can we get an example of one or two spells from these new school(s)? - Kelsen Ravenheart

Part of a larger plan for the future that we cannot discuss yet, but it’s definitely on our list.


Thanks for your time!

Paragus Rant
Co-Leader of Inquisition
http://www.inqguild.com

Kasmos writes:

Excellent work as usual Paragus, thanks for getting my question sent in! I'm excited by a lot of the answers I've read so far :)

Thu Jan 14 2010 3:55PM Report
Izure writes:

Paragus <3, Very nice questions, thanks for taking the time and getting these answered man, you are a blessing to the DFO community.

 

P.S. Was that me on the drake with the Ice Sword :).

Thu Jan 14 2010 4:08PM Report
raffachicken writes:

Great questions and answers, but can somebody PLEASE tell Tasos that the attribute consumables are not in the game...

Thu Jan 14 2010 4:17PM Report
Paragus1 writes:

The Alfar on the drake is you Izure :)  I was wondering if you would figure it out lol

Thu Jan 14 2010 4:19PM Report
Ruyn writes:

Best question with accompanied answer goes to me, Big Badaboom.  That is awesome news.

Thu Jan 14 2010 4:29PM Report
zaffa writes:

Tomorrow tomorrow is always a day away...

Thu Jan 14 2010 4:31PM Report
Izure writes:

I thought so hehe, with these answers I am kinda drooling, I think that the race changes will be a great feature and is much needed.

The crafting, clan managment, archery and other specializations look like great additions as well, can't wait.

Thu Jan 14 2010 4:37PM Report
vodnik writes:

 I wish they would focus more seriously on specialization. Right now everyone you meet is a hybrid. I've put my sub on hold until they fix it. I'm not sure they will, though. I think they might be afraid to offend some of the players by adding a softcap, like they said they would.

Thu Jan 14 2010 4:42PM Report
kazamx writes:

This is one of the best Q&As I have read from any devs in any game.

Rather than just passing on every question, it seemed like they gave out a LOT of info.

Thu Jan 14 2010 4:59PM Report
Player_420 writes:

As a 2 day day old player, I already feel like I am viable (even to gankers) and this is the best community (besides Fallen earth) I have seen in a MMO yet.

Thu Jan 14 2010 5:05PM Report
Wharg0ul writes:

damn......future's looking good for us Darkfall junkies :D

Thu Jan 14 2010 5:21PM Report
Kane_Hart writes:

Hello my name is Kane Hart I play the NA1 Server.

My Specs:

Quad Core Q6600 OC to 3.3GhZ

4 gigs ram

Windows 7

ATI 4890 !gig

 

My Graphics don't come even close to that. With the shade bug and no AA built in I feel that them screenshots maybe enhanced somehow via Photoshop.

Thu Jan 14 2010 5:24PM Report
Paragus1 writes:

Screenshots are not enhanced. All screens were taken by pressing Alt +H to disable the UI, then Alt + S (Screenshot function).  I don't even have photoshop let alone how to use it.

Thu Jan 14 2010 5:34PM Report
boxfetish writes:

TLDR version?

Player:  Do you have any plans to make "X" faster, easier, likelier, simpler, plainer, milder, gentler?

AV: Yes!

 

Thu Jan 14 2010 5:36PM Report
Kane_Hart writes:

@Paragus1 Mind sharing your specs and your exact settings they look really good or maybe thats just from resizing them hehe

Thu Jan 14 2010 6:15PM Report
Paragus1 writes:

I use Windows Vista 64, 4 gigs of RAM, and an Nvidia 9800 GT.   My resolution is 1680 x 1050, so I assume the shrinking of the images taken at that resolution probably makes them look sharp.

Thu Jan 14 2010 6:28PM Report
sammy13 writes:

Crafting/items is the best part 8D

Thu Jan 14 2010 6:31PM Report
daarco writes:

Double the amount of (craftable) items OMG

Making it possible to pick raw material from already crafted items : )

 

Good job on this QA Paragus. All the other news are not bad either. Cant wait for next patch.

 

Thu Jan 14 2010 7:37PM Report
Inktomi writes:

 Very cutting edge Paragus. Hats off again and I'm impressed by your stick-to-it-ness with Darkfall. 

I can see how far the game is going and how much it's going to get better by your posts.

Thu Jan 14 2010 7:41PM Report
xpiher writes:

 Nothing mentioned of RvR when the game is set up for it perfectly. I hate you AV I HATE YOU!!!

