Not interested in healing, tanking, or being all up in a raid bosses grill with a sword? What about lounging in the relative safety of the back-line while casually conjuring massive storms of fire, ice and lightning?
The Mage is a pro at this. With skills divided between three elements - fire, ice, and lightning, a mage player can choose whether they want to freeze opponents in place with ice spells, stun and knock back multiple foes at once with lightning based abilities, or simply just blow up everything that stands in their way with fire.
With extremely quick and efficient spellcasting, the Mage can unleash a multitude of offensive and defensive abilities within seconds. It's wholly possible to unload an entire lineup of attack spells one after the other in the span of 10 seconds. You'll be completely out of mana, but whatever you're aiming at will most likely be dead. Mission accomplished, right?
It will be necessary for anyone playing a Mage to decide on which element they want to focus on. The talent tree only has enough points available to specialize down one path, with a bit left over to splash into other elements. As mentioned earlier, you can break down the three elements as such:
Ice - Control the battlefield, freeze enemies in place
Lightning - Knockbacks and stuns, decent AoE abilities
Fire - The king of damage, mass AoE, burning, and general unhappiness from anything targeted by you.
Pick your poison, and go to town. Ladies and gentlemen, the Mage.