Rant: Warhammer RvR Population Capped!
Mythic released an announcement on the WAR Herald today that I find stunning. Here are some excerpts from the announcement.
"When the Fortress population reaches certain population thresholds, players who are attempting to enter the area of the besieged Fortress that are Rank 35 and below will be teleported to the warcamp for the region they are in. When the next area population threshold has been met, players that are Rank 37 and below will be teleported to the warcamp. The final population threshold applies to players that are Rank 39 and below. Once the total population cap has been met for the area surrounding the Fortress, all players that attempt to enter the area will be teleported back to the region’s warcamp."
"Because of the strategic advantage that players will always have when defending a Fortress, the attacking forces will have a numeric advantage when attempting to wrest control of a Fortress from the opposing realm."
"The purpose of this change is twofold: to improve server stability, and allow even more players to participate in, and benefit from, capital city sieges."
Now I know some fans of the game and Mythic are trying to spin this into a good thing, but take a step back a moment and think about what is going on. This game was marketed as a massive RvR game. The servers are capable of holding thousands of players online at the same time. Did it not occur to anyone at Mythic during the design phase of Warhammer Online that most of a servers online population of several thousand players would be in Tier 4 at any given moment? It also seems they are prematurely stacking the population numbers in favor of the attackers. Can someone explain how capping the population levels will allow even more players to participate?
Mythic finally seems to be admitting what the rest of us knew all along. Their servers simply can't handle massive amounts of people fighting in one area at the same time. Fortress sieges have often times led to the crashing of zones and servers leaving both side throwing their hands up in frustration. Just like the Contribution System debacle, they are sending out their PR monkeys to try and make their subscribers feel better about the fact that the game was launched fundamentally flawed.
The question going forward now is where is this going to end? Forums are stirring with speculation over whether or not instancing will be an inevitable step to stop the servers from crashing, or if Mythic can really do something on the hardware end of this problem to make their game work as advertised. Even if instancing does not happen, capping the population on participation in a siege will make Warhammer Online's fortress sieges not much different than those found in Age of Conan (which is not a good thing).
The fact that they are trying to spin this by saying "to allow even more players to participate" by capping population in a given area only makes me feel better about pulling my guild out of this game. I'll be waiting for the flames from Warhammer fans.
Co-Leader of Inquisition