Thu Jan 14 2010 9:01PM Report
Erwin.swe writes:

Good deal.

Thu Jan 14 2010 11:03PM Report
comerb writes:

Great questions. 

Thu Jan 14 2010 11:37PM Report
Jupsto writes:

good job didn't know anything about thise or would have submitted a question.

 

nice to see simple but extremely needed things like AA support, and 1 input doing more than 1 thing.

Fri Jan 15 2010 1:33AM Report
Adreu writes:

Great stuff on the way...I just might resub in 2010. Thanks Paragus.

Fri Jan 15 2010 3:30AM Report
BelegStrongbow writes:

 I loved this read.  Purely AWesome.  Everything they said was on the money awesome.  except they failed very hard on one question.  I please advise to request a more critical response on this from the devs.

 

"Polearms were considered grossly overpowered. All we did was slow them down by 11% and everyone now thinks they’ve been seriously nerfed. We’re always working on balance; we’re always investigating discrepancies and making changes wherever we feel they are necessary."

 

This is mega Fail.  Polearms we decreased from .20 to .10.  That is at least 50% if not 100%.  This single questions pissed me off very badly.  Polearms are grossly underpowered.  they need to increase the damage on all PA ranks or increase speed to .15.

Fri Jan 15 2010 4:26AM Report
Lasastard writes: No one asked about the character animations? Or did I miss that? Like the bit about making it more sandboxy by adding more non-hardcore-non-combat stuff Fri Jan 15 2010 6:06AM Report
tachgb writes:

Nice. I'd be very impressed if they implemented all these features/fixes this year !

Fri Jan 15 2010 6:40AM Report
XAleX360 writes:

Great news, this game is pushing strongly in the right direction.

 

Now it needs some support by the players themselves before it becomes an actual success as a sandbox MMORPG.

Fri Jan 15 2010 8:12AM Report
ChinaCat writes:

Thanks to Paragus for arranging this and to AV for answering.   Game is amazing and poised to continue to improve.   It's so refreshing to have a Dev. Team that actually understands and plays its own game.   My only wish is that AV would implement some of this in stages, instead of waiting for one huge patch.

Best MMO on the market imo and after playing it, makes all others seem like toon-town.

-CC

Fri Jan 15 2010 3:37PM Report
searandrage writes:

If what they say is true, and Darkfall 2010 is as amazing as they say, then I may resubscribe. It's really great to see the effort that they have been putting in.

Fri Jan 15 2010 9:03PM Report
Polarisation writes:

I can't believe noone asked about local banking...

Sat Jan 16 2010 6:20AM Report
lordzelman writes:

some good questions. but still want to know about ppl macroing bloodwalling. all that gay shit... then ill come back qq

Mon Jan 18 2010 4:42AM Report
EricDanie writes:

That's a serious Q&A, not the usual PR in form of Q&As you see around.

They gave a lot of solid information, looking forward this "Darkfall 2010" release, heck, even DX11 will be in it. I wonder if this will be the first MMO to support DX11 (or maybe I'm lost in my cavern and some MMO already supports it?).

Now give us trials with this expansion :(

Mon Jan 18 2010 12:49PM Report
Player_420 writes:

a trial "island" (sb style) is the only way, and I would rather see them pour resources into other areas of the game.

Mon Jan 18 2010 3:05PM Report
IAmMMO writes:

It does puzzle me what they find so hard about the four legged run balance.  A small count down to go to four legged run and back to bi ped should be enough imho.  Could even make the speed a little slower than mounts, with a temp boost speed skill to bring them to fhe full speed of a mount fo a limited amount of time whilst in four legged run mode. Could further balance with the timer on the skill to refresh.  Can make archery do more damage to them when in for legged mode. I think a mix of these ideas would produce a reasonable balance.

Tue Jan 19 2010 4:48AM Report
Kyleran writes:

Good read Paragus, did a really nice job putting this together and sounds like some really good plans on the board for DFO.  Hoping it continues to grow and be a success.

Thu Jan 21 2010 7:35PM Report
Fusion writes:

A lot of promises, only time will tell how many of those promises are actually going to be delivered...

Thu Feb 04 2010 8:56AM Report
0guz writes:

almost 2 years after this article... nearly all of the list was a lie i guess cuz most of it still not in game lol

Fri Aug 19 2011 4:07PM Report

MMORPG.com writes:
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