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Forsaken World Developer Blog

Developed by top talent in the gaming industry, Forsaken World is the first MMORPG from Perfect World Entertainment built from the ground up for the Western audience and is the most highly-anticipated game from the company to date.

Author: Obah

Contributors: therealjayve,pwecrabclaw,

PvP System – Soul Shattering

Posted by Obah Tuesday December 28 2010 at 6:57PM
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When it comes to PvP in Forsaken World, the name of the game is being the one to take the initiative!

Starting at level 30, any player can activate the Awaken Wrath option that is automatically granted to them.  This will give you a sharp boost to your fighting ability when targeting other players, but will also leave your soul vulnerable to direct attacks.

When struck in this mode, you have a chance to scatter Soul Orbs around the battlefield.  The objective at this point is to gather these orbs before your enemy does.  Once you gather enough, your power will go through the roof, and depending on your mood, you can at this point either crush and/or smash anything in your way.

Remember that both you and your target have the potential to drop these Soul Orbs, so stay mobile, control your opponents movement's with snares or other movement restricting abilities, and get to those orbs before anyone else does.  This is the keystone for a successful PvP battle.

Keep in mind that although you can attack anyone above level 30, there are penalties involved for engaging in ruthless killing sprees.  The more "innocenents" that you kill (people with a white name), the more infamy you will generate - which results in your name turning into ever darkening shades of red.  At this point, you are in danger of dropping unbound items from your inventory upon death, as well as losing maximum durability on your items.

The PvP system for Forsaken World involves an ever changing battlefield, with movement and initiative taking key roles.  There are plans to expand upon the PvP system in several exciting ways in the future, so keep an eye out for news and updates as they are posted!

Xerelin writes: I like the idea of the soul orbs because it adds another level of depth to PvP. Instead of just walking up and beating some jerk to death, it also becomes a game of mobility AND damage. While I like this facet in theory, in practice it will probably become a dominate part of PvP. I hope that not everyone under the sun goes for high mobility because then that additional level of depth just really replaces the original. Another problem is, and this is just my opinion, I hate games that flag you as a player killer. Honestly, it's metagame and that's bad for immersion. If someone wants to get the word out that this dude is going on a killing spree, run into town and shout it out. Either way, just my 2 cents. Wed Dec 29 2010 9:15AM Report
Shadanwolf writes:

Another company ignoring the great gaming potential of the gold standard in realm vs realm conflict DAOC.

Wed Dec 29 2010 2:22PM Report writes:
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