Already 1 year! On September 14th 2008, Golemizer was finally released after 1 year of work done on nights and weekends. It still feels like yesterday!
Like many people will tell you, building an MMO is not an easy task. And if you're an indie game developer, well, it's a huge task. Even if the project is small with 2D graphics it's still a lot of work. A lot of work to reach release day and even more work once it's released.
Golemizer has changed a lot since release. Just to give you an idea, here are bits of the 22 updates over the last year:
- Quests created by players
- Weapons system (players were only using golems to attack at first)
- New website
- Content expansion Diliculo Island
- A new tutorial area
- A full revamp of golems to allow more customization
- Clothing system
- Voice over for quests created by players
- Many new items and golems to craft
- Underground trains
- Facebook integration
- A lot of work on the interface
- ... and the list goes on
A lot of updates were in fact suggested by players. So you could say that the sandbox side of Golemizer doesn't stop at what you can do "in the game" but expand to everything surrounding it.
When you don't have the marketing power of an AAA studio, the only thing you have is hard work and your players. So working on an MMO means that you need to be close to your players. There's always specific requests or concerns but without the players, well, there's no game. It can be exhausting sometimes but after working on a project for 2 years, there's no going back.
For the one year anniversary of Golemizer there are some activities going on like a hunt to find NPCs that are giving away items and in-game currency and a competition to design a golem. You can read more about these activities here: http://www.golemizer.com/index.php/one-year-anniversary
So what's next? A lot... like always! I still have plenty of ideas to expand Golemizer and the only thing holding me back is time! Yes, I still have to keep my day job to be able to run Golemizer. I'm not rich with this game but I'm enjoying every single minutes working on it. Besides, I recently knocked on some doors and someone finally answered! So there's big plans for Golemizer coming (hoperfully) soon that could change a lot...
As you can see, it's not too late to join us! It's only the beginning...
We're waiting for you at www.golemizer.com